weston/libweston/launcher-util.c
Pekka Paalanen 3d5d9476e3 Rename compositor.h to libweston/libweston.h
The main idea is to make libweston users use the form

 #include <libweston/libweston.h>

instead of the plain

 #include <compositor.h>

which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.

The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-04-18 12:31:46 +03:00

121 lines
3.3 KiB
C

/*
* Copyright © 2012 Benjamin Franzke
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <libweston/libweston.h>
#include "launcher-util.h"
#include "launcher-impl.h"
#include <stdint.h>
#include <unistd.h>
#include <linux/input.h>
static const struct launcher_interface *ifaces[] = {
#ifdef HAVE_SYSTEMD_LOGIN
&launcher_logind_iface,
#endif
&launcher_weston_launch_iface,
&launcher_direct_iface,
NULL,
};
WL_EXPORT struct weston_launcher *
weston_launcher_connect(struct weston_compositor *compositor, int tty,
const char *seat_id, bool sync_drm)
{
const struct launcher_interface **it;
for (it = ifaces; *it != NULL; it++) {
const struct launcher_interface *iface = *it;
struct weston_launcher *launcher;
if (iface->connect(&launcher, compositor, tty, seat_id, sync_drm) == 0)
return launcher;
}
return NULL;
}
WL_EXPORT void
weston_launcher_destroy(struct weston_launcher *launcher)
{
launcher->iface->destroy(launcher);
}
WL_EXPORT int
weston_launcher_open(struct weston_launcher *launcher,
const char *path, int flags)
{
return launcher->iface->open(launcher, path, flags);
}
WL_EXPORT void
weston_launcher_close(struct weston_launcher *launcher, int fd)
{
launcher->iface->close(launcher, fd);
}
WL_EXPORT int
weston_launcher_activate_vt(struct weston_launcher *launcher, int vt)
{
return launcher->iface->activate_vt(launcher, vt);
}
static void
switch_vt_binding(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key, void *data)
{
struct weston_compositor *compositor = data;
struct weston_launcher *launcher = compositor->launcher;
int vt = key - KEY_F1 + 1;
if (vt == launcher->iface->get_vt(launcher))
return;
weston_launcher_activate_vt(launcher, vt);
}
WL_EXPORT void
weston_setup_vt_switch_bindings(struct weston_compositor *compositor)
{
uint32_t key;
struct weston_launcher *launcher = compositor->launcher;
if (launcher->iface->get_vt(launcher) <= 0)
return;
if (compositor->vt_switching == false)
return;
for (key = KEY_F1; key < KEY_F9; key++)
weston_compositor_add_key_binding(compositor, key,
MODIFIER_CTRL | MODIFIER_ALT,
switch_vt_binding,
compositor);
}