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92 lines
4.1 KiB
Text
92 lines
4.1 KiB
Text
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This is a short discussion of resources in WineLib.
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Introduction
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Resources are used to store dialogs, menus, bitmaps, icons,
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version information, strings, fonts, and accelerators.
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In a Win3.1 programming environment, there are three file formats for
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resources:
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- the RC script, which is human-readable and can be processed by a resource
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compiler
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- the .RES file, which is the output of the resource compiler
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- the .EXE and .DLL files, which store resources as a part of the NE
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file format
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For WineLib, only a part of this is supported. In particular, there is no
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.RES file, the executable is not a NE file (as it is a native Unix executable),
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and some resource types are not implemented: icons, version information,
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strings, and fonts.
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Building a WineLib application
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The build process assumes that the C source files and the resource script
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is available. At the moment, a single resource script is recommended.
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This script is processed by winerc:
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1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
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into numbers. This involves processing windows.h
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2) the unused parts of windows.h (type definitions) are removed. This would
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not be necessary if Wine's windows.h would use the RC_INVOKED macro.
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3) winerc is invoked to create a binary representation of the resources.
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This representation is stored as C source code (arrays).
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4) gcc is used to compile the generated C code.
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Now, each resource is available as a C array to the application. As the
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executable is not in the NE format, it is not possible to retrieve resource
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locations in the executable via name. Instead, the resources have to be
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referenced with their generated C array names. The linker then resolves
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these names in the compiled resource file.
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5) The program sources are compiled and linked with the output of step 4.
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A sample build process is in toolkit/Makefile:hello3.
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Required changes to the program sources
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Because loading the resources from an instance handle is not possible,
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the *Indirect functions have to be used to load a resource. The C arrays
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can be directly passed to the *Indirect functions. So, instead of writing
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hMenu=LoadMenu(hInstance,"MAIN");
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write
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hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);
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Fortunately, the Windows API has the following functions available:
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DialogBoxIndirect
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CreateDialogIndirect
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DialogBoxIndirectParam
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CreateDialogIndirectParam
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LoadMenuIndirect
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SetDIBitsToDevice
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Sample code is available in hello3.c. hello3res.c contains the corresponding
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resources.
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Keeping a common source
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Clearly, changing the sources is not very desirable, and suggestions how
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to reduce the amount of work are welcome. In the meantime, two approaches
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allow at least to remain a common source between the Win3.1 code and the
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WineLib code:
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1) conditional compiles:
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When compiling a WineLib application, WINELIB is defined. This can be used
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to select Wine-specific code.
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2) usage of winerc for Windows: The *Indirect functions are available on
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plain Win3.1, and the resource format is fully compatible. Thus, recompiling
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sources modified for WineLib on Win3.1 is possible and known to work.
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Open problems
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1) Icons and cursors: For these resources, there is no *Indirect function
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documented. In addition, both are implemented by a set of two resources.
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This is the reason why they are not supported by winerc.
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2) Accelerators: Although winerc supports accelerators, there is no
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LoadAcceleratorIndirect function. A work-around would be to define one.
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3) Fonts: Font resources are not supported by Wine at all.
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4) String tables: Although string tables are not supported by winerc, there
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is no reason not to add such support. Again, some indirect loading would
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be necessary.
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5) API requires loading by name: At some places, the name of a resource
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is passed instead of a handle. The WNDCLASS structure contains the name
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of a menu resource, and the icon in a dialog box is referenced by its name.
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(Are there some more places?)
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Clearly, loading the resource by name would be highly desirable. The
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resource compiler currently creates a structure containing all resources
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defined in an RC file. However, it is not clear how WINELIB could find the
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location of this structure, especially, when there is more than one RC file.
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