Commit graph

6827 commits

Author SHA1 Message Date
Marius Vlad f51dc3444c weston-log: s/scope/sub, leftover from the logging framework
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2019-10-17 19:42:54 +03:00
Adam Jackson 3cfd297f2c tests: Fix undefined left shift in internal-screenshot-test
../tests/internal-screenshot-test.c:60:18: runtime error: left shift of 255 by 24 places cannot be represented in type 'int'
2019-10-16 16:07:47 -04:00
Adam Jackson ad0fe6b6f9 image-loader: Fix undefined left shift in premultiply_data
../shared/image-loader.c:184:14: runtime error: left shift of 255 by 24 places cannot be represented in type 'int'

Store each channel in a uint32_t instead of a byte so we compute the shift over
an unsigned type.
2019-10-16 16:06:06 -04:00
Adam Jackson 3c3f3b1cc3 libweston: Fix integer underflow in weston_layer_mask_is_infinite
ubsan doesn't like what we were doing here:

../libweston/compositor.c:3021:21: runtime error: signed integer overflow: -2147483648 + -1 cannot be represented in type 'int'

Rather than try to be clever in invoking weston_layer_set_mask, just build the
maximal mask explicitly.
2019-10-16 16:02:59 -04:00
Loïc Yhuel 267b16e8f4 libweston: fix possible crash after a view is removed the layer
weston_compositor_build_view_list can reconstruct the view_list without a view which was
previously in it. The existing pointers in view->link are left unchanged, which could
lead to corruption or access to released memory in wl_list_remove, depending of the
order of destruction of the views.

This can happen at least with the black view created by the desktop shell for fullscreen
surfaces, when it is hidden in lower_fullscreen_layer.

Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
2019-10-16 14:10:35 +00:00
Pekka Paalanen c57a8cccd3 compositor: add use-gl option to headless
This will allow one to run the headless backend with GL-renderer.

Implements: https://gitlab.freedesktop.org/wayland/weston/issues/278

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen 5104d7b2af headless, gl-renderer: support pbuffer outputs
Use the surfaceless platform in the headless backend to initialize the
GL-renderer and create pbuffer outputs. This allows headless backend to use
GL-renderer, even hardware accelerated.

This paves way for exercising GL-renderer in CI and using the Weston test suite
to test hardware GL ES implementations.

Relates to: https://gitlab.freedesktop.org/wayland/weston/issues/278

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen 209187491b noop-renderer: zero-initialize struct
This ensures that all function pointers we do not fill in will be NULL.

I had a crash in the Xwayland test with
https://gitlab.freedesktop.org/wayland/weston/merge_requests/274 without this,
because import_dmabuf was garbage.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen ecdf50d38e gl-renderer: add EGL surfaceless platform support
This allows passing EGL_PLATFORM_SURFACELESS_MESA to
gl_renderer_display_create(). It is not useful on its own, because the
surfaceless platform has no window surfaces.

This feature will be used by the headless backend.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen 53b7fd70b8 gl-renderer: document output_window_create
Even if it is internal, it is a non-trivial interface and deserves
documentation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen 0010f8380a gl-renderer: document display_create
Some of this is a little convoluted to figure out from the code.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Pekka Paalanen 411a7cfe67 gl-renderer: display_create needs surface type
In case the base EGLConfig is needed, gl_renderer_display_create() needs to
know it should use EGL_WINDOW_BIT or EGL_PBUFFER_BIT.

The PBUFFER case is added for when the headless backend will grow GL-renderer
support.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-11 12:16:35 +00:00
Stefan Agner 24756a8965 backend-rdp: don't use shadow buffer for the RDP backend
Since the RDP backend allocates regular memory already as hw buffer
anyway, a shadow buffer is not required. The read_pixels interface
anyway renders directly into the hardware buffer, hence this does
not make a performance difference in practise. It avoids allocating
an unnecessary buffer.

