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The Wine development release 1.9.5 is now available.
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What's new in this release (see below for details):
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- New version of the Mono engine, with 64-bit support.
- Beginnings of the WineD3D command stream.
- Support for effect states in Direct3DX.
- Drag & drop improvements.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/1.9/wine-1.9.5.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.5.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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1997-07-20 16:23:21 +00:00
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.9.5 (total 24):
15473 Adobe After Effects 4 crashes on startup
17448 Impossible to insert an MPEG file in PowerPoint 2003
22039 LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)
29583 JScript is missing 'new XMLHttpRequest();' support
30687 Powerpoint 2003/2007: embedded video play/pause on click no longer works
34318 Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)
34870 Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)
35286 Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook
36996 Multiple games need msvcp110.dll.??0_Pad@std@@QAE@XZ implementation (World of Tanks 9.2, Planetary Annihilation, Train Fever)
37115 Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang
37694 Multiple applications (Kontakt 5.4.x, Trainz: A New Era, Reaktor 6.0.1) need msvcp120.dll.??0_Pad@std@@QEAA@XZ
38788 Malwarebytes Anti-Malware 2.1.x crashes on unimplemented function msvcp100.dll.?system_category@std@@YAABVerror_category@1@XZ
38963 Multiple applications (Minko Engine v3 based custom application, Format Factory v3.7) crash on unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
39242 oleaut32:typelib fails in the Korean locale
39591 Crimzon Clover: Page fault on launch
39636 Assassin's Creed Syndicate crashes due to lack of DisplayConfigGetDeviceInfo in user32.dll
39690 MAXQDA 12.0.2 installer crashes on unimplemented function ADVAPI32.dll.RegCopyTreeA (Windows Vista+ API)
39852 3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled
39908 SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof
40083 Heroes of the Storm Freezes/Crashes after its recent updates
40186 mscoree:mscoree test regression
40191 ntdll:rtl test regression
40194 drag and drop doesn't work because of typo in xdnd.c
40204 Steam client fails to start with UmePlus font installed, when running in dwrite mode
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----------------------------------------------------------------
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Changes since 1.9.4:
Alex Henrie (1):
ntdll: Finish serial reads of size 0 immediately.
Alexandre Julliard (32):
wrc: Don't convert class and menu names to uppercase in resource data.
wrc: Only allow control key characters ^A to ^Z.
wrc: Avoid locale- or Unicode-dependent case conversions.
wrc: Remove no longer needed use of libwine_static.
wmc: Remove no longer needed use of libwine_static.
sfnt2fon: Remove no longer needed use of libwine_static.
quartz: Remove forward declaration of removed variable.
makefiles: Also use dll flags when building a shared library.
makefiles: Get rid of libwine_static.
makefiles: Generate dependencies for static libraries.
makefiles: Directly return an array from the local variable helper function.
makefiles: Generate dependencies for default import libraries.
winepulse.drv: Avoid some printf format warnings.
shlwapi: Use the standard WideCharToMultiByte instead of wine_utf8_wcstombs.
makefiles: Explicitly import libwine only for Windows builds.
libport: Mark codepage tables as hidden.
libport: Mark internal functions and data tables as hidden.
make_unicode: Mark most data tables as hidden.
makefiles: Generate top-level rules for pot files.
makefiles: Parse the entire top-level makefile.
makefiles: Generate top-level rules for building mo files.
makefiles: Automatically create all directories that contain a target file.
makefiles: The tools no longer depend on libwine.
makefiles: Generate rules for import libraries symlinks.
makefiles: Expand the ln -s command into the makefiles.
makefiles: Generate the top-level .gitignore and the distclean rules.
configure: Only check for libgettextpo when explicitly requested.
makefiles: Don't generate global rules in disabled directories.
makefiles: Add a makefile for the po directory.
makefiles: Generate the LINGUAS file.
configure: Support setting the corresponding enable variable directly from the WINE_NOTICE_WITH macros.
makedep: Make the filename hashing more efficient.
Alistair Leslie-Hughes (3):
gdi32/tests: Add tests for GetPath using metafile.
inetcpl: Implement default page button.
user32: Don't leak region on error.
