simple-egl: Don't set-up alpha for opaque/fullscreen

When setting the window as opaque or fullscreen (which creates an opaque
region) make it so we don't have any alpha pixels set.
This was mistakenly dropped from a previous patch series update to
simple-egl.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This commit is contained in:
Marius Vlad 2022-01-12 13:35:31 +02:00
parent c3f7a496a6
commit 9b82be0792

View file

@ -488,7 +488,10 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
(GLfloat *) rotation); (GLfloat *) rotation);
glClearColor(0.0, 0.0, 0.0, 0.5); if (window->opaque || window->fullscreen)
glClearColor(0.0, 0.0, 0.0, 1);
else
glClearColor(0.0, 0.0, 0.0, 0.5);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);