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![Emmanuel Gil Peyrot](/assets/img/avatar_default.png)
The cairo surface used for the icon must be completely given to the frame as soon as said frame has been created. To prevent both the window and the frame from sharing ownership of the icon, we set window->icon_surface back to NULL right after creating or changing the frame, only keeping it there when no frame has been created yet. Fixes https://lists.freedesktop.org/archives/wayland-devel/2018-January/036655.html Reported-by: Derek Foreman <derekf@osg.samsung.com> Tested-by: Derek Foreman <derekf@osg.samsung.com> Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
234 lines
6.2 KiB
C
234 lines
6.2 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _CAIRO_UTIL_H
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#define _CAIRO_UTIL_H
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#include <stdint.h>
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#include <cairo.h>
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#include <wayland-client.h>
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#include <wayland-util.h>
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void
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surface_flush_device(cairo_surface_t *surface);
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void
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render_shadow(cairo_t *cr, cairo_surface_t *surface,
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int x, int y, int width, int height, int margin, int top_margin);
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void
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tile_source(cairo_t *cr, cairo_surface_t *surface,
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int x, int y, int width, int height, int margin, int top_margin);
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void
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rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius);
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cairo_surface_t *
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load_cairo_surface(const char *filename);
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struct theme {
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cairo_surface_t *active_frame;
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cairo_surface_t *inactive_frame;
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cairo_surface_t *shadow;
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int frame_radius;
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int margin;
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int width;
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int titlebar_height;
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};
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struct theme *
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theme_create(void);
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void
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theme_destroy(struct theme *t);
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enum {
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THEME_FRAME_ACTIVE = 1,
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THEME_FRAME_MAXIMIZED = 2,
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THEME_FRAME_NO_TITLE = 4
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};
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void
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theme_set_background_source(struct theme *t, cairo_t *cr, uint32_t flags);
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void
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theme_render_frame(struct theme *t,
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cairo_t *cr, int width, int height,
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const char *title, cairo_rectangle_int_t *title_rect,
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struct wl_list *buttons, uint32_t flags);
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enum theme_location {
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THEME_LOCATION_INTERIOR = 0,
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THEME_LOCATION_RESIZING_TOP = 1,
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THEME_LOCATION_RESIZING_BOTTOM = 2,
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THEME_LOCATION_RESIZING_LEFT = 4,
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THEME_LOCATION_RESIZING_TOP_LEFT = 5,
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THEME_LOCATION_RESIZING_BOTTOM_LEFT = 6,
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THEME_LOCATION_RESIZING_RIGHT = 8,
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THEME_LOCATION_RESIZING_TOP_RIGHT = 9,
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THEME_LOCATION_RESIZING_BOTTOM_RIGHT = 10,
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THEME_LOCATION_RESIZING_MASK = 15,
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THEME_LOCATION_EXTERIOR = 16,
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THEME_LOCATION_TITLEBAR = 17,
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THEME_LOCATION_CLIENT_AREA = 18,
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};
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enum theme_location
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theme_get_location(struct theme *t, int x, int y, int width, int height, int flags);
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struct frame;
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enum frame_status {
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FRAME_STATUS_NONE = 0,
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FRAME_STATUS_REPAINT = 0x1,
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FRAME_STATUS_MINIMIZE = 0x2,
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FRAME_STATUS_MAXIMIZE = 0x4,
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FRAME_STATUS_CLOSE = 0x8,
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FRAME_STATUS_MENU = 0x10,
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FRAME_STATUS_RESIZE = 0x20,
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FRAME_STATUS_MOVE = 0x40,
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FRAME_STATUS_ALL = 0x7f
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};
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enum frame_flag {
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FRAME_FLAG_ACTIVE = 0x1,
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FRAME_FLAG_MAXIMIZED = 0x2
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};
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enum {
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FRAME_BUTTON_NONE = 0,
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FRAME_BUTTON_CLOSE = 0x1,
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FRAME_BUTTON_MAXIMIZE = 0x2,
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FRAME_BUTTON_MINIMIZE = 0x4,
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FRAME_BUTTON_ALL = 0x7
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};
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struct frame *
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frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons,
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const char *title, cairo_surface_t *icon);
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void
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frame_destroy(struct frame *frame);
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/* May set FRAME_STATUS_REPAINT */
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int
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frame_set_title(struct frame *frame, const char *title);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_set_icon(struct frame *frame, cairo_surface_t *icon);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_set_flag(struct frame *frame, enum frame_flag flag);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_unset_flag(struct frame *frame, enum frame_flag flag);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_resize(struct frame *frame, int32_t width, int32_t height);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_resize_inside(struct frame *frame, int32_t width, int32_t height);
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int32_t
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frame_width(struct frame *frame);
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int32_t
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frame_height(struct frame *frame);
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void
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frame_interior(struct frame *frame, int32_t *x, int32_t *y,
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int32_t *width, int32_t *height);
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void
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frame_input_rect(struct frame *frame, int32_t *x, int32_t *y,
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int32_t *width, int32_t *height);
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void
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frame_opaque_rect(struct frame *frame, int32_t *x, int32_t *y,
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int32_t *width, int32_t *height);
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int
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frame_get_shadow_margin(struct frame *frame);
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uint32_t
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frame_status(struct frame *frame);
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void
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frame_status_clear(struct frame *frame, enum frame_status status);
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/* May set FRAME_STATUS_REPAINT */
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enum theme_location
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frame_pointer_enter(struct frame *frame, void *pointer, int x, int y);
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/* May set FRAME_STATUS_REPAINT */
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enum theme_location
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frame_pointer_motion(struct frame *frame, void *pointer, int x, int y);
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/* May set FRAME_STATUS_REPAINT */
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void
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frame_pointer_leave(struct frame *frame, void *pointer);
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/* Call to indicate that a button has been pressed/released. The return
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* value for a button release will be the same as for the corresponding
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* press. This allows you to more easily track grabs. If you want the
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* actual location, simply keep the location from the last
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* frame_pointer_motion call.
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*
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* May set:
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* FRAME_STATUS_MINIMIZE
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* FRAME_STATUS_MAXIMIZE
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* FRAME_STATUS_CLOSE
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* FRAME_STATUS_MENU
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* FRAME_STATUS_RESIZE
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* FRAME_STATUS_MOVE
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*/
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enum theme_location
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frame_pointer_button(struct frame *frame, void *pointer,
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uint32_t button, enum wl_pointer_button_state state);
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enum theme_location
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frame_touch_down(struct frame *frame, void *data, int32_t id, int x, int y);
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void
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frame_touch_up(struct frame *frame, void *data, int32_t id);
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enum theme_location
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frame_double_click(struct frame *frame, void *pointer,
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uint32_t button, enum wl_pointer_button_state state);
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void
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frame_double_touch_down(struct frame *frame, void *data, int32_t id,
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int x, int y);
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void
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frame_double_touch_up(struct frame *frame, void *data, int32_t id);
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void
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frame_repaint(struct frame *frame, cairo_t *cr);
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#endif
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