weston/libweston/vertex-clipping.h
Loïc Molinari edd5d1cc09 gl-renderer: Make clip_transformed() surf parameter constant
Calling clip_transformed() 4 times in a row with the same polygon8 in
commit a4d31fa8bd introduced a bug
because the surf input is modified each time. This is fixed by working
on a local copy. The input parameter is marked constant to reflect the
change on the function prototype.

Fixes #764

Signed-off-by: Loïc Molinari <loic.molinari@gmail.com>
2023-06-26 12:15:43 +00:00

83 lines
2.4 KiB
C

/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _WESTON_VERTEX_CLIPPING_H
#define _WESTON_VERTEX_CLIPPING_H
#include <stdbool.h>
#include <pixman.h>
struct clip_vertex {
float x, y;
};
struct polygon8 {
struct clip_vertex pos[8];
int n;
};
struct gl_quad {
struct polygon8 vertices;
struct { float x1, y1, x2, y2; } bbox; /* Valid if !axis_aligned. */
bool axis_aligned;
};
struct clip_context {
struct clip_vertex prev;
struct {
float x1, y1;
float x2, y2;
} clip;
struct clip_vertex *vertices;
};
float
float_difference(float a, float b);
int
clip_simple(struct clip_context *ctx,
struct polygon8 *surf,
struct clip_vertex *restrict vertices);
int
clip_transformed(struct clip_context *ctx,
const struct polygon8 *surf,
struct clip_vertex *restrict vertices);
/*
* Compute the boundary vertices of the intersection of an arbitrary
* quadrilateral 'quad' and the axis-aligned rectangle 'surf_rect'. The vertices
* are written to 'vertices', and the return value is the number of vertices.
* Vertices are produced in clockwise winding order. Guarantees to produce
* either zero vertices, or 3-8 vertices with non-zero polygon area.
*/
int
clip_quad(struct gl_quad *quad,
pixman_box32_t *surf_rect,
struct clip_vertex *vertices);
#endif