weston/clients/resizor.c
Jonas Ådahl 9f8c8942ba clients/resizor: Use pointer locking for resizing window
Resizes the window using pointer locking when holding the left pointer
button down. The pointer lock cursor position hint is used to warp the
pointer to the same position relative to the bottom right corner.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
2016-07-26 17:21:15 +08:00

450 lines
11 KiB
C

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <cairo.h>
#include <math.h>
#include <assert.h>
#include <linux/input.h>
#include <wayland-client.h>
#include "window.h"
#include "shared/xalloc.h"
struct spring {
double current;
double target;
double previous;
};
struct resizor {
struct display *display;
struct window *window;
struct widget *widget;
struct window *menu;
struct spring width;
struct spring height;
struct wl_callback *frame_callback;
bool pointer_locked;
struct input *locked_input;
float pointer_x;
float pointer_y;
};
static void
spring_update(struct spring *spring)
{
double current, force;
current = spring->current;
force = (spring->target - current) / 20.0 +
(spring->previous - current);
spring->current = current + (current - spring->previous) + force;
spring->previous = current;
}
static int
spring_done(struct spring *spring)
{
return fabs(spring->previous - spring->target) < 0.1;
}
static const struct wl_callback_listener listener;
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct resizor *resizor = data;
assert(!callback || callback == resizor->frame_callback);
if (resizor->frame_callback) {
wl_callback_destroy(resizor->frame_callback);
resizor->frame_callback = NULL;
}
if (window_is_maximized(resizor->window))
return;
spring_update(&resizor->width);
spring_update(&resizor->height);
widget_schedule_resize(resizor->widget,
resizor->width.current + 0.5,
resizor->height.current + 0.5);
if (!spring_done(&resizor->width) || !spring_done(&resizor->height)) {
resizor->frame_callback =
wl_surface_frame(
window_get_wl_surface(resizor->window));
wl_callback_add_listener(resizor->frame_callback, &listener,
resizor);
}
}
static const struct wl_callback_listener listener = {
frame_callback
};
static void
redraw_handler(struct widget *widget, void *data)
{
struct resizor *resizor = data;
cairo_surface_t *surface;
cairo_t *cr;
struct rectangle allocation;
widget_get_allocation(resizor->widget, &allocation);
surface = window_get_surface(resizor->window);
cr = cairo_create(surface);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_rectangle(cr,
allocation.x,
allocation.y,
allocation.width,
allocation.height);
cairo_set_source_rgba(cr, 0, 0, 0, 0.8);
cairo_fill(cr);
cairo_destroy(cr);
cairo_surface_destroy(surface);
}
static void
keyboard_focus_handler(struct window *window,
struct input *device, void *data)
{
struct resizor *resizor = data;
window_schedule_redraw(resizor->window);
}
static void
key_handler(struct window *window, struct input *input, uint32_t time,
uint32_t key, uint32_t sym, enum wl_keyboard_key_state state,
void *data)
{
struct resizor *resizor = data;
struct rectangle allocation;
if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
return;
window_get_allocation(resizor->window, &allocation);
resizor->width.current = allocation.width;
if (spring_done(&resizor->width))
resizor->width.target = allocation.width;
resizor->height.current = allocation.height;
if (spring_done(&resizor->height))
resizor->height.target = allocation.height;
switch (sym) {
case XKB_KEY_Up:
if (allocation.height < 400)
break;
resizor->height.target = allocation.height - 200;
break;
case XKB_KEY_Down:
if (allocation.height > 1000)
break;
resizor->height.target = allocation.height + 200;
break;
case XKB_KEY_Left:
if (allocation.width < 400)
break;
resizor->width.target = allocation.width - 200;
break;
case XKB_KEY_Right:
if (allocation.width > 1000)
break;
resizor->width.target = allocation.width + 200;
break;
case XKB_KEY_Escape:
display_exit(resizor->display);
break;
}
if (!resizor->frame_callback)
frame_callback(resizor, NULL, 0);
}
static void
menu_func(void *data, struct input *input, int index)
{
fprintf(stderr, "picked entry %d\n", index);
}
static void
show_menu(struct resizor *resizor, struct input *input, uint32_t time)
{
int32_t x, y;
static const char *entries[] = {
"Roy", "Pris", "Leon", "Zhora"
};
input_get_position(input, &x, &y);
window_show_menu(resizor->display, input, time, resizor->window,
x - 10, y - 10, menu_func, entries, 4);
}
static void
locked_pointer_handle_motion(struct window *window,
struct input *input,
uint32_t time,
float dx,
float dy,
void *data)
{
struct resizor *resizor = data;
resizor->width.current += dx;
resizor->width.previous = resizor->width.current;
resizor->width.target = resizor->width.current;
resizor->height.current += dy;
resizor->height.previous = resizor->height.current;
resizor->height.target = resizor->height.current;
widget_schedule_resize(resizor->widget,