Signed-off-by: Stefan Agner <stefan@agner.ch>
2019-10-09 21:44:58 +00:00
Pekka Paalanen 7b679772e3 xwm: no need for compositor/weston.h
The xwayland plugin (XWM) is a libweston plugin, so it has no business using
Weston things. Luckily its not, this was just a left-over include. Remove it to
reduce confusion.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 17:14:22 +03:00
Pekka Paalanen 4f5e360180 build: simplify include_directories
Define common_inc which includes both public_inc and the project root directory.
The project root directory will allow access to config.h and all the shared/
headers.

Replacing all custom '.', '..', '../..', '../shared' etc. include paths with
common_inc reduces clutter in the target definitions and enforces the common
 #include directive style, as e.g. including shared/ headers without the
subdirectory name no longer works.

Unfortunately this does not prevent one from using private libweston headers
with the usual include pattern for public headers.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 17:14:22 +03:00
Pekka Paalanen c232f8d934 Unify the include style of shared/ headers
When all shared/ headers are included in the same way, we can drop unnecessary
include seach paths from the compiler.

This include style was chosen because it is prevalent in the code base. Doing
anything different would have been a bigger patch.

This also means that we need to keep the project root directory in the include
search path, which means that one could accidentally include private headers
with

	#include "libweston/dbus.h"

or even

	#include <libweston/dbus.h>

IMO such problem is smaller than the churn caused by any of the alternatives,
and we should be able to catch those in review. We might even be able to catch
those with grep in CI if necessary.

The "bad" include style was found with:
$ for h in shared/*.h; do git grep -F $(basename $h); done | grep -vF '"shared/'

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 16:04:48 +03:00
Pekka Paalanen acf84fd29f xwm: dnd does not need cairo-util.h
Turns out dnd.c does not actually need cairo-util.h. This was found when
unifying the include directives of all shared/ headers. Removing this makes one
less place to fix.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 15:56:19 +03:00
Pekka Paalanen b6c7a3020c build: use dependency for matrix.c
matrix.c needs to be built differently for a test program vs. everything else,
so it cannot be in a helper lib. Instead, make a dependency object for it for
easy use which always gets all the paths correct automatically.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 15:55:55 +03:00
Pekka Paalanen 03eacfa618 build: shells do not need matrix.c
Do not build matrix.c into the shell plugins. The matrix functions are exported
by libweston.so and the shell plugins links to it.

Found by inspection.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 15:53:29 +03:00
Pekka Paalanen 2f83c02e88 gl-renderer: use EGLConfig printer for window outputs
Replace the old config printer with the new fancy one: less duplicate code,
more details logged.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:18:11 +03:00
Pekka Paalanen f2aa6408ea gl-renderer: print detailed EGLConfig list
Print details of all available EGLConfigs in case none match what we are
looking for. This helps debugging.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:18:11 +03:00
Pekka Paalanen 6aadac7144 gl-renderer: improve get_egl_config errors
Listing exactly what we were looking for but did not find should help debugging
failures.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 7ba4c515a3 gl-renderer: prefer the base EGLConfig
If configless_context is not supported, we pick one EGLConfig as the "base
config" because we have just one GL context and different configs between the
context and EGLSurfaces might not work. Until now, we did not actually make
sure to pick the base config.

If the base config matches the requirements, prefer it. Only if it doesn't
match, go looking for another config.

This should give better chances of success on systems where configless_context
is not supported by relying less on eglChooseConfig().

Cc: Madhurkiran Harikrishnan <madhurkiran.harikrishnan@xilinx.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 88e5fcb55a gl-renderer: pbuffer config for non-surfaceless
If we don't have the surfaceless_context extension, we create a pbuffer as a
dummy surface to work with. If we also don't have configless_context, then it
is possible the config used for creating the context does not support pbuffers.
Therefore, if both conditions apply, we need to pick a config that supports
both window and pbuffer surfaces.

