weston/desktop-shell/exposay.c
Derek Foreman 8ae2db5b0c input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before
we can use the associated pointer.  However, in a binding you're
guaranteed that the seat has a device of that type.  If we pass in
that type instead of the seat, it's obvious we don't have to test it.

The bindings can still get the seat pointer via whatever->seat if they
need it.

This is preparation for a follow up patch that prevents direct access
to seat->device_type pointers, and this will save us a few tests at
that point.

Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-07-16 19:03:43 -07:00

663 lines
19 KiB
C

/*
* Copyright © 2010-2012 Intel Corporation
* Copyright © 2011-2012 Collabora, Ltd.
* Copyright © 2013 Raspberry Pi Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <linux/input.h>
#include "shell.h"
#include "shared/helpers.h"
struct exposay_surface {
struct desktop_shell *shell;
struct exposay_output *eoutput;
struct weston_surface *surface;
struct weston_view *view;
struct wl_listener view_destroy_listener;
struct wl_list link;
int x;
int y;
int width;
int height;
double scale;
int row;
int column;
/* The animations only apply a transformation for their own lifetime,
* and don't have an option to indefinitely maintain the
* transformation in a steady state - so, we apply our own once the
* animation has finished. */
struct weston_transform transform;
};
static void exposay_set_state(struct desktop_shell *shell,
enum exposay_target_state state,
struct weston_seat *seat);
static void exposay_check_state(struct desktop_shell *shell);
static void
exposay_surface_destroy(struct exposay_surface *esurface)
{
wl_list_remove(&esurface->link);
wl_list_remove(&esurface->view_destroy_listener.link);
if (esurface->shell->exposay.focus_current == esurface->view)
esurface->shell->exposay.focus_current = NULL;
if (esurface->shell->exposay.focus_prev == esurface->view)
esurface->shell->exposay.focus_prev = NULL;
free(esurface);
}
static void
exposay_in_flight_inc(struct desktop_shell *shell)
{
shell->exposay.in_flight++;
}
static void
exposay_in_flight_dec(struct desktop_shell *shell)
{
if (--shell->exposay.in_flight > 0)
return;
exposay_check_state(shell);
}
static void
exposay_animate_in_done(struct weston_view_animation *animation, void *data)
{
struct exposay_surface *esurface = data;
wl_list_insert(&esurface->view->geometry.transformation_list,
&esurface->transform.link);
weston_matrix_init(&esurface->transform.matrix);
weston_matrix_scale(&esurface->transform.matrix,
esurface->scale, esurface->scale, 1.0f);
weston_matrix_translate(&esurface->transform.matrix,
esurface->x - esurface->view->geometry.x,
esurface->y - esurface->view->geometry.y,
0);
weston_view_geometry_dirty(esurface->view);
weston_compositor_schedule_repaint(esurface->view->surface->compositor);
exposay_in_flight_dec(esurface->shell);
}
static void
exposay_animate_in(struct exposay_surface *esurface)
{
exposay_in_flight_inc(esurface->shell);
weston_move_scale_run(esurface->view,
esurface->x - esurface->view->geometry.x,
esurface->y - esurface->view->geometry.y,
1.0, esurface->scale, 0,
exposay_animate_in_done, esurface);
}
static void
exposay_animate_out_done(struct weston_view_animation *animation, void *data)
{
struct exposay_surface *esurface = data;
struct desktop_shell *shell = esurface->shell;