Andrew Eikum (5):
winepulse.drv: Avoid unrealistically low period sizes.
winepulse: Include a period in the stream latency.
winepulse.drv: Buffer data locally when needed.
mciqtz: Implement MCI_RESUME.
winegstreamer: Fix usage of gst_audio_format_build_integer.
André Hentschel (10):
urlmon/tests: Use todo_wine_if() in tests.
shlwapi/tests: Use todo_wine_if() in tests.
kernel32/tests: Use todo_wine_if() in tests.
ndis.sys: Implement NdisSystemProcessorCount.
ndis.sys: Add NdisRegisterProtocol stub.
webservices/tests: Use todo_wine_if() in tests.
wbemprox/tests: Use todo_wine_if() in tests.
windowscodecs/tests: Use todo_wine_if() in tests.
winmm/tests: Use todo_wine_if() in tests.
ntdll: Set TPIDRURW also on ARMv8-A.
Aric Stewart (3):
winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.
winejoystick.drv: Gracefully handle polling an unplugged device.
hidclass.sys: Handle failure to parse preparseData.
Aurimas Fišeras (1):
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po: Update Lithuanian translation.
2016-02-05 14:22:33 +00:00
Austin English (2):
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user32: Add DisplayConfigGetDeviceInfo stub.
include: Fix tagLOGCOLORSPACEW indentation.
Charles Davis (9):
kernel32: Use setprogname(3) to set the program name if available.
winecoreaudio.drv: Don't use pointer constants with an integer type (Clang).
winecoreaudio.drv: Don't print 32-bit values as long integers (Clang).
d3d10core/tests: Silence absolute value warnings (Clang).
server: Fix int-to-pointer conversion warning (Clang).
Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".
configure: Check for __builtin_ms_va_list on all x86_64 platforms.
winebuild: Specify an object format to windres.
winemac.drv: Fix our handling of bitmaps on the clipboard.
Daniel Lehman (1):
winedbg: Handle the 4th parameter for 64-bit C++ exceptions.
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Detlef Riekenberg (1):
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crypt32/tests: Accept Windows 10 error code.
François Gouget (2):
mscoree/tests: Add a trailing '\n' to a win_skip() call.
shell32/tests: Test ShellExecute()'s URL handling.
Frédéric Delanoy (15):
msi/tests: Use todo_wine_if() in tests.
msctf/tests: Use todo_wine_if() in tests.
ntdll/tests: Use todo_wine_if() in tests.
ole32/tests: Use todo_wine_if() in tests.
setupapi/tests: Use todo_wine_if() in tests.
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shell32/tests: Use todo_wine_if() in tests.
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shell32/tests: Get rid of redundant lok_todo_N macros.
user32/tests: Use todo_wine_if() in tests.
msvcr120/tests: Use todo_wine_if() in tests.
msvcrt/tests: Use todo_wine_if() in tests.
windowscodecs/tests: Use todo_wine_if() in tests.
advapi32/tests: Use todo_wine_if() in tests.
dxgi/tests: Use todo_wine_if() in tests.
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ieframe/tests: Use todo_wine_if() in tests.
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d3dx9/tests: Use todo_wine_if() in tests.
Hans Leidekker (12):
webservices: Add support for namespace attributes in the writer.
webservices: Implement WsWriteXmlnsAttribute.
webservices: Implement WsGetPrefixFromNamespace.
webservices: Set bytes pointer to NULL if length is zero in alloc_xml_string and alloc_utf8_text.
webservices: Add support for namespace attributes in the reader.
webservices: Implement WsGetNamespaceFromPrefix.
webservices: Don't read past the closing bracket in read_element.
webservices: Move the reader to EOF at end of data in WsReadEndElement.
webservices: Add support for attribute field mappings in the reader.
webservices: Reject field mappings without name or namespace.
webservices: Add support for element and text field mappings in the writer.
msiexec: Fix manpage markup for repair and logging modifiers.
