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Now that we're not allocating surfaces on demand, animate_focus_change() becomes a lot more straightforward and common, and using some local variables sure does cut out a lot of typing. Knowing that both from and to cannot both be NULL (because we check if from == to), we can change the juggling to be extremely simple: calculate where we need the curtains to be in the view list, put them there, and set up the fade. Signed-off-by: Daniel Stone <daniels@collabora.com> |
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input-panel.c | ||
meson.build | ||
shell.c | ||
shell.h |