weston/clients/gears.c
Antonio Borneo 3957863667 log: remove "%m" from format strings by using strerror(errno)
The printf() format specifier "%m" is a glibc extension to print
the string returned by strerror(errno). While supported by other
libraries (e.g. uClibc and musl), it is not widely portable.

In Weston code the format string is often passed to a logging
function that calls other syscalls before the conversion of "%m"
takes place. If one of such syscall modifies the value in errno,
the conversion of "%m" will incorrectly report the error string
corresponding to the new value of errno.

Remove all the occurrences of the specifier "%m" in Weston code
by using directly the string returned by strerror(errno).
While there, fix some minor indentation issue.

Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
2019-05-02 22:10:30 +02:00

504 lines
13 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <errno.h>
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <linux/input.h>
#include <wayland-client.h>
#include "window.h"
struct gears {
struct window *window;
struct widget *widget;
struct display *d;
EGLDisplay display;
EGLDisplay config;
EGLContext context;
GLfloat angle;
struct {
GLfloat rotx;
GLfloat roty;
} view;
int button_down;
int last_x, last_y;
GLint gear_list[3];
int fullscreen;
int frames;
uint32_t last_fps;
};
struct gear_template {
GLfloat material[4];
GLfloat inner_radius;
GLfloat outer_radius;
GLfloat width;
GLint teeth;
GLfloat tooth_depth;
};
static const struct gear_template gear_templates[] = {
{ { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 },
{ { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 },
{ { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 },
};
static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0};
static void die(const char *msg)
{
fprintf(stderr, "%s", msg);
exit(EXIT_FAILURE);
}
static void
make_gear(const struct gear_template *t)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material);
r0 = t->inner_radius;
r1 = t->outer_radius - t->tooth_depth / 2.0;
r2 = t->outer_radius + t->tooth_depth / 2.0;
da = 2.0 * M_PI / t->teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
if (i < t->teeth) {
glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
}
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / t->teeth / 4.0;
for (i = 0; i < t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
if (i < t->teeth) {
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
}
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / t->teeth / 4.0;
for (i = 0; i < t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= t->teeth; i++) {
angle = i * 2.0 * M_PI / t->teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
}
glEnd();
}
static void
update_fps(struct gears *gears, uint32_t time)
{
long diff_ms;
static bool first_call = true;
if (first_call) {
gears->last_fps = time;
first_call = false;
} else
gears->frames++;
diff_ms = time - gears->last_fps;
if (diff_ms > 5000) {
float seconds = diff_ms / 1000.0;
float fps = gears->frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", gears->frames, seconds, fps);
fflush(stdout);
gears->frames = 0;
gears->last_fps = time;
}
}
static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct gears *gears = data;
update_fps(gears, time);
gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
window_schedule_redraw(gears->window);
if (callback)
wl_callback_destroy(callback);
}
static const struct wl_callback_listener listener = {
frame_callback
};
static int
motion_handler(struct widget *widget, struct input *input,
uint32_t time, float x, float y, void *data)
{
struct gears *gears = data;
int offset_x, offset_y;
float step = 0.5;
if (gears->button_down) {
offset_x = x - gears->last_x;
offset_y = y - gears->last_y;
gears->last_x = x;
gears->last_y = y;
gears->view.roty += offset_x * step;
gears->view.rotx += offset_y * step;
if (gears->view.roty >= 360)
gears->view.roty = gears->view.roty - 360;
if (gears->view.roty <= 0)
gears->view.roty = gears->view.roty + 360;
if (gears->view.rotx >= 360)
gears->view.rotx = gears->view.rotx - 360;
if (gears->view.rotx <= 0)
gears->view.rotx = gears->view.rotx + 360;
}
return CURSOR_LEFT_PTR;
}
static void
button_handler(struct widget *widget, struct input *input,
uint32_t time, uint32_t button,
enum wl_pointer_button_state state, void *data)
{
struct gears *gears = data;
if (button == BTN_LEFT) {
