weston/compositor/weston-screenshooter.c
Pekka Paalanen 3d5d9476e3 Rename compositor.h to libweston/libweston.h
The main idea is to make libweston users use the form

 #include <libweston/libweston.h>

instead of the plain

 #include <compositor.h>

which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.

The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-04-18 12:31:46 +03:00

201 lines
5.7 KiB
C

/*
* Copyright © 2008-2011 Kristian Høgsberg
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdint.h>
#include <linux/input.h>
#include <libweston/libweston.h>
#include "weston.h"
#include "weston-screenshooter-server-protocol.h"
#include "shared/helpers.h"
#include "weston-debug.h"
struct screenshooter {
struct weston_compositor *ec;
struct wl_global *global;
struct wl_client *client;
struct weston_process process;
struct wl_listener destroy_listener;
struct weston_recorder *recorder;
};
static void
screenshooter_done(void *data, enum weston_screenshooter_outcome outcome)
{
struct wl_resource *resource = data;
switch (outcome) {
case WESTON_SCREENSHOOTER_SUCCESS:
weston_screenshooter_send_done(resource);
break;
case WESTON_SCREENSHOOTER_NO_MEMORY:
wl_resource_post_no_memory(resource);
break;
default:
break;
}
}
static void
screenshooter_shoot(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *output_resource,
struct wl_resource *buffer_resource)
{
struct weston_output *output =
weston_head_from_resource(output_resource)->output;
struct weston_buffer *buffer =
weston_buffer_from_resource(buffer_resource);
if (buffer == NULL) {
wl_resource_post_no_memory(resource);
return;
}
weston_screenshooter_shoot(output, buffer, screenshooter_done, resource);
}
struct weston_screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
static void
bind_shooter(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct screenshooter *shooter = data;
struct wl_resource *resource;
bool debug_enabled =
weston_compositor_is_debug_protocol_enabled(shooter->ec);
resource = wl_resource_create(client,
&weston_screenshooter_interface, 1, id);
if (!debug_enabled && !shooter->client) {
wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
"screenshooter failed: permission denied. "\
"Debug protocol must be enabled");
return;
} else if (!debug_enabled && client != shooter->client) {
wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
"screenshooter failed: permission denied.");
return;
}
wl_resource_set_implementation(resource, &screenshooter_implementation,
data, NULL);
}
static void
screenshooter_sigchld(struct weston_process *process, int status)
{
struct screenshooter *shooter =
container_of(process, struct screenshooter, process);
shooter->client = NULL;
}
static void
screenshooter_binding(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key, void *data)
{
struct screenshooter *shooter = data;
char *screenshooter_exe;
screenshooter_exe = wet_get_bindir_path("weston-screenshooter");
if (!screenshooter_exe) {
weston_log("Could not construct screenshooter path.\n");
return;
}
if (!shooter->client)
shooter->client = weston_client_launch(shooter->ec,
&shooter->process,
screenshooter_exe, screenshooter_sigchld);
free(screenshooter_exe);
}
static void
recorder_binding(struct weston_keyboard *keyboard, const struct timespec *time,
uint32_t key, void *data)
{
struct weston_compositor *ec = keyboard->seat->compositor;
struct weston_output *output;
struct screenshooter *shooter = data;
struct weston_recorder *recorder = shooter->recorder;;
static const char filename[] = "capture.wcap";
if (recorder) {
weston_recorder_stop(recorder);
shooter->recorder = NULL;
} else {
if (keyboard->focus && keyboard->focus->output)
output = keyboard->focus->output;
else
output = container_of(ec->output_list.next,
struct weston_output, link);
shooter->recorder = weston_recorder_start(output, filename);
}
}
static void
screenshooter_destroy(struct wl_listener *listener, void *data)
{
struct screenshooter *shooter =
container_of(listener, struct screenshooter, destroy_listener);
wl_list_remove(&shooter->destroy_listener.link);
wl_global_destroy(shooter->global);
free(shooter);
}
WL_EXPORT void
screenshooter_create(struct weston_compositor *ec)
{
struct screenshooter *shooter;
shooter = zalloc(sizeof *shooter);
if (shooter == NULL)
return;
shooter->ec = ec;
shooter->global = wl_global_create(ec->wl_display,
&weston_screenshooter_interface, 1,
shooter, bind_shooter);
weston_compositor_add_key_binding(ec, KEY_S, MODIFIER_SUPER,
screenshooter_binding, shooter);
weston_compositor_add_key_binding(ec, KEY_R, MODIFIER_SUPER,
recorder_binding, shooter);
shooter->destroy_listener.notify = screenshooter_destroy;
wl_signal_add(&ec->destroy_signal, &shooter->destroy_listener);
}