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Later, we'll want to use the visible region for damage tracking in paint_nodes. For now, we can use it in the renderers where they've been calculating it independently to draw paint nodes. We still can't remove view->clip entirely, because weston_view_damage_below() may be called before the first render of a view, when its visible region hasn't been calculated yet. The clip is empty at that point, which allows weston_view_damage_below() to "work". Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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