weston/clients/simple-egl.c
Andrew Wedgbury 9cd661e746 Make sure config.h is included before any system headers
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.

The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h

Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
2014-04-07 10:22:28 -07:00

846 lines
22 KiB
C

/*
* Copyright © 2011 Benjamin Franzke
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include <signal.h>
#include <linux/input.h>
#include <wayland-client.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "xdg-shell-client-protocol.h"
#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT 0x313D
#endif
struct window;
struct seat;
struct display {
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
struct xdg_shell *shell;
struct wl_seat *seat;
struct wl_pointer *pointer;
struct wl_touch *touch;
struct wl_keyboard *keyboard;
struct wl_shm *shm;
struct wl_cursor_theme *cursor_theme;
struct wl_cursor *default_cursor;
struct wl_surface *cursor_surface;
struct {
EGLDisplay dpy;
EGLContext ctx;
EGLConfig conf;
} egl;
struct window *window;
PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
};
struct geometry {
int width, height;
};
struct window {
struct display *display;
struct geometry geometry, window_size;
struct {
GLuint rotation_uniform;
GLuint pos;
GLuint col;
} gl;
uint32_t benchmark_time, frames;
struct wl_egl_window *native;
struct wl_surface *surface;
struct xdg_surface *xdg_surface;
EGLSurface egl_surface;
struct wl_callback *callback;
int fullscreen, opaque, buffer_size, frame_sync;
};
static const char *vert_shader_text =
"uniform mat4 rotation;\n"
"attribute vec4 pos;\n"
"attribute vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = rotation * pos;\n"
" v_color = color;\n"
"}\n";
static const char *frag_shader_text =
"precision mediump float;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
static int running = 1;
static void
init_egl(struct display *display, struct window *window)
{
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
const char *extensions;
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint major, minor, n, count, i, size;
EGLConfig *configs;
EGLBoolean ret;
if (window->opaque || window->buffer_size == 16)
config_attribs[9] = 0;
display->egl.dpy = eglGetDisplay(display->display);
assert(display->egl.dpy);
ret = eglInitialize(display->egl.dpy, &major, &minor);
assert(ret == EGL_TRUE);
ret = eglBindAPI(EGL_OPENGL_ES_API);
assert(ret == EGL_TRUE);
if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
assert(0);
configs = calloc(count, sizeof *configs);
assert(configs);
ret = eglChooseConfig(display->egl.dpy, config_attribs,
configs, count, &n);
assert(ret && n >= 1);
for (i = 0; i < n; i++) {
eglGetConfigAttrib(display->egl.dpy,
configs[i], EGL_BUFFER_SIZE, &size);
if (window->buffer_size == size) {
display->egl.conf = configs[i];
break;
}
}
free(configs);
if (display->egl.conf == NULL) {
fprintf(stderr, "did not find config with buffer size %d\n",
window->buffer_size);
exit(EXIT_FAILURE);
}
display->egl.ctx = eglCreateContext(display->egl.dpy,
display->egl.conf,
EGL_NO_CONTEXT, context_attribs);
assert(display->egl.ctx);
display->swap_buffers_with_damage = NULL;
extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
if (extensions &&
strstr(extensions, "EGL_EXT_swap_buffers_with_damage") &&
strstr(extensions, "EGL_EXT_buffer_age"))
display->swap_buffers_with_damage =
(PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
eglGetProcAddress("eglSwapBuffersWithDamageEXT");
if (display->swap_buffers_with_damage)
printf("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n");
}
static void
fini_egl(struct display *display)
{
eglTerminate(display->egl.dpy);
eglReleaseThread();
}
static GLuint
create_shader(struct window *window, const char *source, GLenum shader_type)
{
GLuint shader;
GLint status;
shader = glCreateShader(shader_type);
assert(shader != 0);
glShaderSource(shader, 1, (const char **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Error: compiling %s: %*s\n",
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
len, log);
exit(1);
}
return shader;
}
static void
init_gl(struct window *window)
{
GLuint frag, vert;
GLuint program;
GLint status;
frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
program = glCreateProgram();
glAttachShader(program, frag);
glAttachShader(program, vert);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
char log[1000];
GLsizei len;
