weston/tests/weston-test-client-helper.h
Bill Spitzak 2ccd9a2d62 test/ivi: include protocol headers for all used protocols
This seems like a good idea for consistency that the protocol header
is included for any protocols used by the code. This also means the
code will compile with headers generated by wayland-scanner -c.

Fixed to use angle brackets.

Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-08-06 16:24:59 +01:00

216 lines
4.8 KiB
C

/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _WESTON_TEST_CLIENT_HELPER_H_
#define _WESTON_TEST_CLIENT_HELPER_H_
#include "config.h"
#include <assert.h>
#include <stdbool.h>
#include <wayland-client-protocol.h>
#include "weston-test-runner.h"
#include "weston-test-client-protocol.h"
struct client {
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_compositor *wl_compositor;
struct wl_shm *wl_shm;
struct test *test;
/* the seat that is actually used for input events */
struct input *input;
/* server can have more wl_seats. We need keep them all until we
* find the one that we need. After that, the others
* will be destroyed, so this list will have the length of 1.
* If some day in the future we will need the other seats,
* we can just keep them here. */
struct wl_list inputs;
struct output *output;
struct surface *surface;
int has_argb;
struct wl_list global_list;
bool has_wl_drm;
};
struct global {
uint32_t name;
char *interface;
uint32_t version;
struct wl_list link;
};
struct test {
struct weston_test *weston_test;
int pointer_x;
int pointer_y;
uint32_t n_egl_buffers;
int buffer_copy_done;
};
struct input {
struct wl_seat *wl_seat;
struct pointer *pointer;
struct keyboard *keyboard;
struct touch *touch;
char *seat_name;
enum wl_seat_capability caps;
struct wl_list link;
};
struct pointer {
struct wl_pointer *wl_pointer;
struct surface *focus;
int x;
int y;
uint32_t button;
uint32_t state;
};
struct keyboard {
struct wl_keyboard *wl_keyboard;
struct surface *focus;
uint32_t key;
uint32_t state;
uint32_t mods_depressed;
uint32_t mods_latched;
uint32_t mods_locked;
uint32_t group;
struct {
int rate;
int delay;
} repeat_info;
};
struct touch {
struct wl_touch *wl_touch;
int down_x;
int down_y;
int x;
int y;
int id;
int up_id; /* id of last wl_touch.up event */
int frame_no;
int cancel_no;
};
struct output {
struct wl_output *wl_output;
int x;
int y;
int width;
int height;
int scale;
int initialized;
};
struct surface {
struct wl_surface *wl_surface;
struct wl_buffer *wl_buffer;
struct output *output;
int x;
int y;
int width;
int height;
void *data;
};
struct rectangle {
int x;
int y;
int width;
int height;
};
void *
fail_on_null(void *p);
static inline void *
xzalloc(size_t s)
{
return fail_on_null(calloc(1, s));
}
static inline void *
xmalloc(size_t s)
{
return fail_on_null(malloc(s));
}
struct client *
create_client(void);
struct client *
create_client_and_test_surface(int x, int y, int width, int height);
struct wl_buffer *
create_shm_buffer(struct client *client, int width, int height, void **pixels);
int
surface_contains(struct surface *surface, int x, int y);
void
move_client(struct client *client, int x, int y);
#define client_roundtrip(c) do { \
assert(wl_display_roundtrip((c)->wl_display) >= 0); \
} while (0)
struct wl_callback *
frame_callback_set(struct wl_surface *surface, int *done);
int
frame_callback_wait_nofail(struct client *client, int *done);
#define frame_callback_wait(c, d) assert(frame_callback_wait_nofail((c), (d)))
int
get_n_egl_buffers(struct client *client);
void
skip(const char *fmt, ...);
void
expect_protocol_error(struct client *client,
const struct wl_interface *intf, uint32_t code);
char*
screenshot_output_filename(const char *basename, uint32_t seq);
char*
screenshot_reference_filename(const char *basename, uint32_t seq);
bool
check_surfaces_geometry(const struct surface *a, const struct surface *b);
bool
check_surfaces_equal(const struct surface *a, const struct surface *b);
bool
check_surfaces_match_in_clip(const struct surface *a, const struct surface *b, const struct rectangle *clip);
#endif