shell: Always track focus state per workspace

It's a little simpler than always creating and destroying it when we
switch workspace, and we'll need the focus_state soon.
This commit is contained in:
Kristian Høgsberg 2012-07-31 16:36:34 -04:00
parent 3df6384c3a
commit 2f5faff7f9

View file

@ -50,6 +50,7 @@ enum animation_type {
struct focus_state {
struct weston_seat *seat;
struct workspace *ws;
struct weston_surface *keyboard_focus;
struct wl_list link;
struct wl_listener seat_destroy_listener;
@ -213,6 +214,13 @@ struct rotate_grab {
} center;
};
static void
activate(struct desktop_shell *shell, struct weston_surface *es,
struct weston_seat *seat);
static struct workspace *
get_current_workspace(struct desktop_shell *shell);
static struct shell_surface *
get_shell_surface(struct weston_surface *surface);
@ -383,36 +391,29 @@ focus_state_surface_destroy(struct wl_listener *listener, void *data)
}
static struct focus_state *
focus_state_create(struct weston_seat *seat)
focus_state_create(struct weston_seat *seat, struct workspace *ws)
{
struct wl_keyboard *keyboard = seat->seat.keyboard;
struct focus_state *state;
struct wl_surface *surface;
struct shell_surface *shsurf;
state = malloc(sizeof *state);
if (state == NULL)
return NULL;
surface = keyboard->focus;
shsurf = get_shell_surface((struct weston_surface *)keyboard->focus);
state->ws = ws;
state->seat = seat;
state->keyboard_focus = shsurf->surface;
wl_list_init(&state->link);
wl_list_insert(&ws->focus_list, &state->link);
state->seat_destroy_listener.notify = focus_state_seat_destroy;
state->surface_destroy_listener.notify = focus_state_surface_destroy;
wl_signal_add(&seat->seat.destroy_signal,
&state->seat_destroy_listener);
wl_signal_add(&surface->resource.destroy_signal,
&state->surface_destroy_listener);
wl_list_init(&state->surface_destroy_listener.link);
return state;
}
static void
pop_focus_state(struct desktop_shell *shell, struct workspace *ws)
restore_focus_state(struct desktop_shell *shell, struct workspace *ws)
{
struct focus_state *state, *next;
@ -420,30 +421,6 @@ pop_focus_state(struct desktop_shell *shell, struct workspace *ws)
if (state->keyboard_focus)
wl_keyboard_set_focus(state->seat->seat.keyboard,
&state->keyboard_focus->surface);
focus_state_destroy(state);
}
wl_list_init(&ws->focus_list);
}
static void
push_focus_state(struct desktop_shell *shell, struct workspace *ws)
{
struct weston_seat *seat;
struct focus_state *state;
struct wl_keyboard *keyboard;
wl_list_for_each(seat, &shell->compositor->seat_list, link) {
keyboard = seat->seat.keyboard;
if (keyboard && keyboard->focus) {
state = focus_state_create(seat);
if (state == NULL)
return;
wl_list_insert(&ws->focus_list, &state->link);
wl_keyboard_set_focus(seat->seat.keyboard, NULL);
}
}
}
@ -598,8 +575,7 @@ reverse_workspace_change_animation(struct desktop_shell *shell,
shell->workspaces.anim_dir = -1 * shell->workspaces.anim_dir;
shell->workspaces.anim_timestamp = 0;
push_focus_state(shell, from);
pop_focus_state(shell, to);
restore_focus_state(shell, to);
workspace_damage_all_surfaces(from);
workspace_damage_all_surfaces(to);
@ -720,8 +696,7 @@ animate_workspace_change(struct desktop_shell *shell,
workspace_translate_in(to, 0);
push_focus_state(shell, from);
pop_focus_state(shell, to);
restore_focus_state(shell, to);
workspace_damage_all_surfaces(from);
workspace_damage_all_surfaces(to);
@ -759,8 +734,7 @@ change_workspace(struct desktop_shell *shell, unsigned int index)
wl_list_insert(&from->layer.link, &to->layer.link);
wl_list_remove(&from->layer.link);
push_focus_state(shell, from);
pop_focus_state(shell, to);
restore_focus_state(shell, to);
}
else
animate_workspace_change(shell, index, from, to);
@ -2004,7 +1978,7 @@ resume_desktop(struct desktop_shell *shell)
&shell->panel_layer.link);
wl_list_insert(&shell->panel_layer.link, &ws->layer.link);
pop_focus_state(shell, get_current_workspace(shell));
restore_focus_state(shell, get_current_workspace(shell));
shell->locked = false;
shell->compositor->idle_time = shell->compositor->option_idle_time;
@ -2364,10 +2338,26 @@ static void
activate(struct desktop_shell *shell, struct weston_surface *es,
struct weston_seat *seat)
{
struct workspace *ws;
struct workspace *ws = get_current_workspace(shell);
struct focus_state *state;
weston_surface_activate(es, seat);
wl_list_for_each(state, &ws->focus_list, link)
if (state->seat == seat)
break;
if (&state->link == &ws->focus_list) {
state = focus_state_create(seat, ws);
if (state == NULL)
return;
}
state->keyboard_focus = es;
wl_list_remove(&state->surface_destroy_listener.link);
wl_signal_add(&es->surface.resource.destroy_signal,
&state->surface_destroy_listener);
switch (get_shell_surface_type(es)) {
case SHELL_SURFACE_FULLSCREEN:
/* should on top of panels */
@ -2452,9 +2442,6 @@ lock(struct wl_listener *listener, void *data)
launch_screensaver(shell);
/* stash keyboard foci in current workspace */
push_focus_state(shell, get_current_workspace(shell));
/* TODO: disable bindings that should not work while locked. */
/* All this must be undone in resume_desktop(). */