shell: Remove weston_view_restack()

It’s tied too deeply into the shell’s window stacking and ordering code
to legitimately be split out into compositor.c. Inline it in the shell,
and refactor some code around it a little, tidying up the stacking
behaviour for fullscreen surfaces.
This commit is contained in:
Philip Withnall 2013-11-25 18:01:42 +00:00 committed by Kristian Høgsberg
parent e1d75ae73f
commit 83ffd9d17b
3 changed files with 22 additions and 21 deletions

View file

@ -1422,15 +1422,6 @@ weston_surface_attach(struct weston_surface *surface,
surface->compositor->renderer->attach(surface, buffer);
}
WL_EXPORT void
weston_view_restack(struct weston_view *view, struct wl_list *below)
{
wl_list_remove(&view->layer_link);
wl_list_insert(below, &view->layer_link);
weston_view_damage_below(view);
weston_surface_damage(view->surface);
}
WL_EXPORT void
weston_compositor_damage_all(struct weston_compositor *compositor)
{

View file

@ -1126,9 +1126,6 @@ void
weston_view_configure(struct weston_view *view,
float x, float y, int width, int height);
void
weston_view_restack(struct weston_view *surface, struct wl_list *below);
void
weston_view_set_position(struct weston_view *view,
float x, float y);

View file

@ -3698,7 +3698,12 @@ alt_tab_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
preview->view = v = weston_view_create(view->surface);
v->output = view->output;
weston_view_restack(v, &ws->layer.view_list);
wl_list_remove(&v->layer_link);
wl_list_insert(&ws->layer.view_list, &v->layer_link);
weston_view_damage_below(v);
weston_surface_damage(v->surface);
weston_view_configure(v, x, y, view->geometry.width, view->geometry.height);
preview->listener.notify = alt_tab_handle_surface_destroy;
@ -3890,6 +3895,9 @@ rotate_binding(struct weston_seat *seat, uint32_t time, uint32_t button,
surface_rotate(surface, seat);
}
/* Move all fullscreen layers down to the current workspace in a non-reversible
* manner. This should be used when implementing shell-wide overlays, such as
* the alt-tab switcher, which need to de-promote fullscreen layers. */
static void
lower_fullscreen_layer(struct desktop_shell *shell)
{
@ -3899,8 +3907,12 @@ lower_fullscreen_layer(struct desktop_shell *shell)
ws = get_current_workspace(shell);
wl_list_for_each_reverse_safe(view, prev,
&shell->fullscreen_layer.view_list,
layer_link)
weston_view_restack(view, &ws->layer.view_list);
layer_link) {
wl_list_remove(&view->layer_link);
wl_list_insert(&ws->layer.view_list, &view->layer_link);
weston_view_damage_below(view);
weston_surface_damage(view->surface);
}
}
static void
@ -3908,7 +3920,6 @@ activate(struct desktop_shell *shell, struct weston_surface *es,
struct weston_seat *seat)
{
struct weston_surface *main_surface;
struct weston_view *main_view;
struct focus_state *state;
struct workspace *ws;
struct weston_surface *old_es;
@ -3940,15 +3951,17 @@ activate(struct desktop_shell *shell, struct weston_surface *es,
case SHELL_SURFACE_NONE:
default:
restore_all_output_modes(shell->compositor);
ws = get_current_workspace(shell);
main_view = get_default_view(main_surface);
if (main_view)
weston_view_restack(main_view, &ws->layer.view_list);
break;
}
if (shell->focus_animation_type != ANIMATION_NONE)
if (shell->focus_animation_type != ANIMATION_NONE) {
ws = get_current_workspace(shell);
animate_focus_change(shell, ws, get_default_view(old_es), get_default_view(es));
}
/* Update the surfaces layer. This brings it to the top of the stacking
* order as appropriate. */
shell_surface_update_layer(get_shell_surface(main_surface));
}
/* no-op func for checking black surface */