weston/libweston/bindings.c
Pekka Paalanen 3d5d9476e3 Rename compositor.h to libweston/libweston.h
The main idea is to make libweston users use the form

 #include <libweston/libweston.h>

instead of the plain

 #include <compositor.h>

which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.

The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-04-18 12:31:46 +03:00

589 lines
16 KiB
C

/*
* Copyright © 2011-2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdint.h>
#include <stdlib.h>
#include <linux/input.h>
#include <libweston/libweston.h>
#include "shared/helpers.h"
#include "shared/timespec-util.h"
struct weston_binding {
uint32_t key;
uint32_t button;
uint32_t axis;
uint32_t modifier;
void *handler;
void *data;
struct wl_list link;
};
static struct weston_binding *
weston_compositor_add_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t button, uint32_t axis,
uint32_t modifier, void *handler, void *data)
{
struct weston_binding *binding;
binding = malloc(sizeof *binding);
if (binding == NULL)
return NULL;
binding->key = key;
binding->button = button;
binding->axis = axis;
binding->modifier = modifier;
binding->handler = handler;
binding->data = data;
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_key_binding(struct weston_compositor *compositor,
uint32_t key, uint32_t modifier,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->key_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_modifier_binding(struct weston_compositor *compositor,
uint32_t modifier,
weston_modifier_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, 0, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->modifier_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_button_binding(struct weston_compositor *compositor,
uint32_t button, uint32_t modifier,
weston_button_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, button, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->button_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_touch_binding(struct weston_compositor *compositor,
uint32_t modifier,
weston_touch_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, 0, 0,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->touch_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_axis_binding(struct weston_compositor *compositor,
uint32_t axis, uint32_t modifier,
weston_axis_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, 0, 0, axis,
modifier, handler, data);
if (binding == NULL)
return NULL;
wl_list_insert(compositor->axis_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT struct weston_binding *
weston_compositor_add_debug_binding(struct weston_compositor *compositor,
uint32_t key,
weston_key_binding_handler_t handler,
void *data)
{
struct weston_binding *binding;
binding = weston_compositor_add_binding(compositor, key, 0, 0, 0,
handler, data);
wl_list_insert(compositor->debug_binding_list.prev, &binding->link);
return binding;
}
WL_EXPORT void
weston_binding_destroy(struct weston_binding *binding)
{
wl_list_remove(&binding->link);
free(binding);
}
void
weston_binding_list_destroy_all(struct wl_list *list)
{
struct weston_binding *binding, *tmp;
wl_list_for_each_safe(binding, tmp, list, link)
weston_binding_destroy(binding);
}
struct binding_keyboard_grab {
uint32_t key;
struct weston_keyboard_grab grab;
};
static void
binding_key(struct weston_keyboard_grab *grab,
const struct timespec *time, uint32_t key, uint32_t state_w)
{
struct binding_keyboard_grab *b =
container_of(grab, struct binding_keyboard_grab, grab);
struct wl_resource *resource;
enum wl_keyboard_key_state state = state_w;
uint32_t serial;
struct weston_keyboard *keyboard = grab->keyboard;
struct wl_display *display = keyboard->seat->compositor->wl_display;
uint32_t msecs;
if (key == b->key) {
if (state == WL_KEYBOARD_KEY_STATE_RELEASED) {
weston_keyboard_end_grab(grab->keyboard);
if (keyboard->input_method_resource)
keyboard->grab = &keyboard->input_method_grab;
free(b);
} else {
/* Don't send the key press event for the binding key */
return;
}
}
if (!wl_list_empty(&keyboard->focus_resource_list)) {
serial = wl_display_next_serial(display);
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, &keyboard->focus_resource_list) {
wl_keyboard_send_key(resource,
serial,
msecs,
key,
state);
}
}
}
static void
binding_modifiers(struct weston_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct wl_resource *resource;
