shell: Hide workspace layer when locking screen

This commit is contained in:
Kristian Høgsberg 2012-06-25 14:03:13 -04:00
parent 8fe8d24902
commit 4476aaff24

View file

@ -2013,6 +2013,7 @@ static void
resume_desktop(struct desktop_shell *shell)
{
struct shell_surface *tmp;
struct workspace *ws = get_current_workspace(shell);
wl_list_for_each(tmp, &shell->screensaver.surfaces, link)
hide_screensaver(shell, tmp);
@ -2024,6 +2025,7 @@ resume_desktop(struct desktop_shell *shell)
&shell->fullscreen_layer.link);
wl_list_insert(&shell->fullscreen_layer.link,
&shell->panel_layer.link);
wl_list_insert(&shell->panel_layer.link, &ws->layer.link);
pop_focus_state(shell, get_current_workspace(shell));
@ -2515,6 +2517,7 @@ lock(struct wl_listener *listener, void *data)
container_of(listener, struct desktop_shell, lock_listener);
struct shell_surface *shsurf;
struct weston_output *output;
struct workspace *ws = get_current_workspace(shell);
if (shell->locked) {
wl_list_for_each(output, &shell->compositor->output_list, link)
@ -2532,6 +2535,7 @@ lock(struct wl_listener *listener, void *data)
wl_list_remove(&shell->panel_layer.link);
wl_list_remove(&shell->fullscreen_layer.link);
wl_list_remove(&ws->layer.link);
wl_list_insert(&shell->compositor->cursor_layer.link,
&shell->lock_layer.link);
@ -3254,6 +3258,8 @@ workspace_up_binding(struct wl_seat *seat, uint32_t time,
struct desktop_shell *shell = data;
unsigned int new_index = shell->workspaces.current;
if (!shell->locked)
return;
if (new_index != 0)
new_index--;
@ -3267,6 +3273,8 @@ workspace_down_binding(struct wl_seat *seat, uint32_t time,
struct desktop_shell *shell = data;
unsigned int new_index = shell->workspaces.current;
if (!shell->locked)
return;
if (new_index < shell->workspaces.num - 1)
new_index++;
@ -3280,6 +3288,8 @@ workspace_f_binding(struct wl_seat *seat, uint32_t time,
struct desktop_shell *shell = data;
unsigned int new_index;
if (!shell->locked)
return;
new_index = key - KEY_F1;
if (new_index >= shell->workspaces.num)
new_index = shell->workspaces.num - 1;