screenshooter: Rename compositor_destroy_listener

Make it more descriptive in order to add a client_destroy_listener.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone 2022-07-21 15:45:22 +01:00 committed by Pekka Paalanen
parent a3a8431634
commit ed35fc7f6a

View file

@ -37,7 +37,7 @@ struct screenshooter {
struct weston_compositor *ec;
struct wl_client *client;
struct weston_process process;
struct wl_listener destroy_listener;
struct wl_listener compositor_destroy_listener;
struct weston_recorder *recorder;
struct wl_listener authorization;
};
@ -111,9 +111,10 @@ static void
screenshooter_destroy(struct wl_listener *listener, void *data)
{
struct screenshooter *shooter =
container_of(listener, struct screenshooter, destroy_listener);
container_of(listener, struct screenshooter,
compositor_destroy_listener);
wl_list_remove(&shooter->destroy_listener.link);
wl_list_remove(&shooter->compositor_destroy_listener.link);
wl_list_remove(&shooter->authorization.link);
free(shooter);
@ -135,8 +136,9 @@ screenshooter_create(struct weston_compositor *ec)
weston_compositor_add_key_binding(ec, KEY_R, MODIFIER_SUPER,
recorder_binding, shooter);
shooter->destroy_listener.notify = screenshooter_destroy;
wl_signal_add(&ec->destroy_signal, &shooter->destroy_listener);
shooter->compositor_destroy_listener.notify = screenshooter_destroy;
wl_signal_add(&ec->destroy_signal,
&shooter->compositor_destroy_listener);
weston_compositor_add_screenshot_authority(ec, &shooter->authorization,
authorize_screenshooter);