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core/unit: add one assertion, reduce variable scope
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@ -2597,9 +2597,6 @@ static bool unit_process_job(Job *j, UnitActiveState ns, bool reload_success) {
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}
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}
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
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void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
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const char *reason;
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Manager *m;
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assert(u);
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assert(u);
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assert(os < _UNIT_ACTIVE_STATE_MAX);
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assert(os < _UNIT_ACTIVE_STATE_MAX);
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assert(ns < _UNIT_ACTIVE_STATE_MAX);
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assert(ns < _UNIT_ACTIVE_STATE_MAX);
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@ -2608,7 +2605,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su
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* UnitActiveState! That means that ns == os is an expected behavior here. For example: if a mount point is
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* UnitActiveState! That means that ns == os is an expected behavior here. For example: if a mount point is
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* remounted this function will be called too! */
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* remounted this function will be called too! */
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m = u->manager;
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Manager *m = ASSERT_PTR(u->manager);
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/* Let's enqueue the change signal early. In case this unit has a job associated we want that this unit is in
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/* Let's enqueue the change signal early. In case this unit has a job associated we want that this unit is in
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* the bus queue, so that any job change signal queued will force out the unit change signal first. */
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* the bus queue, so that any job change signal queued will force out the unit change signal first. */
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@ -2707,6 +2704,8 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su
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unit_trigger_notify(u);
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unit_trigger_notify(u);
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if (!MANAGER_IS_RELOADING(m)) {
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if (!MANAGER_IS_RELOADING(m)) {
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const char *reason;
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if (os != UNIT_FAILED && ns == UNIT_FAILED) {
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if (os != UNIT_FAILED && ns == UNIT_FAILED) {
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reason = strjoina("unit ", u->id, " failed");
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reason = strjoina("unit ", u->id, " failed");
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emergency_action(m, u->failure_action, 0, u->reboot_arg, unit_failure_action_exit_status(u), reason);
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emergency_action(m, u->failure_action, 0, u->reboot_arg, unit_failure_action_exit_status(u), reason);
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