kernel32/tests: Boundary test cases for SystemTimeToFileTime and GetDateFormat.
oleaut32/tests: Some boundary tests on VarBstrFromDate.
Damjan Jovanovic (2):
wine.inf: Move explorer to the windows directory.
shlwapi: Fix UrlCanonicalizeW's handling of filesystem paths.
Dan Hipschman (7):
widl: Get rid of the typeref_t structure, simplify code.
widl: Get rid of the tname field of var_t, simplify code.
widl: Add string_of_type function, prettify code.
widl: Remove redundant get_var_vt function.
widl: Simplify make_safearray.
widl: Remove dead code in write_msft.c.
widl: Remove var_t's ptr_level field and start write_pointers.
Dan Kegel (1):
advapi: Improve SetEntriesInAclA stub.
Detlef Riekenberg (8):
localspl: Code cleanup for XcvDataPort_AddPort.
winspool: Return the correct errorcode in OpenPrinter (Xcv).
winspool: Avoid crash on NULL parameter (XcvOpenPort in OpenPrinter).
localui: Implement AddPortUI.
localui: Implement ConfigurePortUI for LPT.
localui: Prefer builtin version.
localui: Add German resources.
ddraw/tests: Fix typos in messages.
Dmitry Timoshkov (6):
comctl32: Remove a stray back slash.
riched20: Add the tests for EM_SETTEXTEX/EM_GETTEXTEX in addition to WM_SETTEXT/WM_GETTEXT, make them pass under Wine.
gdi32: Handle errors in WineEngAddFontResourceEx.
gdi32: AddFontResource should return a number of added font faces.
advapi32: Add FILE_FLAG_BACKUP_SEMANTICS to the flags passed to CreateFileW to be able to get security information for directories as well as for files.
user32: Windows doesn't send the initialization messages to a dialog if a passed in dlgProc is NULL.
Emmanuel Maillard (4):
winecoreaudio: Handle non System Exclusive messages.
winecoreaudio.drv: MIDIIn_MessageHandler: Remove a TRACE and simplify skipping SysEx.
winecoreaudio.drv: Create only one MIDIOutPort and one MIDIInPort for all destinations and sources.
winecoreaudio.drv: Implement MIDIOut_Data when device is a MOD_MIDIPORT.
Eric Pouech (2):
kernel32: Implemented CreateActCtxA on top of CreateActCtxW.
kernel32: Set the new definition for an activation context, and implement adding/releasing references to it.
Francois Gouget (8):
d3drm/tests: Add missing '\n' to ok() calls.
d3drm: Fix compilation on systems that don't support nameless unions.
msi/tests: Add missing '\n' to ok() call.
Assorted spelling fixes.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
ole32: CoGetClassObject shouldn't return REGDB_E_KEYMISSING, so convert it to REGDB_E_CLASSNOTREG.
ole32: Add test for registered class becoming invalid when apartment is destroyed.
ole32: Revoke registered class objects when the apartment they were registered in is destroyed, not when the last CoUninitialize is called.
ole32: Add tests for in-process registered class objects not being visible from different apartments.
ole32: COM_GetRegisteredClassObject should only retrieve objects that were registered in the current apartment.
ole32: Split CoRevokeClassObject into a separate function, COM_RevokeRegisteredClassObject, which acts on a RegisteredClass object.
ole32: Fix CoRevokeClassObject to return RPC_E_WRONG_THREAD if it was called from a different apartment than the one that called CoRegisterClassObject.
ole32: Add documentation about registered class objects only being visible in the apartment in which they were registered.
ole32: Add documentation for error info functions.
ole32: Add a test for the retrieved local class object in another thread being a proxy.
ole32: Don't release the drop target on process uninitialisation if not revoked, just release the memory.
setupapi: Don't copy an OEM inf file if the exact same OEM inf file already exists.
setupapi: Improve the stub for SetupQueryInfOriginalFileInformation
ole32: Move the logic in StgCreateDocfile for "if no share mode given then DENY_NONE is the default" to before the validateSTGM check.
setupapi: SetupOpenInfFile returns INVALID_HANDLE_VALUE on failure, not NULL.
Rolf Kalbermatter (4):
advapi32: Store process ID into status structure on startup.
advapi32: Add prototypes for EnumServicesStatusExA/W.
advapi32: Implement GetServiceDisplayNameA.
advapi32: Implement GetServiceDisplayNameW.
Stefan Dösinger (42):
ddraw: Search for d3d primary a bit differently.
ddraw: Do not access the surface connection structure directly in SetPalette.
ddraw: Move the additional surface creation into a seperate function.
ddraw: Complex surfaces form a tree.
ddraw: Add a test for surface attachments.
ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
d3d: Pass the cube face to Create*Texture's surface creation callback.
ddraw: Cube texture support.
ddraw: Cube map structure test.
ddraw: Update the wined3d depth stencil on device creation, render.
wined3d: Add missing prototypes for GL_ARB_vertex_blend.
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
ddraw: Forward all 4 world matrices to wined3d.
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
ddraw: Fix reported caps on compressed surfaces.
wined3d: Full surface DXTn copy.
ddraw: Adjust the d3d viewport when changing the back buffer.
ddraw: Primary surfaces always have screen size.
d3d: Move clippers from DDraw to wined3d.
wined3d: Make the blit -> flip work for windowed rendering.
ddraw: Forward the mag filter correctly to wined3d.
wined3d: Handle DDPCAPS_ALPHA.
wined3d: Fix front buffer coords for gdi surfaces.
wined3d: Unset the StreamIsUP flag in ProcessVertices.
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
ddraw: More tests and fixes on surface attachments.
wined3d: Some more ProcessVertices fixes.
ddraw: Some caps fixes.
wined3d: Unload vertex weight data in unloadVertexData.
wined3d: Support bump environment mapping using GL_NV_texture_shader.
ddraw: Always set fullscreen mode in wined3d.
ddraw: Fix stupid bug when setting surface client memory.
wined3d: Manage private data in a wine linked list.
ddraw: Remove all non-d3d7 capability flags.
ddraw: Use point filter for blit operations.
ddraw: GetSurfaceDesc returns the surface memory while the surface is locked.
wined3d: Destroying the resource frees all private data.
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.