wine/dlls/ddraw/tests/ddraw2.c

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/*
* Copyright 2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include "d3d.h"
struct create_window_thread_param
{
HWND window;
HANDLE window_created;
HANDLE destroy_window;
HANDLE thread;
};
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static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
return TRUE;
}
static DWORD WINAPI create_window_thread_proc(void *param)
{
struct create_window_thread_param *p = param;
DWORD res;
BOOL ret;
p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
ret = SetEvent(p->window_created);
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
for (;;)
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessage(&msg);
res = WaitForSingleObject(p->destroy_window, 100);
if (res == WAIT_OBJECT_0)
break;
if (res != WAIT_TIMEOUT)
{
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
break;
}
}
DestroyWindow(p->window);
return 0;
}
static void create_window_thread(struct create_window_thread_param *p)
{
DWORD res, tid;
p->window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
p->destroy_window = CreateEvent(NULL, FALSE, FALSE, NULL);
ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError());
p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid);
ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(p->window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
}
static void destroy_window_thread(struct create_window_thread_param *p)
{
SetEvent(p->destroy_window);
WaitForSingleObject(p->thread, INFINITE);
CloseHandle(p->destroy_window);
CloseHandle(p->window_created);
CloseHandle(p->thread);
}
static IDirectDrawSurface *get_depth_stencil(IDirect3DDevice2 *device)
{
IDirectDrawSurface *rt, *ret;
DDSCAPS caps = {DDSCAPS_ZBUFFER};
HRESULT hr;
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetAttachedSurface(rt, &caps, &ret);
ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(rt);
return ret;
}
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static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
{
RECT rect = {x, y, x + 1, y + 1};
DDSURFACEDESC surface_desc;
D3DCOLOR color;
HRESULT hr;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
if (FAILED(hr))
return 0xdeadbeef;
color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
return color;
}
static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
{
DWORD *z_depth = ctx;
if (!IsEqualGUID(&IID_IDirect3DHALDevice, guid))
return D3DENUMRET_OK;
if (hal_desc->dwDeviceZBufferBitDepth & DDBD_32)
*z_depth = 32;
else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_24)
*z_depth = 24;
else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_16)
*z_depth = 16;
return DDENUMRET_OK;
}
static IDirectDraw2 *create_ddraw(void)
{
IDirectDraw2 *ddraw2;
IDirectDraw *ddraw1;
HRESULT hr;
if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL)))
return NULL;
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
IDirectDraw_Release(ddraw1);
if (FAILED(hr))
return NULL;
return ddraw2;
}
static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD coop_level)
{
IDirectDrawSurface *surface, *ds;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
IDirect3D2 *d3d;
HRESULT hr;
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, coop_level);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
if (coop_level & DDSCL_NORMAL)
{
IDirectDrawClipper *clipper;
hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetClipper(surface, clipper);
ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
IDirectDrawClipper_Release(clipper);
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
return NULL;
}
hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
if (FAILED(hr) || !z_depth)
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
}
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
}
hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
if (FAILED(hr))
return NULL;
return device;
}
static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
HRESULT hr = IDirectDrawSurface_Restore(surface);
ok(SUCCEEDED(hr), "Failed to restore surface, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static HRESULT restore_surfaces(IDirectDraw2 *ddraw)
{
return IDirectDraw2_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, NULL, restore_callback);
}
static void test_coop_level_create_device_window(void)
{
HWND focus_window, device_window;
IDirectDraw2 *ddraw;
HRESULT hr;
focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
DestroyWindow(focus_window);
return;
}
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
/* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */
if (broken(hr == DDERR_INVALIDPARAMS))
{
win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(focus_window);
return;
}
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW
| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!device_window, "Unexpected device window found.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
ok(!!device_window, "Device window not found.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(focus_window);
}
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static void test_clipper_blt(void)
{
IDirectDrawSurface *src_surface, *dst_surface;
RECT client_rect, src_rect, *rect;
IDirectDrawClipper *clipper;
