weston/tests/weston-test-client-helper.h
Marek Chalupa c3c3fc411e tests: use special seat
When running on different backends, we don't know what devices
the backend provides. Create new seat for tests that contains
everything what we need. This is also first step in adding
touch support for tests.

v2: do not add devices in wl_seat.name event. Collect first
    all wl_seats and then pick the one that we need and
    destroy the rest. The effect is the same, but this code
    is better understandable.

Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-31 11:11:52 +03:00

168 lines
4.0 KiB
C

/*
* Copyright © 2012 Intel Corporation
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _WESTON_TEST_CLIENT_HELPER_H_
#define _WESTON_TEST_CLIENT_HELPER_H_
#include "config.h"
#include <assert.h>
#include <stdbool.h>
#include "weston-test-runner.h"
#include "weston-test-client-protocol.h"
struct client {
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_compositor *wl_compositor;
struct wl_shm *wl_shm;
struct test *test;
/* the seat that is actually used for input events */
struct input *input;
/* server can have more wl_seats. We need keep them all until we
* find the one that we need. After that, the others
* will be destroyed, so this list will have the length of 1.
* If some day in the future we will need the other seats,
* we can just keep them here. */
struct wl_list inputs;
struct output *output;
struct surface *surface;
int has_argb;
struct wl_list global_list;
bool has_wl_drm;
};
struct global {
uint32_t name;
char *interface;
uint32_t version;
struct wl_list link;
};
struct test {
struct weston_test *weston_test;
int pointer_x;
int pointer_y;
uint32_t n_egl_buffers;
};
struct input {
struct wl_seat *wl_seat;
struct pointer *pointer;
struct keyboard *keyboard;
char *seat_name;
enum wl_seat_capability caps;
struct wl_list link;
};
struct pointer {
struct wl_pointer *wl_pointer;
struct surface *focus;
int x;
int y;
uint32_t button;
uint32_t state;
};
struct keyboard {
struct wl_keyboard *wl_keyboard;
struct surface *focus;
uint32_t key;
uint32_t state;
uint32_t mods_depressed;
uint32_t mods_latched;
uint32_t mods_locked;
uint32_t group;
struct {
int rate;
int delay;
} repeat_info;
};
struct output {
struct wl_output *wl_output;
int x;
int y;
int width;
int height;
int scale;
int initialized;
};
struct surface {
struct wl_surface *wl_surface;
struct wl_buffer *wl_buffer;
struct output *output;
int x;
int y;
int width;
int height;
void *data;
};
static inline void *
xzalloc(size_t size)
{
void *p;
p = calloc(1, size);
assert(p);
return p;
}
struct client *
client_create(int x, int y, int width, int height);
struct wl_buffer *
create_shm_buffer(struct client *client, int width, int height, void **pixels);
int
surface_contains(struct surface *surface, int x, int y);
void
move_client(struct client *client, int x, int y);
#define client_roundtrip(c) do { \
assert(wl_display_roundtrip((c)->wl_display) >= 0); \
} while (0)
struct wl_callback *
frame_callback_set(struct wl_surface *surface, int *done);
int
frame_callback_wait_nofail(struct client *client, int *done);
#define frame_callback_wait(c, d) assert(frame_callback_wait_nofail((c), (d)))
int
get_n_egl_buffers(struct client *client);
void
skip(const char *fmt, ...);
void
expect_protocol_error(struct client *client,
const struct wl_interface *intf, uint32_t code);
#endif