2016-02-19 14:54:19 +00:00
Henri Verbeet (50):
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d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
wined3d: Pass a format instead of a surface to wined3d_format_convert_from_float().
winex11: Get rid of the unused "old_screen_rect" field from struct desktop_resize_data.
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_device_create_surface().
d3d9: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_UnlockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_GetSurfaceLevel().
d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_UnlockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_GetCubeMapSurface().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_LockBox().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_UnlockBox().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_GetVolumeLevel().
wined3d: Introduce wined3d_texture_set_sub_resource_parent().
ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
wined3d: Introduce wined3d_texture_get_sub_resource_desc().
ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_ColorFill().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_volume_GetDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_2d_GetLevelDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().
wined3d: Keep track of front buffer updates in the swapchain.
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
wined3d: Use a single allocation for texture sub-resource objects.
wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
wined3d: Store surface/volume buffer objects in the sub-resource structure.
wined3d: Get resource info from the texture in arbfp_blit_set().
wined3d: Get resource info from the texture in arbfp_blit_surface().
wined3d: Get resource info from the texture in context_find_fbo_entry().
wined3d: Get resource info from the texture in context_restore().
wined3d: Get resource info from the texture in context_create().
wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
wined3d: Get resource info from the texture in context_apply_blit_state().
Hugh McMaster (20):
reg: Allow either lowercase or uppercase 'x' when used with REG_DWORD.
reg/tests: Add more tests for REG_MULTI_SZ.
libwine: strtoulW and strtolW should set errno to ERANGE if an overflow will occur.
reg: Fail if the data value passed with REG_DWORD will cause an overflow.
reg/tests: Add a test for base 10 overflow.
reg/tests: Add a test for REG_NONE with no data argument.
reg/tests: Add two more tests for REG_MULTI_SZ.
reg: Add support for REG_MULTI_SZ.
reg/tests: Test handling of null and user-specified separators.
reg: Ignore the slash zero character sequence if a custom separator is specified.
reg: Fail if the data for REG_MULTI_SZ contains two adjacent separators.
reg: Fail if the data for REG_MULTI_SZ begins with a separator.
advapi32/tests: Fix typos.
advapi32/tests: Add tests for deleting the default value.
reg: Delete the default registry value instead of overwriting it.
reg: Display the default value name when ask_confirm() is passed "" for reg_info.
reg/tests: Add more tests for all supported data types.
po: Fix two mistakes in the Swedish translation.
reg: Correctly handle /ve commands with no data.
reg: Fail if REG_DWORD_BIG_ENDIAN is passed with no data argument.
Huw D. M. Davies (12):
ole32: Remove curDragTargetHWND since it's never used.
ole32: Move the GiveFeedback handling to a separate function.
ole32: Release IDropTarget when the mouse leaves.
ole32: Move DragEnter handling to a separate function.
ole32: Move end-of-drag handling to a separate function.
ole32: Don't send DragOver if we're about to drop or cancel.
ole32/tests: Move tests to a table driven mechanism.
ole32/tests: Add more drag and drop tests.
riched20/tests: Actually copy something to the clipboard.
riched20/tests: wAlignment should be compared to the PFA_ values.
riched20: Don't apply paragraph formatting until the end of paragraph.
riched20: Add handling for a few more special characters.
Jacek Caban (14):
user32: Don't use window's parent as an owner if WS_CHILD style is not set.
user32: Added debug traces to SetParent.
mshtml: Added HTMLXMLHttpRequestFactory DISPID_VALUE implementation.
mshtml: Expose XMLHttpRequest constructor to scripts.
mshtml/tests: Fixed tests on some IE versions.
mshtml: Added IHTMLXMLHttpRequest::getResponseHeader implementation.
ntdll: Moved RegisterTraceGuids[AW] implementation to ntdll.
user32: Always enable owner window in EndDialog.
user32: Ignore WM_CHILDACTIVATE on disabled windows in DefMDIChildProc.
mshtml: Always return false in IHTMLDOMAttribute2::get_expando for detached attributes.
mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.
user32: Use proper window as dialog owner.
user32/tests: Added more dialog owner tests.
user32: Removed unused owner argument.
