gl-renderer: Keep track of the GL format used for SHM buffers

If the client attaches a new SHM buffer with a different format from a
previous one then we ought to trigger a full upload so that GL can
allocate a new texture. Otherwise Weston would technically be doing
invalid operations because it would call glTexSubImage2D with a
different format from the one specified in glTexImage2D. Presumably it
would also mean GL would have to convert the buffer as it copies the
sub-region in which isn't ideal.

This patch makes it decide the GL format when the buffer is attached
instead of when processing the damage and it will set
needs_full_upload if it is different from what it used before.
This commit is contained in:
Neil Roberts 2014-04-07 15:01:01 +01:00 committed by Kristian Høgsberg
parent 40d02288cb
commit 4d085e709d

View file

@ -90,6 +90,12 @@ struct gl_surface_state {
int needs_full_upload;
pixman_region32_t texture_damage;
/* These are only used by SHM surfaces to detect when we need
* to do a full upload to specify a new internal texture
* format */
GLenum gl_format;
GLenum gl_pixel_type;
EGLImageKHR images[3];
GLenum target;
int num_images;
@ -998,8 +1004,6 @@ gl_renderer_flush_damage(struct weston_surface *surface)
struct weston_buffer *buffer = gs->buffer_ref.buffer;
struct weston_view *view;
int texture_used;
GLenum format;
int pixel_type;
#ifdef GL_EXT_unpack_subimage
pixman_box32_t *rectangles;
@ -1032,29 +1036,13 @@ gl_renderer_flush_damage(struct weston_surface *surface)
!gs->needs_full_upload)
goto done;
switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
case WL_SHM_FORMAT_XRGB8888:
case WL_SHM_FORMAT_ARGB8888:
format = GL_BGRA_EXT;
pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_RGB565:
format = GL_RGB;
pixel_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
weston_log("warning: unknown shm buffer format\n");
format = GL_BGRA_EXT;
pixel_type = GL_UNSIGNED_BYTE;
}
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
if (!gr->has_unpack_subimage) {
wl_shm_buffer_begin_access(buffer->shm_buffer);
glTexImage2D(GL_TEXTURE_2D, 0, format,
glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
gs->pitch, buffer->height, 0,
format, pixel_type,
gs->gl_format, gs->gl_pixel_type,
wl_shm_buffer_get_data(buffer->shm_buffer));
wl_shm_buffer_end_access(buffer->shm_buffer);
@ -1069,9 +1057,9 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
wl_shm_buffer_begin_access(buffer->shm_buffer);
glTexImage2D(GL_TEXTURE_2D, 0, format,
glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
gs->pitch, buffer->height, 0,
format, pixel_type, data);
gs->gl_format, gs->gl_pixel_type, data);
wl_shm_buffer_end_access(buffer->shm_buffer);
goto done;
}
@ -1087,7 +1075,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
r.x2 - r.x1, r.y2 - r.y1,
format, pixel_type, data);
gs->gl_format, gs->gl_pixel_type, data);
}
wl_shm_buffer_end_access(buffer->shm_buffer);
#endif
@ -1127,6 +1115,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
GLenum gl_format, gl_pixel_type;
int pitch;
buffer->shm_buffer = shm_buffer;
@ -1137,19 +1126,25 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
case WL_SHM_FORMAT_XRGB8888:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_ARGB8888:
gs->shader = &gr->texture_shader_rgba;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_RGB565:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
gl_format = GL_RGB;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
weston_log("warning: unknown shm buffer format\n");
gs->shader = &gr->texture_shader_rgba;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
weston_log("warning: unknown shm buffer format: %08x\n",
wl_shm_buffer_get_format(shm_buffer));
return;
}
/* Only allocate a texture if it doesn't match existing one.
@ -1157,10 +1152,14 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
* happening, we need to allocate a new texture buffer. */
if (pitch != gs->pitch ||
buffer->height != gs->height ||
gl_format != gs->gl_format ||
gl_pixel_type != gs->gl_pixel_type ||
gs->buffer_type != BUFFER_TYPE_SHM) {
gs->pitch = pitch;
gs->height = buffer->height;
gs->target = GL_TEXTURE_2D;
gs->gl_format = gl_format;
gs->gl_pixel_type = gl_pixel_type;
gs->buffer_type = BUFFER_TYPE_SHM;
gs->needs_full_upload = 1;
gs->y_inverted = 1;