wine/include/d3d8caps.h

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/*
* Copyright (C) 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#ifndef __WINE_D3D8CAPS_H
#define __WINE_D3D8CAPS_H
#ifdef __i386__
#include <pshpack4.h>
#endif
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/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DPBLENDCAPS_ZERO 0x0001
#define D3DPBLENDCAPS_ONE 0x0002
#define D3DPBLENDCAPS_SRCCOLOR 0x0004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
#define D3DPBLENDCAPS_SRCALPHA 0x0010
#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
#define D3DPBLENDCAPS_DESTALPHA 0x0040
#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
#define D3DPBLENDCAPS_DESTCOLOR 0x0100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#define D3DPRASTERCAPS_WBUFFER 0x00040000
#define D3DPRASTERCAPS_WFOG 0x00100000
#define D3DPRASTERCAPS_ZFOG 0x00200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
#define D3DPTEXTURECAPS_POW2 0x00002
#define D3DPTEXTURECAPS_ALPHA 0x00004
#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
#define D3DPTEXTURECAPS_PROJECTED 0x00400
#define D3DPTEXTURECAPS_CUBEMAP 0x00800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
#define D3DPTEXTURECAPS_MIPMAP 0x04000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_RESERVED 0x8000001f
#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
#define D3DCAPS2_RESERVED 0x2000000
/*
* The d3dcaps8 structure
*/
typedef struct _D3DCAPS8 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float MaxPixelShaderValue;
} D3DCAPS8;
#ifdef __i386__
#include <poppack.h>
#endif
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#endif /* __WINE_D3D8CAPS_H */