wl_resource_for_each(resource, &grab->keyboard->focus_resource_list) {
wl_keyboard_send_modifiers(resource, serial, mods_depressed,
mods_latched, mods_locked, group);
}
}
static void
binding_cancel(struct weston_keyboard_grab *grab)
{
struct binding_keyboard_grab *binding_grab =
container_of(grab, struct binding_keyboard_grab, grab);
weston_keyboard_end_grab(grab->keyboard);
free(binding_grab);
}
static const struct weston_keyboard_grab_interface binding_grab = {
binding_key,
binding_modifiers,
binding_cancel,
};
static void
install_binding_grab(struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
struct weston_surface *focus)
{
struct binding_keyboard_grab *grab;
grab = malloc(sizeof *grab);
grab->key = key;
grab->grab.interface = &binding_grab;
weston_keyboard_start_grab(keyboard, &grab->grab);
/* Notify the surface which had the focus before this binding
* triggered that we stole a keypress from under it, by forcing
* a wl_keyboard leave/enter pair. The enter event will contain
* the pressed key in the keys array, so the client will know
* the exact state of the keyboard.
* If the old focus surface is different than the new one it
* means it was changed in the binding handler, so it received
* the enter event already. */
if (focus && keyboard->focus == focus) {
weston_keyboard_set_focus(keyboard, NULL);
weston_keyboard_set_focus(keyboard, focus);
}
}
void
weston_compositor_run_key_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
enum wl_keyboard_key_state state)
{
struct weston_binding *b, *tmp;
struct weston_surface *focus;
struct weston_seat *seat = keyboard->seat;
if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
return;
/* Invalidate all active modifier bindings. */
wl_list_for_each(b, &compositor->modifier_binding_list, link)
b->key = key;
wl_list_for_each_safe(b, tmp, &compositor->key_binding_list, link) {
if (b->key == key && b->modifier == seat->modifier_state) {
weston_key_binding_handler_t handler = b->handler;
focus = keyboard->focus;
handler(keyboard, time, key, b->data);
/* If this was a key binding and it didn't
* install a keyboard grab, install one now to
* swallow the key press. */
if (keyboard->grab ==
&keyboard->default_grab)
install_binding_grab(keyboard,
time,
key,
focus);
}
}
}
void
weston_compositor_run_modifier_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
enum weston_keyboard_modifier modifier,
enum wl_keyboard_key_state state)
{
struct weston_binding *b, *tmp;
if (keyboard->grab != &keyboard->default_grab)
return;
wl_list_for_each_safe(b, tmp, &compositor->modifier_binding_list, link) {
weston_modifier_binding_handler_t handler = b->handler;
if (b->modifier != modifier)
continue;
/* Prime the modifier binding. */
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
b->key = 0;
continue;
}
/* Ignore the binding if a key was pressed in between. */
else if (b->key != 0) {
return;
}
handler(keyboard, modifier, b->data);
}
}
void
weston_compositor_run_button_binding(struct weston_compositor *compositor,
struct weston_pointer *pointer,
const struct timespec *time,
uint32_t button,
enum wl_pointer_button_state state)
{
struct weston_binding *b, *tmp;
if (state == WL_POINTER_BUTTON_STATE_RELEASED)
return;
/* Invalidate all active modifier bindings. */
wl_list_for_each(b, &compositor->modifier_binding_list, link)
b->key = button;
wl_list_for_each_safe(b, tmp, &compositor->button_binding_list, link) {
if (b->button == button &&
b->modifier == pointer->seat->modifier_state) {
weston_button_binding_handler_t handler = b->handler;
handler(pointer, time, button, b->data);
}
}
}
void
weston_compositor_run_touch_binding(struct weston_compositor *compositor,
struct weston_touch *touch,
const struct timespec *time,
int touch_type)
{
struct weston_binding *b, *tmp;
if (touch->num_tp != 1 || touch_type != WL_TOUCH_DOWN)
return;
wl_list_for_each_safe(b, tmp, &compositor->touch_binding_list, link) {
if (b->modifier == touch->seat->modifier_state) {
weston_touch_binding_handler_t handler = b->handler;
handler(touch, time, b->data);
}
}
}
int
weston_compositor_run_axis_binding(struct weston_compositor *compositor,
struct weston_pointer *pointer,
const struct timespec *time,
struct weston_pointer_axis_event *event)
{
struct weston_binding *b, *tmp;
/* Invalidate all active modifier bindings. */
wl_list_for_each(b, &compositor->modifier_binding_list, link)
b->key = event->axis;
wl_list_for_each_safe(b, tmp, &compositor->axis_binding_list, link) {