exposay_surface_destroy(esurface);
exposay_in_flight_dec(shell);
}
static void
exposay_animate_out(struct exposay_surface *esurface)
{
exposay_in_flight_inc(esurface->shell);
/* Remove the static transformation set up by
* exposay_transform_in_done(). */
wl_list_remove(&esurface->transform.link);
weston_view_geometry_dirty(esurface->view);
weston_move_scale_run(esurface->view,
esurface->x - esurface->view->geometry.x,
esurface->y - esurface->view->geometry.y,
1.0, esurface->scale, 1,
exposay_animate_out_done, esurface);
}
static void
exposay_highlight_surface(struct desktop_shell *shell,
struct exposay_surface *esurface)
{
struct weston_view *view = esurface->view;
if (shell->exposay.focus_current == view)
return;
shell->exposay.row_current = esurface->row;
shell->exposay.column_current = esurface->column;
shell->exposay.cur_output = esurface->eoutput;
activate(shell, view->surface, shell->exposay.seat, false);
shell->exposay.focus_current = view;
}
static int
exposay_is_animating(struct desktop_shell *shell)
{
if (shell->exposay.state_cur == EXPOSAY_LAYOUT_INACTIVE ||
shell->exposay.state_cur == EXPOSAY_LAYOUT_OVERVIEW)
return 0;
return (shell->exposay.in_flight > 0);
}
static void
exposay_pick(struct desktop_shell *shell, int x, int y)
{
struct exposay_surface *esurface;
if (exposay_is_animating(shell))
return;
wl_list_for_each(esurface, &shell->exposay.surface_list, link) {
if (x < esurface->x || x > esurface->x + esurface->width)
continue;
if (y < esurface->y || y > esurface->y + esurface->height)
continue;
exposay_highlight_surface(shell, esurface);
return;
}
}
static void
handle_view_destroy(struct wl_listener *listener, void *data)
{
struct exposay_surface *esurface = container_of(listener,
struct exposay_surface,
view_destroy_listener);
exposay_surface_destroy(esurface);
}
/* Pretty lame layout for now; just tries to make a square. Should take
* aspect ratio into account really. Also needs to be notified of surface
* addition and removal and adjust layout/animate accordingly. */
static enum exposay_layout_state
exposay_layout(struct desktop_shell *shell, struct shell_output *shell_output)
{
struct workspace *workspace = shell->exposay.workspace;
struct weston_output *output = shell_output->output;
struct exposay_output *eoutput = &shell_output->eoutput;
struct weston_view *view;
struct exposay_surface *esurface, *highlight = NULL;
int w, h;
int i;
int last_row_removed = 0;
eoutput->num_surfaces = 0;
wl_list_for_each(view, &workspace->layer.view_list.link, layer_link.link) {
if (!get_shell_surface(view->surface))
continue;
if (view->output != output)
continue;
eoutput->num_surfaces++;
}
if (eoutput->num_surfaces == 0) {
eoutput->grid_size = 0;
eoutput->hpadding_outer = 0;
eoutput->vpadding_outer = 0;
eoutput->padding_inner = 0;
eoutput->surface_size = 0;
return EXPOSAY_LAYOUT_OVERVIEW;
}
/* Lay the grid out as square as possible, losing surfaces from the
* bottom row if required. Start with fixed padding of a 10% margin
* around the outside and 80px internal padding between surfaces, and
* maximise the area made available to surfaces after this, but only
* to a maximum of 1/3rd the total output size.
*
* If we can't make a square grid, add one extra row at the bottom
* which will have a smaller number of columns.
*
* XXX: Surely there has to be a better way to express this maths,
* right?!