glGetProgramInfoLog(program, 1000, &len, log);
fprintf(stderr, "Error: linking:\n%*s\n", len, log);
exit(1);
}
glUseProgram(program);
window->gl.pos = 0;
window->gl.col = 1;
glBindAttribLocation(program, window->gl.pos, "pos");
glBindAttribLocation(program, window->gl.col, "color");
glLinkProgram(program);
window->gl.rotation_uniform =
glGetUniformLocation(program, "rotation");
}
static void
handle_surface_configure(void *data, struct xdg_surface *surface,
int32_t width, int32_t height)
{
struct window *window = data;
if (window->native)
wl_egl_window_resize(window->native, width, height, 0, 0);
window->geometry.width = width;
window->geometry.height = height;
if (!window->fullscreen)
window->window_size = window->geometry;
}
static void
handle_surface_change_state(void *data, struct xdg_surface *xdg_surface,
uint32_t state,
uint32_t value,
uint32_t serial)
{
struct window *window = data;
switch (state) {
case XDG_SURFACE_STATE_FULLSCREEN:
window->fullscreen = value;
if (!value)
handle_surface_configure(window, window->xdg_surface,
window->window_size.width,
window->window_size.height);
break;
}
xdg_surface_ack_change_state(xdg_surface, state, value, serial);
}
static void
handle_surface_activated(void *data, struct xdg_surface *xdg_surface)
{
}
static void
handle_surface_deactivated(void *data, struct xdg_surface *xdg_surface)
{
}
static void
handle_surface_delete(void *data, struct xdg_surface *xdg_surface)
{
running = 0;
}
static const struct xdg_surface_listener xdg_surface_listener = {
handle_surface_configure,
handle_surface_change_state,
handle_surface_activated,
handle_surface_deactivated,
handle_surface_delete,
};
static void
create_surface(struct window *window)
{
struct display *display = window->display;
EGLBoolean ret;
window->surface = wl_compositor_create_surface(display->compositor);
window->xdg_surface = xdg_shell_get_xdg_surface(display->shell,
window->surface);
xdg_surface_add_listener(window->xdg_surface,
&xdg_surface_listener, window);
window->native =
wl_egl_window_create(window->surface,
window->window_size.width,
window->window_size.height);
window->egl_surface =
eglCreateWindowSurface(display->egl.dpy,
display->egl.conf,
window->native, NULL);
xdg_surface_set_title(window->xdg_surface, "simple-egl");
ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE);
if (!window->frame_sync)
eglSwapInterval(display->egl.dpy, 0);
xdg_surface_request_change_state(window->xdg_surface,
XDG_SURFACE_STATE_FULLSCREEN,
window->fullscreen, 0);
}
static void
destroy_surface(struct window *window)
{
/* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
* on eglReleaseThread(). */
eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroySurface(window->display->egl.dpy, window->egl_surface);
wl_egl_window_destroy(window->native);
xdg_surface_destroy(window->xdg_surface);
wl_surface_destroy(window->surface);
if (window->callback)
wl_callback_destroy(window->callback);
}
static const struct wl_callback_listener frame_listener;
static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
struct window *window = data;
struct display *display = window->display;
static const GLfloat verts[3][2] = {
{ -0.5, -0.5 },
{ 0.5, -0.5 },
{ 0, 0.5 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLfloat angle;
GLfloat rotation[4][4] = {
{ 1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 0, 1 }
};
static const uint32_t speed_div = 5, benchmark_interval = 5;
struct wl_region *region;
EGLint rect[4];
EGLint buffer_age = 0;
struct timeval tv;
assert(window->callback == callback);
window->callback = NULL;
if (callback)
wl_callback_destroy(callback);
gettimeofday(&tv, NULL);
time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
if (window->frames == 0)
window->benchmark_time = time;
if (time - window->benchmark_time > (benchmark_interval * 1000)) {
printf("%d frames in %d seconds: %f fps\n",
window->frames,
benchmark_interval,
(float) window->frames / benchmark_interval);
window->benchmark_time = time;
window->frames = 0;
}
angle = (time / speed_div) % 360 * M_PI / 180.0;
rotation[0][0] = cos(angle);
rotation[0][2] = sin(angle);
rotation[2][0] = -sin(angle);
rotation[2][2] = cos(angle);
if (display->swap_buffers_with_damage)
eglQuerySurface(display->egl.dpy, window->egl_surface,
EGL_BUFFER_AGE_EXT, &buffer_age);
glViewport(0, 0, window->geometry.width, window->geometry.height);
glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
(GLfloat *) rotation);
glClearColor(0.0, 0.0, 0.0, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(window->gl.pos);