DDSURFACEDESC surface_desc;
unsigned int i, j, x, y;
IDirectDraw2 *ddraw;
RGNDATA *rgn_data;
D3DCOLOR color;
HRGN r1, r2;
HWND window;
DDBLTFX fx;
HRESULT hr;
DWORD *ptr;
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DWORD ret;
static const DWORD src_data[] =
{
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
};
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static const D3DCOLOR expected1[] =
{
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
};
static const D3DCOLOR expected2[] =
{
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
10, 10, 640, 480, 0, 0, 0, 0);
ShowWindow(window, SW_SHOW);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
ret = GetClientRect(window, &client_rect);
ok(ret, "Failed to get client rect.\n");
ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2);
ok(ret, "Failed to map client rect.\n");
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr);
ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize);
ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType);
ok(rgn_data->rdh.nCount == 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount);
ok(rgn_data->rdh.nRgnSize == 16 || broken(rgn_data->rdh.nRgnSize == 168 /* NT4 */),
"Got unexpected region size %u.\n", rgn_data->rdh.nRgnSize);
ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect),
"Got unexpected bounding rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
rgn_data->rdh.rcBound.left, rgn_data->rdh.rcBound.top,
rgn_data->rdh.rcBound.right, rgn_data->rdh.rcBound.bottom,
client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);
rect = (RECT *)&rgn_data->Buffer[0];
ok(EqualRect(rect, &client_rect),
"Got unexpected clip rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
rect->left, rect->top, rect->right, rect->bottom,
client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);
HeapFree(GetProcessHeap(), 0, rgn_data);
r1 = CreateRectRgn(0, 0, 320, 240);
ok(!!r1, "Failed to create region.\n");
r2 = CreateRectRgn(320, 240, 640, 480);
ok(!!r2, "Failed to create region.\n");
CombineRgn(r1, r1, r2, RGN_OR);
ret = GetRegionData(r1, 0, NULL);
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
ret = GetRegionData(r1, ret, rgn_data);
ok(!!ret, "Failed to get region data.\n");
DeleteObject(r2);
DeleteObject(r1);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, rgn_data);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
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ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch);
ptr = surface_desc.lpSurface;
memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD));
memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD));
memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD));
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hr = IDirectDrawSurface_Unlock(src_surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_SetClipper(dst_surface, clipper);
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
SetRect(&src_rect, 1, 1, 5, 2);
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hr = IDirectDrawSurface_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
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for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected1[i * 4 + j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color);
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}
}
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
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for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(dst_surface, x, y);
ok(compare_color(color, expected2[i * 4 + j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color);
2012-01-04 22:34:52 +00:00
}
}
hr = IDirectDrawSurface_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT);
ok(hr == DDERR_BLTFASTCANTCLIP || broken(hr == E_NOTIMPL /* NT4 */), "Got unexpected hr %#x.\n", hr);
2012-01-04 22:34:52 +00:00
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
DestroyWindow(window);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0);
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
2012-01-04 22:34:52 +00:00
IDirectDrawSurface_Release(dst_surface);
IDirectDrawSurface_Release(src_surface);
IDirectDrawClipper_Release(clipper);
IDirectDraw2_Release(ddraw);
}
static void test_coop_level_d3d_state(void)
{
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
D3DMATERIALHANDLE background_handle;
IDirectDrawSurface *rt, *surface;
IDirect3DMaterial2 *background;
IDirect3DViewport2 *viewport;
IDirect3DDevice2 *device;
D3DMATERIAL material;
IDirectDraw2 *ddraw;
D3DVIEWPORT2 vp;
IDirect3D2 *d3d;
D3DCOLOR color;
DWORD value;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
IDirect3D2_Release(d3d);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(rt);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
hr = restore_surfaces(ddraw);
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 0.0f;
U2(U(material).diffuse).g = 1.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &surface);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DMaterial2_Release(background);
IDirect3DViewport2_Release(viewport);
IDirectDrawSurface_Release(surface);
IDirectDrawSurface_Release(rt);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw2 *ddraw = NULL;
IDirect3D2 *d3d = NULL;