if (b->axis == event->axis &&
b->modifier == pointer->seat->modifier_state) {
weston_axis_binding_handler_t handler = b->handler;
handler(pointer, time, event, b->data);
return 1;
}
}
return 0;
}
int
weston_compositor_run_debug_binding(struct weston_compositor *compositor,
struct weston_keyboard *keyboard,
const struct timespec *time, uint32_t key,
enum wl_keyboard_key_state state)
{
weston_key_binding_handler_t handler;
struct weston_binding *binding, *tmp;
int count = 0;
wl_list_for_each_safe(binding, tmp, &compositor->debug_binding_list, link) {
if (key != binding->key)
continue;
count++;
handler = binding->handler;
handler(keyboard, time, key, binding->data);
}
return count;
}
struct debug_binding_grab {
struct weston_keyboard_grab grab;
struct weston_seat *seat;
uint32_t key[2];
int key_released[2];
};
static void
debug_binding_key(struct weston_keyboard_grab *grab, const struct timespec *time,
uint32_t key, uint32_t state)
{
struct debug_binding_grab *db = (struct debug_binding_grab *) grab;
struct weston_compositor *ec = db->seat->compositor;
struct wl_display *display = ec->wl_display;
struct wl_resource *resource;
uint32_t serial;
int send = 0, terminate = 0;
int check_binding = 1;
int i;
struct wl_list *resource_list;
uint32_t msecs;
if (state == WL_KEYBOARD_KEY_STATE_RELEASED) {
/* Do not run bindings on key releases */
check_binding = 0;
for (i = 0; i < 2; i++)
if (key == db->key[i])
db->key_released[i] = 1;
if (db->key_released[0] && db->key_released[1]) {
/* All key releases been swalled so end the grab */
terminate = 1;
} else if (key != db->key[0] && key != db->key[1]) {
/* Should not swallow release of other keys */
send = 1;
}
} else if (key == db->key[0] && !db->key_released[0]) {
/* Do not check bindings for the first press of the binding
* key. This allows it to be used as a debug shortcut.
* We still need to swallow this event. */
check_binding = 0;
} else if (db->key[1]) {
/* If we already ran a binding don't process another one since
* we can't keep track of all the binding keys that were
* pressed in order to swallow the release events. */
send = 1;
check_binding = 0;
}
if (check_binding) {
if (weston_compositor_run_debug_binding(ec, grab->keyboard,
time, key, state)) {
/* We ran a binding so swallow the press and keep the
* grab to swallow the released too. */
send = 0;
terminate = 0;
db->key[1] = key;
} else {
/* Terminate the grab since the key pressed is not a
* debug binding key. */
send = 1;
terminate = 1;
}
}
if (send) {
serial = wl_display_next_serial(display);
resource_list = &grab->keyboard->focus_resource_list;
msecs = timespec_to_msec(time);
wl_resource_for_each(resource, resource_list) {
wl_keyboard_send_key(resource, serial, msecs, key, state);
}
}
if (terminate) {
weston_keyboard_end_grab(grab->keyboard);
if (grab->keyboard->input_method_resource)
grab->keyboard->grab = &grab->keyboard->input_method_grab;
free(db);
}
}
static void
debug_binding_modifiers(struct weston_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct wl_resource *resource;
struct wl_list *resource_list;
resource_list = &grab->keyboard->focus_resource_list;
wl_resource_for_each(resource, resource_list) {
wl_keyboard_send_modifiers(resource, serial, mods_depressed,
mods_latched, mods_locked, group);
}
}
static void
debug_binding_cancel(struct weston_keyboard_grab *grab)
{
struct debug_binding_grab *db = (struct debug_binding_grab *) grab;
weston_keyboard_end_grab(grab->keyboard);
free(db);
}
struct weston_keyboard_grab_interface debug_binding_keyboard_grab = {
debug_binding_key,
debug_binding_modifiers,
debug_binding_cancel,
};
static void
debug_binding(struct weston_keyboard *keyboard, const struct timespec *time,
uint32_t key, void *data)
{
struct debug_binding_grab *grab;
grab = calloc(1, sizeof *grab);
if (!grab)
return;
grab->seat = keyboard->seat;
grab->key[0] = key;
grab->grab.interface = &debug_binding_keyboard_grab;
weston_keyboard_start_grab(keyboard, &grab->grab);
}
/** Install the trigger binding for debug bindings.
*
* \param compositor The compositor.
* \param mod The modifier.
*
* This will add a key binding for modifier+SHIFT+SPACE that will trigger
* debug key bindings.
*/
WL_EXPORT void
weston_install_debug_key_binding(struct weston_compositor *compositor,
uint32_t mod)
{
weston_compositor_add_key_binding(compositor, KEY_SPACE,
mod | MODIFIER_SHIFT,
debug_binding, NULL);
}