Jactry Zeng (1):
kernel32/tests: Reset current directory of current process.
Jens Reyer (2):
loader: Fix macro-not-defined error from man.
winemaker: Fix macro-not-defined errors from man.
Juan Jose Gonzalez (1):
include: Add HidD_GetSerialNumberString to ddk/hidsdi.h.
2016-02-19 14:54:19 +00:00
Józef Kucia (23):
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d3d10core/tests: Port test_create_typeless_resource() from d3d11.
d3d10core/tests: Introduce check_texture_color().
wined3d: Fix SM4 pixel shader output registers mapping.
d3d11/tests: Add test for multiple render targets.
d3d11/tests: Introduce check_texture_color().
d3d10core/tests: Port test_multiple_render_targets() from d3d11.
d3d10core/tests: Viewport properties are integers.
wined3d: Add support for WINED3DFMT_BC4_UNORM format.
wined3d: Add support for WINED3DFMT_BC5_UNORM format.
d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
d3d11: Recognize more BGR formats.
dxgi: Add recently introduced wined3d formats.
d3d11: Sync formats with dxgi.
d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
d3d10_1: Validate parameters in D3D10CreateDevice1().
d3d11/tests: Remove unnecessary explicit array sizes.
d3d10core/tests: Remove unnecessary explicit array sizes.
Ken Thomases (1):
winemac: Simplify and optimize making a GL context current with no view.
2016-02-19 14:54:19 +00:00
Lauri Kenttä (2):
2016-02-05 14:22:33 +00:00
po: Update Finnish translation.
2016-03-04 15:46:54 +00:00
po: Update Swedish translation.
2016-02-05 14:22:33 +00:00
2016-03-04 15:46:54 +00:00
Louis Lenders (2):
ntdll: Add stub for RtlAddAuditAccessObjectAce and forward to AddAuditAccessObjectAce in advapi32.
ntdll: Add stub for RtlAddAccessAllowedObjectAce and forward to AddAccessAllowedObjectAce in advapi32.
2016-02-19 14:54:19 +00:00
Marcus Meissner (1):
2016-03-04 15:46:54 +00:00
manpages: Markup fixes.
Matteo Bruni (3):
opengl32: Move a TRACE to the proper place.
makedep: Use an unsigned constant in hash_filename.
wined3d: Add a setting to check relative addressing indices when accessing uniforms.
Michael Müller (4):
user32: Preserve beginning of extra data for MDI windows.
advapi32: Implement RegCopyTreeA/W.
shutdown: Add stub implementation.
ole32: Implement semi-stub for CoGetApartmentType.
Michael Stefaniuc (11):
webservices: Print the debug string and not the pointer to it.
d3dx9/tests: Avoid a TRUE:FALSE conditional expression.
winegstreamer: Avoid a FALSE:TRUE conditional expression.
ddraw: Use SetRectEmpty() instead of open coding it.
wined3d: Use SetRectEmpty() instead of open coding it.
comctl32: Use SetRectEmty() instead of open coding it.
user32/tests: Use SetRectEmpty() instead of open coding it.
shell32/tests: Use SetRectEmpty() instead of open coding it.
d3dx9/tests: Avoid using an empty rect for a test.
d3dx9/tests: Use SetRectEmpty() instead of open coding it.
gdi32/tests: Use SetRectEmpty() instead of open coding it.
Miklós Máté (1):
winex11: Add 1280x960 resolution.
Nikolay Sivov (14):
dwrite: Trace GetPaletteEntries() failure (Coverity).
dwrite: Handle font data initialization failure when building collections.
include: Fix IsBad* prototypes.
gdi32: Use a macro instead of accessing FT_Face flags directly.
d3drm: Implement SetAppData/GetAppData for a viewport.
dwrite: Update to IDWriteFontFace3.
dwrite: Implement HasCharacter() for a fontface.
2016-02-19 14:54:19 +00:00
po: Update Russian translation.
2016-03-04 15:46:54 +00:00
d3drm: Support IDirect3DRMObject in viewport QI.
d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport.
ole32: Don't call spy on IMalloc::Free(NULL).
ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation.
ole32: Hold a lock when checking is spy is already registered.
d3drm: Remove first found callback, not all of them.
Paul Gofman (10):
wined3d: Bind default sampler object when setting sampler state with no texture.
d3dx9: Don't pass usage flags when creating temporary texture
d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters.
d3dx9: Add test for basic effect state management.
d3dx9: Implement simple effect states application.
d3dx9: Implement light and material effect states application.
d3dx9: Implement shader constants effect states application.
d3dx9: Implement sampler and texture effect states application.
d3dx9: Implement state save and restore in effect.
d3dx9: Implement CommitChanges in effect.
Piotr Caban (11):
msvcrt: Don't close HANDLE if stdout or stderr is sharing it.
msvcrt/tests: Add close tests on file descriptors that use the same HANDLE.
msvcp120: Add _Thrd_start implementation.
msvcp110: Add _Pad class stub.
msvcp110: Add _Pad implementation.
msvcp120/tests: Added _Pad class tests.
msvcp120/tests: Run _Unlink tests inside temp directory.
msvcp110: Add _Thrd_detach implementation.
msvcp100: Add std::system_category() implementation.
msvcp100: Add std::generic_category() implementation.
msvcrt: Fix 64-bit _CxxThrowException implementation.
Sebastian Lackner (19):
ntdll/tests: Allow broken SpinCount for some Win 8+ systems.
winedevice: Use LdrFindEntryForAddress to find LDR_MODULE address.
winedevice: Get rid of global driver_hkey variable and fix some leaks.
advapi32/tests: Improve RegDeleteTree tests.
advapi32/tests: Add tests for RegCopyTree.
advapi32: Simplify and clean up RegDeleteTree implementation.
oleaut32: Set DebugInfo for static CRITICAL_SECTION structure.
wined3d: Fix transposed lines in WARN message.
wined3d: Fix TRACE in wined3d_texture_update_desc function.
services: Consistently use InterlockedIncrement to increment refcount.
services: Remove pipe argument from service_send_command function.
services: Do not distinguish between shared/exclusive lock.
services: Get rid of unnecessary locks.
services: Fix calculation of service timeout.
advapi32: Fix RegDeleteTreeW when an empty string is passed.
services/tests: Consistently terminate service_{ok,trace} strings with linebreak.
services/tests: Initialize critical section just once.
services: Store a separate variable instead of clearing control_mutex.
services: Move process related fields into a separate struct.
Shu Yokoyama (1):
winex11: Fix HRESULT handling in XdndPosition.
Stefan Dösinger (16):
wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
wined3d: Keep track of FBOs through the GL names.
wined3d: Better integrate the fixed up DS in the new FBO cache handling.
wined3d: Simplify FBO cleanup on resource destruction.
wined3d: Check multisampling compatibility before finding the FBO key.
wined3d: Remove fbo_entry->d3d_depth_stencil.
wined3d: Rotate through swapchain buffers.
d3d9/tests: Test multisample flip.
d3d8/tests: Test multisample flip.
d3d10core/tests: Test swapchain buffer cycling.
wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
wined3d: Get rid of wined3d_surface_ops.surface_unmap().
wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
Thomas Faber (3):
ntdll/tests: Test NtOpenKey with zero access.
msi: Do not open registry keys with no access rights.
ole32: Do not open registry keys with no access rights.
Vincent Povirk (3):
mscoree/tests: Check if the runtime is usable before loading it.
mscoree: Update Wine Mono to 4.6.0.
mscoree/tests: Loading the runtime works on x86-64 now.
2016-02-19 14:54:19 +00:00
YongHao Hu (2):
2016-03-04 15:46:54 +00:00
msvcp110: Add tr2_sys__Unlink implementation and test.
msvcp110: Add tr2_sys__Stat_wchar and tr2_sys__Lstat_wchar implementation and test.
2006-10-13 14:43:39 +00:00
1994-12-27 14:11:53 +00:00
--
Alexandre Julliard
2003-11-26 03:55:01 +00:00
julliard@winehq.org