IDirectDrawSurface *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice2 *device = NULL;
IDirect3DViewport2 *viewport = NULL;
IDirect3DMaterial2 *background = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
ULONG refcount;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DVIEWPORT2 vp;
D3DMATERIAL material;
D3DMATERIALHANDLE background_handle;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface2_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
if (FAILED(hr))
{
skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
skip("Failed to get the IDirect3D2 interface, skipping test.\n");
goto cleanup;
}
hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
if (FAILED(hr) || !z_depth)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
refcount = IDirectDrawSurface_Release(ds);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface *)surface3, &device);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
{
IDirect3DDevice2_DeleteViewport(device, viewport);
IDirect3DViewport2_Release(viewport);
}
if (background) IDirect3DMaterial2_Release(background);
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface_Release(surface);
if (device) IDirect3DDevice2_Release(device);
if (d3d) IDirect3D2_Release(d3d);
if (ddraw) IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}
static void test_coop_level_threaded(void)
{
struct create_window_thread_param p;
IDirectDraw2 *ddraw;
HRESULT hr;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
return;
}
create_window_thread(&p);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
IDirectDraw2_Release(ddraw);
destroy_window_thread(&p);
}
static void test_depth_blit(void)
{
static D3DLVERTEX quad1[] =
{
{{-1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}},
{{ 1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}},
{{-1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}},
{{ 1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}},
};
static const D3DCOLOR expected_colors[4][4] =
{
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
static const BOOL todo[4][4] =
{
{FALSE, FALSE, TRUE, TRUE},
{FALSE, FALSE, TRUE, TRUE},
{TRUE, TRUE, TRUE, TRUE},
{TRUE, TRUE, TRUE, TRUE},
};
DDSURFACEDESC ddsd_new, ddsd_existing;
IDirect3DDevice2 *device;
IDirectDrawSurface *ds1, *ds2, *ds3, *rt;
IDirect3DViewport2 *viewport;
D3DVIEWPORT2 vp_data;
RECT src_rect, dst_rect;
unsigned int i, j;
D3DCOLOR color;
HRESULT hr;
IDirect3D2 *d3d;
IDirectDraw2 *ddraw;
DDBLTFX fx;
HWND window;
D3DRECT d3drect;
IDirect3DMaterial2 *background;
D3DMATERIALHANDLE background_handle;
D3DMATERIAL material;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D2 interface, hr %#x.\n", hr);
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create a viewport, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create a material, hr %#x.\n", hr);
ds1 = get_depth_stencil(device);
memset(&ddsd_new, 0, sizeof(ddsd_new));
ddsd_new.dwSize = sizeof(ddsd_new);
memset(&ddsd_existing, 0, sizeof(ddsd_existing));
ddsd_existing.dwSize = sizeof(ddsd_existing);
hr = IDirectDrawSurface_GetSurfaceDesc(ds1, &ddsd_existing);
ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
ddsd_new.dwWidth = ddsd_existing.dwWidth;
ddsd_new.dwHeight = ddsd_existing.dwHeight;
ddsd_new.ddpfPixelFormat = ddsd_existing.ddpfPixelFormat;
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds2, NULL);
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds3, NULL);
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
memset(&vp_data, 0, sizeof(vp_data));
vp_data.dwSize = sizeof(vp_data);
vp_data.dwWidth = ddsd_existing.dwWidth;
vp_data.dwHeight = ddsd_existing.dwHeight;
vp_data.dvMaxZ = 1.0;
vp_data.dvClipX = -1.0f;
vp_data.dvClipWidth = 2.0f;
vp_data.dvClipY = 1.0f;
vp_data.dvClipHeight = 2.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp_data);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
U1(d3drect).x1 = U2(d3drect).y1 = 0;
U3(d3drect).x2 = vp_data.dwWidth; U4(d3drect).y2 = vp_data.dwHeight;
hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr);
/* Partial blit. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 0, 0, 320, 240);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Different locations. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 320, 240, 640, 480);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Streched. */
SetRect(&src_rect, 0, 0, 320, 240);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Flipped. */
SetRect(&src_rect, 0, 480, 640, 0);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
SetRect(&src_rect, 0, 0, 640, 480);
SetRect(&dst_rect, 0, 480, 640, 0);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
/* Full, explicit. */
SetRect(&src_rect, 0, 0, 640, 480);
SetRect(&dst_rect, 0, 0, 640, 480);
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */
/* Depth blit inside a BeginScene / EndScene pair */
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
/* From the current depth stencil */
hr = IDirectDrawSurface_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* To the current depth stencil */
hr = IDirectDrawSurface_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
/* Between unbound surfaces */
hr = IDirectDrawSurface_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
/* Avoid changing the depth stencil, it doesn't work properly on Windows.
* Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately
* drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce
* a reliable result(z = 0.0) */
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillDepth = 0;
hr = IDirectDrawSurface_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr);
/* This clears the Z buffer with 1.0 */
hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr);
SetRect(&dst_rect, 0, 0, 320, 240);
hr = IDirectDrawSurface_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface_Release(ds3);
IDirectDrawSurface_Release(ds2);
IDirectDrawSurface_Release(ds1);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad1, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
unsigned int x = 80 * ((2 * j) + 1);
unsigned int y = 60 * ((2 * i) + 1);
color = get_surface_color(rt, x, y);
if (todo[i][j])
todo_wine ok(compare_color(color, expected_colors[i][j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
else
ok(compare_color(color, expected_colors[i][j], 1),
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
}
}
IDirectDrawSurface_Release(rt);
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr);
IDirect3DMaterial2_Release(background);
IDirect3DViewport2_Release(viewport);
IDirect3D2_Release(d3d);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}
static void test_texture_load_ckey(void)
{
IDirectDraw2 *ddraw = NULL;
IDirectDrawSurface *src = NULL;
IDirectDrawSurface *dst = NULL;
IDirect3DTexture *src_tex = NULL;
IDirect3DTexture *dst_tex = NULL;
DDSURFACEDESC ddsd;
HRESULT hr;
DDCOLORKEY ckey;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
return;
}
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(src, &IID_IDirect3DTexture, (void **)&src_tex);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture interface, hr %#x.\n", hr);
if (FAILED(hr))
{
/* 64 bit ddraw does not support d3d */
skip("Could not get Direct3DTexture interface, skipping texture::Load color keying tests.\n");
goto done;
}
hr = IDirectDrawSurface_QueryInterface(dst, &IID_IDirect3DTexture, (void **)&dst_tex);
ok(SUCCEEDED(hr), "Failed to get Direct3DTexture interface, hr %#x.\n", hr);
/* No surface has a color key */
hr = IDirect3DTexture_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDCAPS), "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
/* Testbot Windows NT VMs */
skip("IDirect3DTexture::Load does not work, skipping color keying tests.\n");
goto done;
}
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef;
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Source surface has a color key */
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00;
hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DTexture_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Both surfaces have a color key: Dest ckey is overwritten */
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff;
hr = IDirectDrawSurface_SetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirect3DTexture_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
/* Only the destination has a color key: It is not deleted */
hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, NULL);
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture_Load(dst_tex, src_tex);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
done:
if (dst_tex) IDirect3DTexture_Release(dst_tex);
if (src_tex) IDirect3DTexture_Release(src_tex);
if (dst) IDirectDrawSurface_Release(dst);
if (src) IDirectDrawSurface_Release(src);
if (ddraw) IDirectDraw2_Release(ddraw);
}
static ULONG get_refcount(IUnknown *test_iface)
{
IUnknown_AddRef(test_iface);
return IUnknown_Release(test_iface);
}
static void test_viewport_interfaces(void)
{
IDirectDraw2 *ddraw;
IDirect3D2 *d3d;
HRESULT hr;
ULONG ref, old_d3d_ref;
IDirect3DViewport *viewport;
IDirect3DViewport2 *viewport2;
IDirect3DViewport3 *viewport3;
IDirectDrawGammaControl *gamma;
IUnknown *unknown;
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
return;
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get d3d interface, hr %#x.\n", hr);
if (FAILED(hr))
{
skip("Direct3D not available, skipping tests\n");
IDirectDraw2_Release(ddraw);
return;
}
old_d3d_ref = get_refcount((IUnknown *)d3d);
hr = IDirect3D2_CreateViewport(d3d, &viewport2, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 1, "Initial IDirect3DViewport2 refcount is %u\n", ref);
ref = get_refcount((IUnknown *)d3d);
ok(ref == old_d3d_ref, "IDirect3D2 refcount is %u\n", ref);
gamma = (IDirectDrawGammaControl *)0xdeadbeef;
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirectDrawGammaControl, (void **)&gamma);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma);