glEnableVertexAttribArray(window->gl.col);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(window->gl.pos);
glDisableVertexAttribArray(window->gl.col);
if (window->opaque || window->fullscreen) {
region = wl_compositor_create_region(window->display->compositor);
wl_region_add(region, 0, 0,
window->geometry.width,
window->geometry.height);
wl_surface_set_opaque_region(window->surface, region);
wl_region_destroy(region);
} else {
wl_surface_set_opaque_region(window->surface, NULL);
}
if (display->swap_buffers_with_damage && buffer_age > 0) {
rect[0] = window->geometry.width / 4 - 1;
rect[1] = window->geometry.height / 4 - 1;
rect[2] = window->geometry.width / 2 + 2;
rect[3] = window->geometry.height / 2 + 2;
display->swap_buffers_with_damage(display->egl.dpy,
window->egl_surface,
rect, 1);
} else {
eglSwapBuffers(display->egl.dpy, window->egl_surface);
}
window->frames++;
}
static const struct wl_callback_listener frame_listener = {
redraw
};
static void
pointer_handle_enter(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface,
wl_fixed_t sx, wl_fixed_t sy)
{
struct display *display = data;
struct wl_buffer *buffer;
struct wl_cursor *cursor = display->default_cursor;
struct wl_cursor_image *image;
if (display->window->fullscreen)
wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
else if (cursor) {
image = display->default_cursor->images[0];
buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(pointer, serial,
display->cursor_surface,
image->hotspot_x,
image->hotspot_y);
wl_surface_attach(display->cursor_surface, buffer, 0, 0);
wl_surface_damage(display->cursor_surface, 0, 0,
image->width, image->height);
wl_surface_commit(display->cursor_surface);
}
}
static void
pointer_handle_leave(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface)
{
}
static void
pointer_handle_motion(void *data, struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
{
}
static void
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button,
uint32_t state)
{
struct display *display = data;
if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
xdg_surface_move(display->window->xdg_surface,
display->seat, serial);
}
static void
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
uint32_t time, uint32_t axis, wl_fixed_t value)
{
}
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
};
static void
touch_handle_down(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, struct wl_surface *surface,
int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
struct display *d = (struct display *)data;
xdg_surface_move(d->window->xdg_surface, d->seat, serial);
}
static void
touch_handle_up(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, int32_t id)
{
}
static void
touch_handle_motion(void *data, struct wl_touch *wl_touch,
uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
}
static void
touch_handle_frame(void *data, struct wl_touch *wl_touch)
{
}
static void
touch_handle_cancel(void *data, struct wl_touch *wl_touch)
{
}
static const struct wl_touch_listener touch_listener = {
touch_handle_down,
touch_handle_up,
touch_handle_motion,
touch_handle_frame,
touch_handle_cancel,
};
static void
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
uint32_t format, int fd, uint32_t size)
{
}
static void
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface,
struct wl_array *keys)
{
}
static void
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
uint32_t serial, struct wl_surface *surface)
{
}
static void
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t time, uint32_t key,
uint32_t state)
{
struct display *d = data;
if (key == KEY_F11 && state)
xdg_surface_request_change_state(d->window->xdg_surface,
XDG_SURFACE_STATE_FULLSCREEN,
!d->window->fullscreen, 0);
else if (key == KEY_ESC && state)
running = 0;
}
static void
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
uint32_t serial, uint32_t mods_depressed,
uint32_t mods_latched, uint32_t mods_locked,
uint32_t group)
{
}
static const struct wl_keyboard_listener keyboard_listener = {
keyboard_handle_keymap,
keyboard_handle_enter,
keyboard_handle_leave,
keyboard_handle_key,
keyboard_handle_modifiers,
};
static void
seat_handle_capabilities(void *data, struct wl_seat *seat,
enum wl_seat_capability caps)
{
struct display *d = data;
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
d->pointer = wl_seat_get_pointer(seat);
wl_pointer_add_listener(d->pointer, &pointer_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
