wine/include/windows.system.idl

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/*
* Copyright 2021 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
namespace Windows {
namespace System {
interface IUser;
interface IUserStatics;
interface IUserChangedEventArgs;
interface IUserChangedEventArgs2;
runtimeclass User;
runtimeclass UserChangedEventArgs;
}
}
namespace Windows {
namespace System {
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.System.UserChangedEventArgs),
uuid(086459dc-18c6-48db-bc99-724fb9203ccc)
]
interface IUserChangedEventArgs : IInspectable
{
[propget] HRESULT User([out, retval] Windows.System.User** value);
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),
static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0),
threading(both),
]
runtimeclass User
{
[default] interface Windows.System.IUser;
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile)
]
runtimeclass UserChangedEventArgs
{
[default] interface Windows.System.IUserChangedEventArgs;
[contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2;
}
}
}