resizor->width.current,
resizor->height.current);
}
static void
handle_pointer_locked(struct window *window, struct input *input, void *data)
{
struct resizor *resizor = data;
resizor->pointer_locked = true;
input_set_pointer_image(input, CURSOR_BLANK);
}
static void
handle_pointer_unlocked(struct window *window, struct input *input, void *data)
{
struct resizor *resizor = data;
resizor->pointer_locked = false;
input_set_pointer_image(input, CURSOR_LEFT_PTR);
}
static const struct wl_callback_listener locked_pointer_frame_listener;
static void
locked_pointer_frame_callback(void *data,
struct wl_callback *callback,
uint32_t time)
{
struct resizor *resizor = data;
struct wl_surface *surface;
struct rectangle allocation;
float x, y;
if (resizor->pointer_locked) {
widget_get_allocation(resizor->widget, &allocation);
x = resizor->pointer_x + (allocation.width - allocation.x);
y = resizor->pointer_y + (allocation.height - allocation.y);
widget_set_locked_pointer_cursor_hint(resizor->widget, x, y);
}
wl_callback_destroy(callback);
surface = window_get_wl_surface(resizor->window);
callback = wl_surface_frame(surface);
wl_callback_add_listener(callback,
&locked_pointer_frame_listener,
resizor);
}
static const struct wl_callback_listener locked_pointer_frame_listener = {
locked_pointer_frame_callback
};
static void
button_handler(struct widget *widget,
struct input *input, uint32_t time,
uint32_t button, enum wl_pointer_button_state state, void *data)
{
struct resizor *resizor = data;
struct rectangle allocation;
struct wl_surface *surface;
struct wl_callback *callback;
if (button == BTN_RIGHT && state == WL_POINTER_BUTTON_STATE_PRESSED) {
show_menu(resizor, input, time);
} else if (button == BTN_LEFT &&
state == WL_POINTER_BUTTON_STATE_PRESSED) {
window_get_allocation(resizor->window, &allocation);
resizor->width.current = allocation.width;
resizor->width.previous = allocation.width;
resizor->width.target = allocation.width;
resizor->height.current = allocation.height;
resizor->height.previous = allocation.height;
resizor->height.target = allocation.height;
window_lock_pointer(resizor->window, input);
window_set_pointer_locked_handler(resizor->window,
handle_pointer_locked,
handle_pointer_unlocked);
resizor->locked_input = input;
surface = window_get_wl_surface(resizor->window);
callback = wl_surface_frame(surface);
wl_callback_add_listener(callback,
&locked_pointer_frame_listener,
resizor);
} else if (button == BTN_LEFT &&
state == WL_POINTER_BUTTON_STATE_RELEASED) {
input_set_pointer_image(input, CURSOR_LEFT_PTR);
window_unlock_pointer(resizor->window);
}
}
static void
set_cursor_inv_offset(struct resizor *resizor, float x, float y)
{
struct rectangle allocation;
widget_get_allocation(resizor->widget, &allocation);
resizor->pointer_x = x - (allocation.width - allocation.x);
resizor->pointer_y = y - (allocation.height - allocation.y);
}
static int
enter_handler(struct widget *widget,
struct input *input,
float x, float y, void *data)
{
struct resizor *resizor = data;
set_cursor_inv_offset(resizor, x , y);
return CURSOR_LEFT_PTR;
}
static int
motion_handler(struct widget *widget,
struct input *input, uint32_t time,
float x, float y, void *data)
{
struct resizor *resizor = data;
set_cursor_inv_offset(resizor, x , y);
return CURSOR_LEFT_PTR;
}
static struct resizor *
resizor_create(struct display *display)
{
struct resizor *resizor;
resizor = xzalloc(sizeof *resizor);
resizor->window = window_create(display);
resizor->widget = window_frame_create(resizor->window, resizor);
window_set_title(resizor->window, "Wayland Resizor");
resizor->display = display;
window_set_key_handler(resizor->window, key_handler);
window_set_user_data(resizor->window, resizor);
widget_set_redraw_handler(resizor->widget, redraw_handler);
window_set_keyboard_focus_handler(resizor->window,
keyboard_focus_handler);
widget_set_enter_handler(resizor->widget, enter_handler);
widget_set_motion_handler(resizor->widget, motion_handler);
window_set_locked_pointer_motion_handler(
resizor->window, locked_pointer_handle_motion);
widget_set_button_handler(resizor->widget, button_handler);
resizor->height.previous = 400;
resizor->height.current = 400;
resizor->height.target = 400;
resizor->width.previous = 400;
resizor->width.current = 400;
resizor->width.target = 400;
widget_schedule_resize(resizor->widget, 400, 400);
return resizor;
}
static void
resizor_destroy(struct resizor *resizor)
{
if (resizor->frame_callback)
wl_callback_destroy(resizor->frame_callback);
widget_destroy(resizor->widget);
window_destroy(resizor->window);
free(resizor);
}
int
main(int argc, char *argv[])
{
struct display *display;
struct resizor *resizor;
display = display_create(&argc, argv);
if (display == NULL) {
fprintf(stderr, "failed to create display: %m\n");
return -1;
}
resizor = resizor_create(display);
display_run(display);
resizor_destroy(resizor);
display_destroy(display);
return 0;
}