serenity/Userland/Libraries/LibGL
Jelle Raaijmakers c978891dda LibGL: Optimize appends in gl_vertex
Optimize a very hot function by always performing unchecked appends.
When benchmarking 3DFileViewer on my machine, this takes the time spent
in `gl_vertex` down from ~8% to ~2%.
2023-10-15 12:14:07 +02:00
..
Buffer
GL LibGL: Implement GL_BLEND_DST and GL_BLEND_SRC 2023-01-03 19:49:31 -05:00
Shaders LibGL: Fix minor const-correctness issues 2023-02-21 00:54:04 +01:00
Tex Everywhere: Remove needless trailing semi-colons after functions 2023-07-08 10:32:56 +01:00
Buffer.cpp LibGL: Make GLsizeiptr signed 2023-01-03 18:11:37 +01:00
ClipPlane.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
CMakeLists.txt
ContextParameter.cpp LibGL: Implement GL_BLEND_DST and GL_BLEND_SRC 2023-01-03 19:49:31 -05:00
GLAPI.json
GLContext.cpp LibGL+Lib*GPU: Set model view and projection matrices separately 2023-10-15 12:14:07 +02:00
GLContext.h LibGL+Lib*GPU: Set model view and projection matrices separately 2023-10-15 12:14:07 +02:00
Image.cpp LibGL: Implement support for the GL_RGB5_A1 internal image format 2023-05-04 16:11:28 +02:00
Image.h
Lighting.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
List.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Matrix.cpp LibGL+Lib*GPU: Set model view and projection matrices separately 2023-10-15 12:14:07 +02:00
NameAllocator.cpp
NameAllocator.h
Shader.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Stencil.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Texture.cpp LibGL: Move AK/Debug.h include to where it is used 2023-01-02 20:27:20 -05:00
Vertex.cpp LibGL: Optimize appends in gl_vertex 2023-10-15 12:14:07 +02:00