if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma);
/* NULL iid: Segfaults */
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport, (void **)&viewport);
ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr);
if (viewport)
{
ref = get_refcount((IUnknown *)viewport);
ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
IDirect3DViewport_Release(viewport);
viewport = NULL;
}
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport3, (void **)&viewport3);
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to QI IDirect3DViewport3, hr %#x.\n", hr);
if (viewport3)
{
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
ref = get_refcount((IUnknown *)viewport3);
ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref);
IDirect3DViewport3_Release(viewport3);
}
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr);
if (unknown)
{
ref = get_refcount((IUnknown *)viewport2);
ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref);
ref = get_refcount(unknown);
ok(ref == 2, "IUnknown refcount is %u\n", ref);
IUnknown_Release(unknown);
}
IDirect3DViewport2_Release(viewport2);
IDirect3D2_Release(d3d);
IDirectDraw2_Release(ddraw);
}
static void test_zenable(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DTLVERTEX tquad[] =
{
{{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
{{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}},
};
D3DMATERIALHANDLE background_handle;
IDirect3DMaterial2 *background;
IDirect3DViewport2 *viewport;
IDirect3DDevice2 *device;
IDirectDrawSurface *rt;
D3DMATERIAL material;
IDirectDraw2 *ddraw;
D3DVIEWPORT2 vp;
IDirect3D2 *d3d;
D3DCOLOR color;
HWND window;
HRESULT hr;
UINT x, y;
UINT i, j;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, tquad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
{
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = get_surface_color(rt, x, y);
ok(compare_color(color, 0x0000ff00, 1),
"Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color);
}
}
IDirectDrawSurface_Release(rt);
IDirect3DMaterial2_Release(background);
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DViewport2_Release(viewport);
IDirect3D2_Release(d3d);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}
static void test_ck_rgba(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
static D3DTLVERTEX tquad[] =
{
{{ 0.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
{{640.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
{{640.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
{{ 0.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
{{ 0.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
{{640.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
{{640.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
};
static const struct
{
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1;
D3DCOLOR result2;
}
tests[] =
{
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
};
D3DMATERIALHANDLE background_handle;
D3DTEXTUREHANDLE texture_handle;
IDirect3DMaterial2 *background;
IDirectDrawSurface *surface;
IDirect3DViewport2 *viewport;
IDirect3DTexture2 *texture;
DDSURFACEDESC surface_desc;
IDirect3DDevice2 *device;
IDirectDrawSurface *rt;
D3DMATERIAL material;
IDirectDraw2 *ddraw;
D3DVIEWPORT2 vp;
IDirect3D2 *d3d;
D3DCOLOR color;
HWND window;
DDBLTFX fx;
HRESULT hr;
UINT i;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
IDirect3D2_Release(d3d);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
surface_desc.dwWidth = 256;
surface_desc.dwHeight = 256;
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
IDirect3DTexture2_Release(texture);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillColor = tests[i].fill_color;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
else
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[4], 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
/* This tests that fragments that are masked out by the color key are
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
else
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}
IDirectDrawSurface_Release(rt);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
ok(SUCCEEDED(hr), "Failed to unset texture, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DMaterial2_Release(background);
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
IDirect3DViewport2_Release(viewport);
IDirect3DDevice2_Release(device);
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw2)
{
test_coop_level_create_device_window();
2012-01-04 22:34:52 +00:00
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
test_viewport_interfaces();
test_zenable();
test_ck_rgba();
}