man: Document available debug bindings.

Fixes: #398

Debug bindings were not documented in
weston-bindings so document them.

Signed-off-by: Veeresh Kadasani <veeresh.kadasani@huawei.com>
This commit is contained in:
Veeresh Kadasani 2021-01-04 17:46:19 +05:30 committed by Daniel Stone
parent 83927bb0e6
commit 773bcf9097

View file

@ -126,7 +126,42 @@ The combination \fBmod + Shift + Space\fR begins a debug binding. Debug
bindings are completed by pressing an additional key. For example, pressing
F may toggle texture mesh wireframes with the GL renderer.
(In fact, most debug effects can be disabled again by repeating the command.)
Debug bindings are often tied to specific backends.
Debug bindings are often tied to specific backends. Below are the debug bindings available.
.RS
- KEY_D :
.RS 4
Subscribe for flight recorder.
.RE
- KEY_C :
.RS 4
Enable/Disable cursor planes.
.RE
- KEY_V :
.RS 4
Enable/Disable overlay planes.
.RE
- KEY_Q :
.RS 4
Start VAAPI recorder.
.RE
- KEY_W :
.RS 4
Switch to gl-renderer from pixman.
.RE
- KEY_S :
.RS 4
Enable fragment debugging for gl-renderer.
.RE
- KEY_F :
.RS 4
Enable fan debugging for gl-renderer.
.RE
- KEY_R :
.RS 4
Enable repaint debugging for pixman:
.RE
.RE
.SH "SEE ALSO"
.BR weston (1),