ivi-layout: Use weston_view_add/remove_transform()

Stop manipulating the view->geometry.transformation_list directly and
replace weston_view_geometry_dirty() and weston_view_update_transform()
calls with weston_view_add/remove_transform().

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This commit is contained in:
Philipp Zabel 2023-07-13 12:57:42 +02:00 committed by Marius Vlad
parent fdc0bafd4c
commit 2df127c180

View file

@ -50,7 +50,7 @@
*
* 4/ According properties, set transformation by using weston_matrix and
* weston_view per ivi_surfaces and ivi_layers in while loop.
* 5/ Set damage and trigger transform by using weston_view_geometry_dirty.
* 5/ Set damage and trigger transform by using weston_view_add_transform
* 6/ Schedule repaint for each view by using weston_view_schedule_repaint.
* 7/ Notify update of properties.
*
@ -149,7 +149,7 @@ ivi_view_is_rendered(struct ivi_layout_view *view)
static void
ivi_view_destroy(struct ivi_layout_view *ivi_view)
{
wl_list_remove(&ivi_view->transform.link);
weston_view_remove_transform(ivi_view->view, &ivi_view->transform);
wl_list_remove(&ivi_view->link);
wl_list_remove(&ivi_view->surf_link);
wl_list_remove(&ivi_view->pending_link);
@ -611,19 +611,16 @@ update_prop(struct ivi_layout_view *ivi_view)
}
if (can_calc) {
wl_list_remove(&ivi_view->transform.link);
weston_matrix_init(&ivi_view->transform.matrix);
calc_surface_to_global_matrix_and_mask_to_weston_surface(
iviscrn, ivilayer, ivisurf, &ivi_view->transform.matrix, &r);
weston_view_set_mask(ivi_view->view, r.x, r.y, r.width, r.height);
wl_list_insert(&ivi_view->view->geometry.transformation_list,
&ivi_view->transform.link);
weston_view_add_transform(ivi_view->view,
&ivi_view->view->geometry.transformation_list,
&ivi_view->transform);
weston_view_set_transform_parent(ivi_view->view, NULL);
weston_view_geometry_dirty(ivi_view->view);
weston_view_update_transform(ivi_view->view);
}
ivisurf->update_count++;