/* * Copyright © 2011 Intel Corporation * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of the copyright holders not be used in * advertising or publicity pertaining to distribution of the software * without specific, written prior permission. The copyright holders make * no representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include #include "matrix.h" /* * Matrices are stored in column-major order, that is the array indices are: * 0 4 8 12 * 1 5 9 13 * 2 6 10 14 * 3 7 11 15 */ WL_EXPORT void weston_matrix_init(struct weston_matrix *matrix) { static const struct weston_matrix identity = { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } }; memcpy(matrix, &identity, sizeof identity); } /* m <- n * m, that is, m is multiplied on the LEFT. */ WL_EXPORT void weston_matrix_multiply(struct weston_matrix *m, const struct weston_matrix *n) { struct weston_matrix tmp; const GLfloat *row, *column; div_t d; int i, j; for (i = 0; i < 16; i++) { tmp.d[i] = 0; d = div(i, 4); row = m->d + d.quot * 4; column = n->d + d.rem; for (j = 0; j < 4; j++) tmp.d[i] += row[j] * column[j * 4]; } memcpy(m, &tmp, sizeof tmp); } WL_EXPORT void weston_matrix_translate(struct weston_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) { struct weston_matrix translate = { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 } }; weston_matrix_multiply(matrix, &translate); } WL_EXPORT void weston_matrix_scale(struct weston_matrix *matrix, GLfloat x, GLfloat y, GLfloat z) { struct weston_matrix scale = { { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 } }; weston_matrix_multiply(matrix, &scale); } /* v <- m * v */ WL_EXPORT void weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v) { int i, j; struct weston_vector t; for (i = 0; i < 4; i++) { t.f[i] = 0; for (j = 0; j < 4; j++) t.f[i] += v->f[j] * matrix->d[i + j * 4]; } *v = t; }