wine/include/gamingtcui.h

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/*
* Copyright 2021 Paul Gofman for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_GAMINGTCUI_H
#define __WINE_GAMINGTCUI_H
#include <windows.h>
#include <hstring.h>
#ifdef __cplusplus
extern "C"
{
#endif
typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context);
typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context,
const HSTRING *selected_xuids, size_t count);
HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion);
HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context);
HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context);
#ifdef __cplusplus
}
#endif
#endif