weston/tests/output-transforms-test.c
Loïc Molinari 31a9a4831f tests: Only wait for frame callback when necessary
Some tests don't need to wait for the frame callback when a surface is
moved. This commit renames the move_client() helper function to
move_client_frame_sync() so that tests which need synchronisation must
explicitely request it. This allows to get 4 more tests using
repaint only on capture and to speed up runtime.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-02-22 14:26:32 +00:00

152 lines
4.3 KiB
C

/*
* Copyright © 2020 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include "weston-test-client-helper.h"
#include "weston-test-fixture-compositor.h"
#define TRANSFORM(x) WL_OUTPUT_TRANSFORM_ ## x, #x
#define RENDERERS(s, t) \
{ \
.renderer = WESTON_RENDERER_PIXMAN, \
.scale = s, \
.transform = WL_OUTPUT_TRANSFORM_ ## t, \
.transform_name = #t, \
.meta.name = "pixman " #s " " #t, \
}, \
{ \
.renderer = WESTON_RENDERER_GL, \
.scale = s, \
.transform = WL_OUTPUT_TRANSFORM_ ## t, \
.transform_name = #t, \
.meta.name = "GL " #s " " #t, \
}
struct setup_args {
struct fixture_metadata meta;
enum weston_renderer_type renderer;
int scale;
enum wl_output_transform transform;
const char *transform_name;
};
static const struct setup_args my_setup_args[] = {
RENDERERS(1, NORMAL),
RENDERERS(1, 90),
RENDERERS(1, 180),
RENDERERS(1, 270),
RENDERERS(1, FLIPPED),
RENDERERS(1, FLIPPED_90),
RENDERERS(1, FLIPPED_180),
RENDERERS(1, FLIPPED_270),
RENDERERS(2, NORMAL),
RENDERERS(3, NORMAL),
RENDERERS(2, 90),
RENDERERS(2, 180),
RENDERERS(2, FLIPPED),
RENDERERS(3, FLIPPED_270),
};
static enum test_result_code
fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg)
{
struct compositor_setup setup;
/* The width and height are chosen to produce 324x240 framebuffer, to
* emulate keeping the video mode constant.
* This resolution is divisible by 2 and 3.
* Headless multiplies the given size by scale.
*/
compositor_setup_defaults(&setup);
setup.renderer = arg->renderer;
setup.width = 324 / arg->scale;
setup.height = 240 / arg->scale;
setup.scale = arg->scale;
setup.transform = arg->transform;
setup.shell = SHELL_TEST_DESKTOP;
return weston_test_harness_execute_as_client(harness, &setup);
}
DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta);
struct buffer_args {
int scale;
enum wl_output_transform transform;
const char *transform_name;
};
static const struct buffer_args my_buffer_args[] = {
{ 1, TRANSFORM(NORMAL) },
{ 2, TRANSFORM(90) },
};
TEST_P(output_transform, my_buffer_args)
{
const struct buffer_args *bargs = data;
const struct setup_args *oargs;
struct client *client;
bool match;
char *refname;
int ret;
oargs = &my_setup_args[get_test_fixture_index()];
ret = asprintf(&refname, "output_%d-%s_buffer_%d-%s",
oargs->scale, oargs->transform_name,
bargs->scale, bargs->transform_name);
assert(ret);
testlog("%s: %s\n", get_test_name(), refname);
/*
* NOTE! The transform set below is a lie.
* Take that into account when analyzing screenshots.
*/
client = create_client();
client->surface = create_test_surface(client);
client->surface->width = 10000; /* used only for damage */
client->surface->height = 10000;
client->surface->buffer = client_buffer_from_image_file(client,
"basic-test-card",
bargs->scale);
wl_surface_set_buffer_scale(client->surface->wl_surface, bargs->scale);
wl_surface_set_buffer_transform(client->surface->wl_surface,
bargs->transform);
move_client(client, 19, 19);
match = verify_screen_content(client, refname, 0, NULL, 0, NULL);
assert(match);
client_destroy(client);
free(refname);
}