weston/libweston/renderer-gl
Derek Foreman 10e70bf23c clipping: Use struct weston_coord in vertex clipping code
Remove the independent x, y floats from the clipping code and replace them
with struct weston_cord. This includes the polygon8 structure as well.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-09 12:12:40 +00:00
..
egl-glue.c gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
fragment.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00
gl-renderer-internal.h gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
gl-renderer.c clipping: Use struct weston_coord in vertex clipping code 2023-02-09 12:12:40 +00:00
gl-renderer.h gl-renderer: use pixel_format_info instead of drm fourccs 2023-01-29 14:47:03 +01:00
gl-shader-config-color-transformation.c gl-renderer: add matrix 2022-09-28 10:28:28 +00:00
gl-shaders.c gl-shaders: Don't attempt to set unicolor when it's not valid 2023-01-16 17:47:30 +00:00
meson.build gl-renderer: implement 3 x 1D LUT color pre-curve 2021-06-21 14:36:33 +00:00
vertex.glsl gl-renderer: Use highest precision for vertex shaders 2023-02-02 21:46:06 +00:00