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![]() Currently we flush damage for the "primary plane" every repaint, but this is folly. The drm backend may skip rendering entirely if using an all-planes composition. This could leave the renderer plane in a messy state if a surface on an overlay plane disappears. Instead, let the backends flush the primary plane damage when they know they need to render. Fixes #864 Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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drm-gbm.c | ||
drm-internal.h | ||
drm-virtual.c | ||
drm.c | ||
fb.c | ||
kms-color.c | ||
kms.c | ||
libbacklight.c | ||
libbacklight.h | ||
meson.build | ||
modes.c | ||
state-helpers.c | ||
state-propose.c | ||
vaapi-recorder.c | ||
vaapi-recorder.h |