weston/desktop-shell/shell.h
Jonny Lamb f322f8efea desktop-shell: add close-animation config option for destroying surfaces
At the moment when surfaces are destroyed they are faded out but let's
make it configurable!

Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-08-18 13:27:11 +03:00

246 lines
6.2 KiB
C

/*
* Copyright © 2010-2012 Intel Corporation
* Copyright © 2011-2012 Collabora, Ltd.
* Copyright © 2013 Raspberry Pi Foundation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdbool.h>
#include "compositor.h"
enum animation_type {
ANIMATION_NONE,
ANIMATION_ZOOM,
ANIMATION_FADE,
ANIMATION_DIM_LAYER,
};
enum fade_type {
FADE_IN,
FADE_OUT
};
enum exposay_target_state {
EXPOSAY_TARGET_OVERVIEW, /* show all windows */
EXPOSAY_TARGET_CANCEL, /* return to normal, same focus */
EXPOSAY_TARGET_SWITCH, /* return to normal, switch focus */
};
enum exposay_layout_state {
EXPOSAY_LAYOUT_INACTIVE = 0, /* normal desktop */
EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE, /* in transition to normal */
EXPOSAY_LAYOUT_OVERVIEW, /* show all windows */
EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW, /* in transition to all windows */
};
struct exposay_output {
int num_surfaces;
int grid_size;
int surface_size;
int hpadding_outer;
int vpadding_outer;
int padding_inner;
};
struct exposay {
/* XXX: Make these exposay_surfaces. */
struct weston_view *focus_prev;
struct weston_view *focus_current;
struct weston_view *clicked;
struct workspace *workspace;
struct weston_seat *seat;
struct wl_list surface_list;
struct weston_keyboard_grab grab_kbd;
struct weston_pointer_grab grab_ptr;
enum exposay_target_state state_target;
enum exposay_layout_state state_cur;
int in_flight; /* number of animations still running */
int row_current;
int column_current;
struct exposay_output *cur_output;
bool mod_pressed;
bool mod_invalid;
};
struct focus_surface {
struct weston_surface *surface;
struct weston_view *view;
struct weston_transform workspace_transform;
};
struct workspace {
struct weston_layer layer;
struct wl_list focus_list;
struct wl_listener seat_destroyed_listener;
struct focus_surface *fsurf_front;
struct focus_surface *fsurf_back;
struct weston_view_animation *focus_animation;
};
struct shell_output {
struct desktop_shell *shell;
struct weston_output *output;
struct exposay_output eoutput;
struct wl_listener destroy_listener;
struct wl_list link;
};
struct desktop_shell {
struct weston_compositor *compositor;
struct wl_listener idle_listener;
struct wl_listener wake_listener;
struct wl_listener destroy_listener;
struct wl_listener show_input_panel_listener;
struct wl_listener hide_input_panel_listener;
struct wl_listener update_input_panel_listener;
struct weston_layer fullscreen_layer;
struct weston_layer panel_layer;
struct weston_layer background_layer;
struct weston_layer lock_layer;
struct weston_layer input_panel_layer;
struct wl_listener pointer_focus_listener;
struct weston_surface *grab_surface;
struct {
struct weston_process process;
struct wl_client *client;
struct wl_resource *desktop_shell;
struct wl_listener client_destroy_listener;
unsigned deathcount;
uint32_t deathstamp;
} child;
bool locked;
bool showing_input_panels;
bool prepare_event_sent;
struct {
struct weston_surface *surface;
pixman_box32_t cursor_rectangle;
} text_input;
struct weston_surface *lock_surface;
struct wl_listener lock_surface_listener;
struct {
struct wl_array array;
unsigned int current;
unsigned int num;
struct wl_list client_list;
struct weston_animation animation;
struct wl_list anim_sticky_list;
int anim_dir;
uint32_t anim_timestamp;
double anim_current;
struct workspace *anim_from;
struct workspace *anim_to;
} workspaces;
struct {
char *path;
int duration;
struct wl_resource *binding;
struct weston_process process;
struct wl_event_source *timer;
} screensaver;
struct {
struct wl_resource *binding;
struct wl_list surfaces;
} input_panel;
struct {
struct weston_view *view;
struct weston_view_animation *animation;
enum fade_type type;
struct wl_event_source *startup_timer;
} fade;
struct exposay exposay;
uint32_t binding_modifier;
uint32_t exposay_modifier;
enum animation_type win_animation_type;
enum animation_type win_close_animation_type;
enum animation_type startup_animation_type;
enum animation_type focus_animation_type;
struct weston_layer minimized_layer;
struct wl_listener seat_create_listener;
struct wl_listener output_create_listener;
struct wl_listener output_move_listener;
struct wl_list output_list;
char *client;
};
struct weston_output *
get_default_output(struct weston_compositor *compositor);
struct weston_view *
get_default_view(struct weston_surface *surface);
struct shell_surface *
get_shell_surface(struct weston_surface *surface);
struct workspace *
get_current_workspace(struct desktop_shell *shell);
void
lower_fullscreen_layer(struct desktop_shell *shell);
void
activate(struct desktop_shell *shell, struct weston_surface *es,
struct weston_seat *seat, bool configure);
void
exposay_binding(struct weston_seat *seat,
enum weston_keyboard_modifier modifier,
void *data);
int
input_panel_setup(struct desktop_shell *shell);
void
input_panel_destroy(struct desktop_shell *shell);
typedef void (*shell_for_each_layer_func_t)(struct desktop_shell *,
struct weston_layer *, void *);
void
shell_for_each_layer(struct desktop_shell *shell,
shell_for_each_layer_func_t func,
void *data);