wine/dlls/d3d8/d3d8_main.c

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/* Direct3D 8
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "config.h"
#include <stdarg.h>
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#include "windef.h"
#include "winbase.h"
#include "winreg.h"
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#include "wingdi.h"
#include "winuser.h"
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#include "wine/debug.h"
#include "d3d8.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
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void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
int vs_mode = VS_HW; /* Hardware by default */
int ps_mode = PS_NONE; /* Disabled by default */
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HRESULT WINAPI D3D8GetSWInfo(void)
{
FIXME("(void): stub\n");
return 0;
}
void WINAPI DebugSetMute(void)
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{
/* nothing to do */
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}
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IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
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{
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IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->direct3d8 = object;
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object->ref = 1;
object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
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TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
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return (IDirect3D8 *)object;
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}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
{
HMODULE mod;
char buffer[32];
DWORD size = sizeof(buffer);
HKEY hkey = 0;
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
/* @@ Wine registry key: HKLM\Software\Wine\Direct3D */
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
{
if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable vertex shaders\n");
vs_mode = VS_NONE;
}
else if (!strcmp(buffer,"emulation"))
{
TRACE("Force SW vertex shaders\n");
vs_mode = VS_SW;
}
}
if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
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{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow pixel shaders\n");
ps_mode = PS_HW;
}
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}
}
if (vs_mode == VS_HW)
TRACE("Allow HW vertex shaders\n");
if (ps_mode == PS_NONE)
TRACE("Disable pixel shaders\n");
}
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return TRUE;
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}