This makes the "base" config compatible, but it does not yet guarantee that we
actually pick it again when creating the pbuffer surface. Fixing that is
another patch.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 5d6d2b10af gl-renderer: configs for pbuffers too
Fold more code into the common config choosing, the pbuffer path this time.
Simplifies code and allows gl_renderer_get_egl_config() to grow smarter in the
future to guarantee config compatility in the absence of configless_context
extension.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 7cb7a6781f gl-renderer: remove EGLConfig attributes from API
Now that all backends pass in a list of acceptable DRM formats, that is used to
determine if the EGLConfig has an alpha channel or not. Therefore the
opaque_attribs and alpha_attribs are now useless, and we can remove the whole
config_attribs argument from the API.

gl_renderer_get_egl_config() uses an internal attrib list that matches at least
the union of the opaque_attribs and alpha_attribs matches.

Overall, behaviour should remain unchanged.

The new attribute array becomes variable in the future, so it is left
non-const.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 9ddb3bc315 backend-x11: use DRM formats for EGLConfig
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.

This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.

This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen ed20b4d983 backend-wayland: use DRM formats for EGLConfig
Define a specific DRM format for the GL-renderer to render in. It goes through
fuzzy matching in egl-glue.c which ensures we get exactly the number of bits
for each channel, but does not require an exact format match.

This ensures we get the bit depth we expect instead of the first arbitrary
EGLConfig.

This should not change the current behaviour, because Mesa EGL takes care to
order the configs as apps expect.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 7cbafec8ae gl-renderer: fuzzy EGLConfig matching for non-GBM
Implement fuzzy EGLConfig pixel format matching, where we ensure that R, G, B
and A channels have the expected number of bits exactly. This is used on EGL
platforms where the EGLConfig native visual ID is not a DRM format code. On EGL
GBM platform, the old exact matching of native visual ID is kept.

As only the DRM backend uses a DRM format list for picking a config, this patch
should not change any behaviour.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen c01ba92eb2 gl-renderer: use pixel_format_info internally for EGL
Using arrays of pixel_format_info instead of just DRM format codes is useful
for fuzzy matching of formats with EGLConfigs in the future. The immediate
benefit is that we can easily print format names in log messages.

We should never deal with formats we don't have in our database, so discarding
unknown formats should be ok. Using unknown formats would become hard later,
too.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen abd3f3c3ea pixel-formats: add RGBA bits and type fields
These fields are necessary when looking for an EGLConfig matching a pixel
format, but the configs do not expose a native visual id. Such happens on the
EGL surfaceless platform where one does not actually care about the exact pixel
format, one just cares it has the right number of bits for each channel and the
right component type.

FP16 formats are coming, so this paves way for them too, allowing them to be
described.

The FIXED/FLOAT terminology comes from EGL_EXT_pixel_format_float.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen ad8c7448cd gl-renderer: do not even pick a config with configless_context
If configless context is supported, we can skip choosing the "base" config
completely as it will never be used.

This simplifies the code a little bit.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen d8e851899a gl-renderer: use gl_renderer_get_egl_config() for display_create
Replace a direct call to egl_choose_config() with a higher level function
gl_renderer_get_egl_config(). This will make follow-up work easier when
attribute lists will be generated inside gl_renderer_get_egl_config() instead
of passed in as is.

We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 8e42af02a6 gl_renderer: introduce gl_renderer_get_egl_config()
In an attempt to pull more of EGLConfig choosing into one place, refactor code
into the new gl_renderer_get_egl_config(). The purpose of this function is to
find an EGL config that not only satisfies the requested attributes and the
pixel formats if given but also makes sure the config is generally compatible
with the single GL context we have.

All this was already checked in gl_renderer_create_window_surface(), but
gl_renderer_create_pbuffer_surface() is still missing it. This patch is
preparation for fixing the pbuffer path.

We explicitly replace visual_id with drm_formats, because that is what they
really are. Only the DRM backend passes in other than NULL/0, and if other
backends start caring about the actual pixel format, drm_format is the lingua
franca.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Pekka Paalanen 5aaf8dc405 gl-renderer: move into egl-glue.c
Start a new source file for EGL glue stuff, for the EGL platform Weston runs
on. gl-renderer.c is getting too long, and I want to add even more boring code
(config pretty-printing etc.).