if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
gears->button_down = 1;
input_get_position(input,
&gears->last_x, &gears->last_y);
} else {
gears->button_down = 0;
}
}
}
static void
redraw_handler(struct widget *widget, void *data)
{
struct rectangle window_allocation;
struct rectangle allocation;
struct wl_callback *callback;
struct gears *gears = data;
widget_get_allocation(gears->widget, &allocation);
window_get_allocation(gears->window, &window_allocation);
if (display_acquire_window_surface(gears->d,
gears->window,
gears->context) < 0) {
die("Unable to acquire window surface, "
"compiled without cairo-egl?\n");
}
glViewport(allocation.x,
window_allocation.height - allocation.height - allocation.y,
allocation.width, allocation.height);
glScissor(allocation.x,
window_allocation.height - allocation.height - allocation.y,
allocation.width, allocation.height);
glEnable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0, 0.0, -50);
glRotatef(gears->view.rotx, 1.0, 0.0, 0.0);
glRotatef(gears->view.roty, 0.0, 1.0, 0.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(gears->angle, 0.0, 0.0, 1.0);
glCallList(gears->gear_list[0]);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gears->gear_list[1]);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gears->gear_list[2]);
glPopMatrix();
glPopMatrix();
glFlush();
display_release_window_surface(gears->d, gears->window);
callback = wl_surface_frame(window_get_wl_surface(gears->window));
wl_callback_add_listener(callback, &listener, gears);
}
static void
resize_handler(struct widget *widget,
int32_t width, int32_t height, void *data)
{
struct gears *gears = data;
int32_t size, big, small;
/* Constrain child size to be square and at least 300x300 */
if (width < height) {
small = width;
big = height;
} else {
small = height;
big = width;
}
if (gears->fullscreen)
size = small;
else
size = big;
widget_set_size(gears->widget, size, size);
}
static void
keyboard_focus_handler(struct window *window,
struct input *device, void *data)
{
window_schedule_redraw(window);
}
static void
fullscreen_handler(struct window *window, void *data)
{
struct gears *gears = data;
gears->fullscreen ^= 1;
window_set_fullscreen(window, gears->fullscreen);
}
static struct gears *
gears_create(struct display *display)
{
const int width = 450, height = 500;
struct gears *gears;
int i;
gears = zalloc(sizeof *gears);
gears->d = display;
gears->window = window_create(display);
gears->widget = window_frame_create(gears->window, gears);
window_set_title(gears->window, "Wayland Gears");
gears->display = display_get_egl_display(gears->d);
if (gears->display == NULL)
die("failed to create egl display\n");
eglBindAPI(EGL_OPENGL_API);
gears->config = display_get_argb_egl_config(gears->d);
gears->context = eglCreateContext(gears->display, gears->config,
EGL_NO_CONTEXT, NULL);
if (gears->context == NULL)
die("failed to create context\n");
if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
die("failed to make context current\n");
for (i = 0; i < 3; i++) {
gears->gear_list[i] = glGenLists(1);
glNewList(gears->gear_list[i], GL_COMPILE);
make_gear(&gear_templates[i]);
glEndList();
}
gears->button_down = 0;
gears->last_x = 0;
gears->last_y = 0;
gears->view.rotx = 20.0;
gears->view.roty = 30.0;
printf("Warning: FPS count is limited by the wayland compositor or monitor refresh rate\n");
glEnable(GL_NORMALIZE);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
glMatrixMode(GL_MODELVIEW);
glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 0.92);
window_set_user_data(gears->window, gears);
widget_set_resize_handler(gears->widget, resize_handler);
widget_set_redraw_handler(gears->widget, redraw_handler);
widget_set_button_handler(gears->widget, button_handler);
widget_set_motion_handler(gears->widget, motion_handler);
window_set_keyboard_focus_handler(gears->window,
keyboard_focus_handler);
window_set_fullscreen_handler(gears->window, fullscreen_handler);
window_schedule_resize(gears->window, width, height);
return gears;
}
static void
gears_destroy(struct gears *gears)
{
widget_destroy(gears->widget);
window_destroy(gears->window);
free(gears);
}
int main(int argc, char *argv[])
{
struct display *d;
struct gears *gears;
d = display_create(&argc, argv);
if (d == NULL) {
fprintf(stderr, "failed to create display: %s\n",
strerror(errno));
return -1;
}
gears = gears_create(d);
display_run(d);
gears_destroy(gears);
display_destroy(d);
return 0;
}