wine/include/windows.media.render.idl

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/*
* Copyright (C) 2023 Biswapriyo Nath
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "windows.foundation.idl";
namespace Windows.Media.Render {
typedef enum AudioRenderCategory AudioRenderCategory;
[
contract(Windows.Foundation.UniversalApiContract, 1.0)
]
enum AudioRenderCategory
{
Other = 0,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
ForegroundOnlyMedia = 1,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
BackgroundCapableMedia = 2,
Communications = 3,
Alerts = 4,
SoundEffects = 5,
GameEffects = 6,
GameMedia = 7,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
GameChat = 8,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
Speech = 9,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
Movie = 10,
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
Media = 11,
};
}