*/
eoutput->grid_size = floor(sqrtf(eoutput->num_surfaces));
if (pow(eoutput->grid_size, 2) != eoutput->num_surfaces)
eoutput->grid_size++;
last_row_removed = pow(eoutput->grid_size, 2) - eoutput->num_surfaces;
eoutput->hpadding_outer = (output->width / 10);
eoutput->vpadding_outer = (output->height / 10);
eoutput->padding_inner = 80;
w = output->width - (eoutput->hpadding_outer * 2);
w -= eoutput->padding_inner * (eoutput->grid_size - 1);
w /= eoutput->grid_size;
h = output->height - (eoutput->vpadding_outer * 2);
h -= eoutput->padding_inner * (eoutput->grid_size - 1);
h /= eoutput->grid_size;
eoutput->surface_size = (w < h) ? w : h;
if (eoutput->surface_size > (output->width / 2))
eoutput->surface_size = output->width / 2;
if (eoutput->surface_size > (output->height / 2))
eoutput->surface_size = output->height / 2;
i = 0;
wl_list_for_each(view, &workspace->layer.view_list.link, layer_link.link) {
int pad;
pad = eoutput->surface_size + eoutput->padding_inner;
if (!get_shell_surface(view->surface))
continue;
if (view->output != output)
continue;
esurface = malloc(sizeof(*esurface));
if (!esurface) {
exposay_set_state(shell, EXPOSAY_TARGET_CANCEL,
shell->exposay.seat);
break;
}
wl_list_insert(&shell->exposay.surface_list, &esurface->link);
esurface->shell = shell;
esurface->eoutput = eoutput;
esurface->view = view;
esurface->view_destroy_listener.notify = handle_view_destroy;
wl_signal_add(&view->destroy_signal, &esurface->view_destroy_listener);
esurface->row = i / eoutput->grid_size;
esurface->column = i % eoutput->grid_size;
esurface->x = output->x + eoutput->hpadding_outer;
esurface->x += pad * esurface->column;
esurface->y = output->y + eoutput->vpadding_outer;
esurface->y += pad * esurface->row;
if (esurface->row == eoutput->grid_size - 1)
esurface->x += (eoutput->surface_size + eoutput->padding_inner) * last_row_removed / 2;
if (view->surface->width > view->surface->height)
esurface->scale = eoutput->surface_size / (float) view->surface->width;
else
esurface->scale = eoutput->surface_size / (float) view->surface->height;
esurface->width = view->surface->width * esurface->scale;
esurface->height = view->surface->height * esurface->scale;
if (shell->exposay.focus_current == esurface->view)
highlight = esurface;
exposay_animate_in(esurface);
i++;
}
if (highlight) {
shell->exposay.focus_current = NULL;
exposay_highlight_surface(shell, highlight);
}
weston_compositor_schedule_repaint(shell->compositor);
return EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW;
}
static void
exposay_focus(struct weston_pointer_grab *grab)
{
}
static void
exposay_motion(struct weston_pointer_grab *grab, uint32_t time,
wl_fixed_t x, wl_fixed_t y)
{
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_ptr);
weston_pointer_move(grab->pointer, x, y);
exposay_pick(shell,
wl_fixed_to_int(grab->pointer->x),
wl_fixed_to_int(grab->pointer->y));
}
static void
exposay_button(struct weston_pointer_grab *grab, uint32_t time, uint32_t button,
uint32_t state_w)
{
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_ptr);
struct weston_seat *seat = grab->pointer->seat;
enum wl_pointer_button_state state = state_w;
if (button != BTN_LEFT)
return;
/* Store the surface we clicked on, and don't do anything if we end up
* releasing on a different surface. */
if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
shell->exposay.clicked = shell->exposay.focus_current;
return;
}
if (shell->exposay.focus_current == shell->exposay.clicked)
exposay_set_state(shell, EXPOSAY_TARGET_SWITCH, seat);
else
shell->exposay.clicked = NULL;
}
static void
exposay_pointer_grab_cancel(struct weston_pointer_grab *grab)