wl_pointer_destroy(d->pointer);
d->pointer = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
d->keyboard = wl_seat_get_keyboard(seat);
wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
wl_keyboard_destroy(d->keyboard);
d->keyboard = NULL;
}
if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch) {
d->touch = wl_seat_get_touch(seat);
wl_touch_set_user_data(d->touch, d);
wl_touch_add_listener(d->touch, &touch_listener, d);
} else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch) {
wl_touch_destroy(d->touch);
d->touch = NULL;
}
}
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
};
static void
xdg_shell_ping(void *data, struct xdg_shell *shell, uint32_t serial)
{
xdg_shell_pong(shell, serial);
}
static const struct xdg_shell_listener xdg_shell_listener = {
xdg_shell_ping,
};
#define XDG_VERSION 3 /* The version of xdg-shell that we implement */
#ifdef static_assert
static_assert(XDG_VERSION == XDG_SHELL_VERSION_CURRENT,
"Interface version doesn't match implementation version");
#endif
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
struct display *d = data;
if (strcmp(interface, "wl_compositor") == 0) {
d->compositor =
wl_registry_bind(registry, name,
&wl_compositor_interface, 1);
} else if (strcmp(interface, "xdg_shell") == 0) {
d->shell = wl_registry_bind(registry, name,
&xdg_shell_interface, 1);
xdg_shell_add_listener(d->shell, &xdg_shell_listener, d);
xdg_shell_use_unstable_version(d->shell, XDG_VERSION);
} else if (strcmp(interface, "wl_seat") == 0) {
d->seat = wl_registry_bind(registry, name,
&wl_seat_interface, 1);
wl_seat_add_listener(d->seat, &seat_listener, d);
} else if (strcmp(interface, "wl_shm") == 0) {
d->shm = wl_registry_bind(registry, name,
&wl_shm_interface, 1);
d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm);
if (!d->cursor_theme) {
fprintf(stderr, "unable to load default theme\n");
return;
}
d->default_cursor =
wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr");
if (!d->default_cursor) {
fprintf(stderr, "unable to load default left pointer\n");
// TODO: abort ?
}
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global,
registry_handle_global_remove
};
static void
signal_int(int signum)
{
running = 0;
}
static void
usage(int error_code)
{
fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
" -f\tRun in fullscreen mode\n"
" -o\tCreate an opaque surface\n"
" -s\tUse a 16 bpp EGL config\n"
" -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
" -h\tThis help text\n\n");
exit(error_code);
}
int
main(int argc, char **argv)
{
struct sigaction sigint;
struct display display = { 0 };
struct window window = { 0 };
int i, ret = 0;
window.display = &display;
display.window = &window;
window.window_size.width = 250;
window.window_size.height = 250;
window.buffer_size = 32;
window.frame_sync = 1;
for (i = 1; i < argc; i++) {
if (strcmp("-f", argv[i]) == 0)
window.fullscreen = 1;
else if (strcmp("-o", argv[i]) == 0)
window.opaque = 1;
else if (strcmp("-s", argv[i]) == 0)
window.buffer_size = 16;
else if (strcmp("-b", argv[i]) == 0)
window.frame_sync = 0;
else if (strcmp("-h", argv[i]) == 0)
usage(EXIT_SUCCESS);
else
usage(EXIT_FAILURE);
}
display.display = wl_display_connect(NULL);
assert(display.display);
display.registry = wl_display_get_registry(display.display);
wl_registry_add_listener(display.registry,
&registry_listener, &display);
wl_display_dispatch(display.display);
init_egl(&display, &window);
create_surface(&window);
init_gl(&window);
display.cursor_surface =
wl_compositor_create_surface(display.compositor);
sigint.sa_handler = signal_int;
sigemptyset(&sigint.sa_mask);
sigint.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sigint, NULL);
/* The mainloop here is a little subtle. Redrawing will cause
* EGL to read events so we can just call
* wl_display_dispatch_pending() to handle any events that got
* queued up as a side effect. */
while (running && ret != -1) {
wl_display_dispatch_pending(display.display);
redraw(&window, NULL, 0);
}
fprintf(stderr, "simple-egl exiting\n");
destroy_surface(&window);
fini_egl(&display);
wl_surface_destroy(display.cursor_surface);
if (display.cursor_theme)
wl_cursor_theme_destroy(display.cursor_theme);
if (display.shell)
xdg_shell_destroy(display.shell);
if (display.compositor)
wl_compositor_destroy(display.compositor);
wl_registry_destroy(display.registry);
wl_display_flush(display.display);
wl_display_disconnect(display.display);
return 0;
}