This pure code move, no changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-04 12:17:18 +03:00
Daniel Stone d7120032b0 renderer-gl: Assert function presence matches extensions
Some extensions (such as EGL_KHR_partial_update) add functions to EGL.
When the extension is present, GetProcAddress must return usable
function pointers for those entrypoints.

Assert that GetProcAddress returns a non-NULL function pointer in these
cases.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2019-10-02 11:53:31 +00:00
Adam Jackson 570490cef5 gl-renderer: Fix possible memory leak when no dmabuf modifers are supported
Some drivers support EGL_EXT_image_dma_buf_import_modifiers for format
enumeration, but don't have any modifiers. In this case, on platforms where
malloc(0) returns non-NULL, we would leak that allocation to the caller.

Handle this by noticing when the number of supported modifiers is 0 and
returning early.
2019-10-01 10:24:57 +00:00
Adam Jackson 95efe82982 simple-dmabuf-egl: Allow QueryDmaBufModifiers to report no modifiers
Some drivers expose the extension so they can expose
eglQueryDmaBufFormatsEXT, but don't support any modifiers. Treat this the
same as if the extension wasn't present.
2019-10-01 10:24:57 +00:00
Pekka Paalanen 8ba775d96d backend-drm: use format db for fallback too
Replace one more open-coded pixel format translation map with a call to our
central pixel format database, reducing duplication of format information.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:26:33 +00:00
Pekka Paalanen b766dbe3ac gl-renderer: remove print_egl_error_state
Nothing uses this, but the implementing function is used by gl-renderer
internally.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Pekka Paalanen 324e129172 gl-renderer: remove gl_renderer_output_surface
Nothing uses this.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Pekka Paalanen c504e83b72 gl-renderer: remove gl_renderer_display
Nothing uses this.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Pekka Paalanen 192ce0ae0b gl-renderer: remove platform_attribs
No caller ever used anything but NULL here, so just use NULL to simplify code.

In fact, no EGL platform defined today even defines any platform attributes
except the X11 platform for choosing a non-default SCREEN.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Pekka Paalanen b347edcc50 gl-renderer: fix typo native_window to native_display
It is a display, not a window.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Pekka Paalanen 7ad2871d75 gl_renderer: remove unused NO_EGL_PLATFORM
This became unused in:

commit e77f8ad79b
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Date:   Wed Jun 8 17:39:37 2016 +0300

    compositor-fbdev: drop EGL support

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-10-01 09:17:10 +00:00
Miguel A. Vico 5c5f0272d9 compositor: Do not trigger invalid destructors when hotunplugging
When hotunplugging a display, the compositor will tear the top-level
wet_output object down, freeing its memory.

However, destruction of the backend output might be delayed in certain
situations (e.g. destroying DRM output while in the middle of a page
flip).

When the backend output is finally destroyed, it will trigger a
destruction callback previously added by the compositor, which point to
data belonging to the top-level wet_output object.

In order to avoid access to invalid data when the backend output is
destroyed after the top-level wet_output object, remove the destruction
callback from the corresponding list before freeing the object.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
2019-09-25 13:25:39 -07:00
Miguel A. Vico 620f68dc4f desktop-shell: Avoid NULL output dereference when getting surface label
When hotunplugging a display, the compositor will tear down the
corresponding output object.

Avoid NULL output dereferences by all surface label getters in
desktop-shell when hotunplugging happens.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
2019-09-25 13:25:39 -07:00
Pekka Paalanen 1ca4ed2015 clients: fix len-string formatting
All these have the printf format string wrong. "%*s" sets the field width but
does not limit the string to len bytes. You need to set precision instead to
limit to len bytes: "%.*s".

Found by grepping, after wondering why my WIP prints printed garbage at the
end.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-09-23 17:27:09 +03:00
Pekka Paalanen e62f276a21 backend-headless: make renderer type an enum
Helps adding one more type.

No functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-09-19 15:56:06 +03:00
Pekka Paalanen e986de729d backend-headless: refactor into headless_output_disable_pixman
Pure refactoring. Preparing for adding GL-renderer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-09-19 15:56:06 +03:00