{
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_ptr);
exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, shell->exposay.seat);
}
static const struct weston_pointer_grab_interface exposay_ptr_grab = {
exposay_focus,
exposay_motion,
exposay_button,
exposay_pointer_grab_cancel,
};
static int
exposay_maybe_move(struct desktop_shell *shell, int row, int column)
{
struct exposay_surface *esurface;
wl_list_for_each(esurface, &shell->exposay.surface_list, link) {
if (esurface->eoutput != shell->exposay.cur_output ||
esurface->row != row || esurface->column != column)
continue;
exposay_highlight_surface(shell, esurface);
return 1;
}
return 0;
}
static void
exposay_key(struct weston_keyboard_grab *grab, uint32_t time, uint32_t key,
uint32_t state_w)
{
struct weston_seat *seat = grab->keyboard->seat;
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_kbd);
enum wl_keyboard_key_state state = state_w;
if (state != WL_KEYBOARD_KEY_STATE_RELEASED)
return;
switch (key) {
case KEY_ESC:
exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, seat);
break;
case KEY_ENTER:
exposay_set_state(shell, EXPOSAY_TARGET_SWITCH, seat);
break;
case KEY_UP:
exposay_maybe_move(shell, shell->exposay.row_current - 1,
shell->exposay.column_current);
break;
case KEY_DOWN:
/* Special case for trying to move to the bottom row when it
* has fewer items than all the others. */
if (!exposay_maybe_move(shell, shell->exposay.row_current + 1,
shell->exposay.column_current) &&
shell->exposay.row_current < (shell->exposay.cur_output->grid_size - 1)) {
exposay_maybe_move(shell, shell->exposay.row_current + 1,
(shell->exposay.cur_output->num_surfaces %
shell->exposay.cur_output->grid_size) - 1);
}
break;
case KEY_LEFT:
exposay_maybe_move(shell, shell->exposay.row_current,
shell->exposay.column_current - 1);
break;
case KEY_RIGHT:
exposay_maybe_move(shell, shell->exposay.row_current,
shell->exposay.column_current + 1);
break;
case KEY_TAB:
/* Try to move right, then down (and to the leftmost column),
* then if all else fails, to the top left. */
if (!exposay_maybe_move(shell, shell->exposay.row_current,
shell->exposay.column_current + 1) &&
!exposay_maybe_move(shell, shell->exposay.row_current + 1, 0))
exposay_maybe_move(shell, 0, 0);
break;
default:
break;
}
}
static void
exposay_modifier(struct weston_keyboard_grab *grab, uint32_t serial,
uint32_t mods_depressed, uint32_t mods_latched,
uint32_t mods_locked, uint32_t group)
{
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_kbd);
struct weston_seat *seat = (struct weston_seat *) grab->keyboard->seat;
/* We want to know when mod has been pressed and released.
* FIXME: There is a problem here: if mod is pressed, then a key
* is pressed and released, then mod is released, we will treat that
* as if only mod had been pressed and released. */
if (seat->modifier_state) {
if (seat->modifier_state == shell->binding_modifier) {
shell->exposay.mod_pressed = true;
} else {
shell->exposay.mod_invalid = true;
}
} else {
if (shell->exposay.mod_pressed && !shell->exposay.mod_invalid)
exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, seat);
shell->exposay.mod_invalid = false;
shell->exposay.mod_pressed = false;
}
return;
}
static void
exposay_cancel(struct weston_keyboard_grab *grab)
{
struct desktop_shell *shell =
container_of(grab, struct desktop_shell, exposay.grab_kbd);
exposay_set_state(shell, EXPOSAY_TARGET_CANCEL, shell->exposay.seat);
}
static const struct weston_keyboard_grab_interface exposay_kbd_grab = {
exposay_key,
exposay_modifier,
exposay_cancel,
};
/**
* Called when the transition from overview -> inactive has completed.
