gl-renderer: Don't match texture width to input pitch

This was only used for what was presumably an attempt at an
optimisation, to force the texture's pitch in pixels to match the SHM
buffer. This is really unlikely to have ever made a difference, given
the alignments GPUs demand.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone 2022-01-19 03:02:47 +00:00
parent 907c9d1ffd
commit 5fdb5fdd90

View file

@ -175,6 +175,7 @@ struct gl_buffer_state {
pixman_region32_t texture_damage;
/* Only needed between attach() and flush_damage() */
int pitch;
GLenum gl_format[3];
GLenum gl_pixel_type;
@ -183,7 +184,6 @@ struct gl_buffer_state {
enum gl_shader_texture_variant shader_variant;
enum buffer_type buffer_type;
int pitch; /* in pixels */
bool direct_display;
/* Extension needed for SHM YUV texture */
@ -572,7 +572,6 @@ texture_region(struct weston_view *ev,
pixman_region32_t *surf_region)
{
struct gl_surface_state *gs = get_surface_state(ev->surface);
struct gl_buffer_state *gb = &gs->buffer;
struct weston_buffer *buffer = gs->buffer_ref.buffer;
struct weston_compositor *ec = ev->surface->compositor;
struct gl_renderer *gr = get_renderer(ec);
@ -599,7 +598,7 @@ texture_region(struct weston_view *ev,
v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
inv_width = 1.0 / gb->pitch;
inv_width = 1.0 / buffer->width;
inv_height = 1.0 / buffer->height;
for (i = 0; i < nrects; i++) {
@ -1905,7 +1904,7 @@ gl_renderer_flush_damage(struct weston_surface *surface,
gb->pitch / gb->hsub[j]);
glTexImage2D(GL_TEXTURE_2D, 0,
gb->gl_format[j],
gb->pitch / gb->hsub[j],
buffer->width / gb->hsub[j],
buffer->height / gb->vsub[j],
0,
gl_format_from_internal(gb->gl_format[j]),
@ -2153,11 +2152,13 @@ unsupported:
return false;
}
gb->pitch = pitch;
/* Only allocate a texture if it doesn't match existing one.
* If a switch from DRM allocated buffer to a SHM buffer is
* happening, we need to allocate a new texture buffer. */
if (old_buffer &&
pitch == gb->pitch &&
buffer->width == old_buffer->width &&
buffer->height == old_buffer->height &&
gl_format[0] == gb->gl_format[0] &&
gl_format[1] == gb->gl_format[1] &&
@ -2167,7 +2168,6 @@ unsupported:
return true;
}
gb->pitch = pitch;
gb->gl_format[0] = gl_format[0];
gb->gl_format[1] = gl_format[1];
gb->gl_format[2] = gl_format[2];
@ -2326,7 +2326,6 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer)
gr->image_target_texture_2d(target, gb->images[i]->image);
}
gb->pitch = buffer->width;
gb->buffer_type = BUFFER_TYPE_EGL;
return true;
@ -2906,7 +2905,6 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
egl_image_unref(gb->images[i]);
gb->num_images = 0;
gb->pitch = buffer->width;
gb->buffer_type = BUFFER_TYPE_EGL;
gb->direct_display = dmabuf->direct_display;
surface->is_opaque = pixel_format_is_opaque(buffer->pixel_format);
@ -3013,7 +3011,6 @@ gl_renderer_attach_solid(struct weston_surface *surface,
gb->color[2] = buffer->solid.b;
gb->color[3] = buffer->solid.a;
gb->buffer_type = BUFFER_TYPE_SOLID;
gb->pitch = 1;
gb->shader_variant = SHADER_VARIANT_SOLID;
@ -3089,7 +3086,7 @@ gl_renderer_surface_get_content_size(struct weston_surface *surface,
*width = 0;
*height = 0;
} else {
*width = gb->pitch;
*width = gs->buffer_ref.buffer->width;
*height = gs->buffer_ref.buffer->height;
}
}
@ -3291,7 +3288,6 @@ gl_renderer_create_surface(struct weston_surface *surface)
* they still go through texcoord computations. Do not divide
* by zero there.
*/
gb->pitch = 1;
gb->direct_display = false;
gs->surface = surface;