*/
static enum exposay_layout_state
exposay_set_inactive(struct desktop_shell *shell)
{
struct weston_seat *seat = shell->exposay.seat;
if (seat->pointer_device_count)
weston_pointer_end_grab(seat->pointer);
if (!seat->keyboard_device_count) {
weston_keyboard_end_grab(seat->keyboard);
if (seat->keyboard->input_method_resource)
seat->keyboard->grab = &seat->keyboard->input_method_grab;
}
return EXPOSAY_LAYOUT_INACTIVE;
}
/**
* Begins the transition from overview to inactive. */
static enum exposay_layout_state
exposay_transition_inactive(struct desktop_shell *shell, int switch_focus)
{
struct exposay_surface *esurface;
/* Call activate() before we start the animations to avoid
* animating back the old state and then immediately transitioning
* to the new. */
if (switch_focus && shell->exposay.focus_current)
activate(shell, shell->exposay.focus_current->surface,
shell->exposay.seat, true);
else if (shell->exposay.focus_prev)
activate(shell, shell->exposay.focus_prev->surface,
shell->exposay.seat, true);
wl_list_for_each(esurface, &shell->exposay.surface_list, link)
exposay_animate_out(esurface);
weston_compositor_schedule_repaint(shell->compositor);
return EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE;
}
static enum exposay_layout_state
exposay_transition_active(struct desktop_shell *shell)
{
struct weston_seat *seat = shell->exposay.seat;
struct shell_output *shell_output;
bool animate = false;
shell->exposay.workspace = get_current_workspace(shell);
shell->exposay.focus_prev = get_default_view (seat->keyboard->focus);
shell->exposay.focus_current = get_default_view (seat->keyboard->focus);
shell->exposay.clicked = NULL;
wl_list_init(&shell->exposay.surface_list);
lower_fullscreen_layer(shell, NULL);
shell->exposay.grab_kbd.interface = &exposay_kbd_grab;
weston_keyboard_start_grab(seat->keyboard,
&shell->exposay.grab_kbd);
weston_keyboard_set_focus(seat->keyboard, NULL);
shell->exposay.grab_ptr.interface = &exposay_ptr_grab;
if (seat->pointer_device_count) {
weston_pointer_start_grab(seat->pointer,
&shell->exposay.grab_ptr);
weston_pointer_set_focus(seat->pointer, NULL,
seat->pointer->x,
seat->pointer->y);
}
wl_list_for_each(shell_output, &shell->output_list, link) {
enum exposay_layout_state state;
state = exposay_layout(shell, shell_output);
if (state == EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW)
animate = true;
}
return animate ? EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW
: EXPOSAY_LAYOUT_OVERVIEW;
}
static void
exposay_check_state(struct desktop_shell *shell)
{
enum exposay_layout_state state_new = shell->exposay.state_cur;
int do_switch = 0;
/* Don't do anything whilst animations are running, just store up
* target state changes and only act on them when the animations have
* completed. */
if (exposay_is_animating(shell))
return;
switch (shell->exposay.state_target) {
case EXPOSAY_TARGET_OVERVIEW:
switch (shell->exposay.state_cur) {
case EXPOSAY_LAYOUT_OVERVIEW:
goto out;
case EXPOSAY_LAYOUT_ANIMATE_TO_OVERVIEW:
state_new = EXPOSAY_LAYOUT_OVERVIEW;
break;
default:
state_new = exposay_transition_active(shell);
break;
}
break;
case EXPOSAY_TARGET_SWITCH:
do_switch = 1; /* fallthrough */
case EXPOSAY_TARGET_CANCEL:
switch (shell->exposay.state_cur) {
case EXPOSAY_LAYOUT_INACTIVE:
goto out;
case EXPOSAY_LAYOUT_ANIMATE_TO_INACTIVE:
state_new = exposay_set_inactive(shell);
break;
default:
state_new = exposay_transition_inactive(shell, do_switch);
break;
}
break;
}
out:
shell->exposay.state_cur = state_new;
}
static void
exposay_set_state(struct desktop_shell *shell, enum exposay_target_state state,
struct weston_seat *seat)
{
shell->exposay.state_target = state;
shell->exposay.seat = seat;
exposay_check_state(shell);
}
void
exposay_binding(struct weston_keyboard *keyboard, enum weston_keyboard_modifier modifier,
void *data)
{
struct desktop_shell *shell = data;
exposay_set_state(shell, EXPOSAY_TARGET_OVERVIEW, keyboard->seat);
}