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mirror of https://github.com/SerenityOS/serenity synced 2024-07-09 15:10:45 +00:00
serenity/AK/Math.h
Aliaksandr Kalenik d216621d2a AK: Add clamp_to_int(value) in Math.h
clamp_to_int clamps value to valid range of int values so resulting
value does not overflow.

It is going to be used to clamp float or double values to int that
represents fixed-point value of CSSPixels.
2023-07-25 11:52:02 +02:00

927 lines
22 KiB
C++

/*
* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/BuiltinWrappers.h>
#include <AK/Concepts.h>
#include <AK/FloatingPoint.h>
#include <AK/NumericLimits.h>
#include <AK/StdLibExtraDetails.h>
#include <AK/Types.h>
#ifdef KERNEL
# error "Including AK/Math.h from the Kernel is never correct! Floating point is disabled."
#endif
namespace AK {
template<FloatingPoint T>
constexpr T NaN = __builtin_nan("");
template<FloatingPoint T>
constexpr T Infinity = __builtin_huge_vall();
template<FloatingPoint T>
constexpr T Pi = 3.141592653589793238462643383279502884L;
template<FloatingPoint T>
constexpr T E = 2.718281828459045235360287471352662498L;
template<FloatingPoint T>
constexpr T Sqrt2 = 1.414213562373095048801688724209698079L;
template<FloatingPoint T>
constexpr T Sqrt1_2 = 0.707106781186547524400844362104849039L;
template<FloatingPoint T>
constexpr T L2_10 = 3.321928094887362347870319429489390175864L;
template<FloatingPoint T>
constexpr T L2_E = 1.442695040888963407359924681001892137L;
namespace Details {
template<size_t>
constexpr size_t product_even();
template<>
constexpr size_t product_even<2>() { return 2; }
template<size_t value>
constexpr size_t product_even() { return value * product_even<value - 2>(); }
template<size_t>
constexpr size_t product_odd();
template<>
constexpr size_t product_odd<1>() { return 1; }
template<size_t value>
constexpr size_t product_odd() { return value * product_odd<value - 2>(); }
}
#define CONSTEXPR_STATE(function, args...) \
if (is_constant_evaluated()) { \
if (IsSame<T, long double>) \
return __builtin_##function##l(args); \
if (IsSame<T, double>) \
return __builtin_##function(args); \
if (IsSame<T, float>) \
return __builtin_##function##f(args); \
}
#define AARCH64_INSTRUCTION(instruction, arg) \
if constexpr (IsSame<T, long double>) \
TODO(); \
if constexpr (IsSame<T, double>) { \
double res; \
asm(#instruction " %d0, %d1" \
: "=w"(res) \
: "w"(arg)); \
return res; \
} \
if constexpr (IsSame<T, float>) { \
float res; \
asm(#instruction " %s0, %s1" \
: "=w"(res) \
: "w"(arg)); \
return res; \
}
namespace Division {
template<FloatingPoint T>
constexpr T fmod(T x, T y)
{
CONSTEXPR_STATE(fmod, x, y);
#if ARCH(X86_64)
u16 fpu_status;
do {
asm(
"fprem\n"
"fnstsw %%ax\n"
: "+t"(x), "=a"(fpu_status)
: "u"(y));
} while (fpu_status & 0x400);
return x;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_fmod(x, y);
#endif
}
template<FloatingPoint T>
constexpr T remainder(T x, T y)
{
CONSTEXPR_STATE(remainder, x, y);
#if ARCH(X86_64)
u16 fpu_status;
do {
asm(
"fprem1\n"
"fnstsw %%ax\n"
: "+t"(x), "=a"(fpu_status)
: "u"(y));
} while (fpu_status & 0x400);
return x;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_fmod(x, y);
#endif
}
}
using Division::fmod;
using Division::remainder;
template<FloatingPoint T>
constexpr T sqrt(T x)
{
CONSTEXPR_STATE(sqrt, x);
#if ARCH(X86_64)
if constexpr (IsSame<T, float>) {
float res;
asm("sqrtss %1, %0"
: "=x"(res)
: "x"(x));
return res;
}
if constexpr (IsSame<T, double>) {
double res;
asm("sqrtsd %1, %0"
: "=x"(res)
: "x"(x));
return res;
}
T res;
asm("fsqrt"
: "=t"(res)
: "0"(x));
return res;
#elif ARCH(AARCH64)
AARCH64_INSTRUCTION(fsqrt, x);
#else
return __builtin_sqrt(x);
#endif
}
template<FloatingPoint T>
constexpr T rsqrt(T x)
{
#if ARCH(AARCH64)
AARCH64_INSTRUCTION(frsqrte, x);
#elif ARCH(X86_64)
if constexpr (IsSame<T, float>) {
float res;
asm("rsqrtss %1, %0"
: "=x"(res)
: "x"(x));
return res;
}
#endif
return (T)1. / sqrt(x);
}
template<FloatingPoint T>
constexpr T cbrt(T x)
{
CONSTEXPR_STATE(cbrt, x);
if (__builtin_isinf(x) || x == 0)
return x;
if (x < 0)
return -cbrt(-x);
T r = x;
T ex = 0;
while (r < 0.125l) {
r *= 8;
ex--;
}
while (r > 1.0l) {
r *= 0.125l;
ex++;
}
r = (-0.46946116l * r + 1.072302l) * r + 0.3812513l;
while (ex < 0) {
r *= 0.5l;
ex++;
}
while (ex > 0) {
r *= 2.0l;
ex--;
}
r = (2.0l / 3.0l) * r + (1.0l / 3.0l) * x / (r * r);
r = (2.0l / 3.0l) * r + (1.0l / 3.0l) * x / (r * r);
r = (2.0l / 3.0l) * r + (1.0l / 3.0l) * x / (r * r);
r = (2.0l / 3.0l) * r + (1.0l / 3.0l) * x / (r * r);
return r;
}
template<FloatingPoint T>
constexpr T fabs(T x)
{
if (is_constant_evaluated())
return x < 0 ? -x : x;
#if ARCH(X86_64)
asm(
"fabs"
: "+t"(x));
return x;
#elif ARCH(AARCH64)
AARCH64_INSTRUCTION(fabs, x);
#else
return __builtin_fabs(x);
#endif
}
namespace Trigonometry {
template<FloatingPoint T>
constexpr T hypot(T x, T y)
{
return sqrt(x * x + y * y);
}
template<FloatingPoint T>
constexpr T sin(T angle)
{
CONSTEXPR_STATE(sin, angle);
#if ARCH(X86_64)
T ret;
asm(
"fsin"
: "=t"(ret)
: "0"(angle));
return ret;
#else
# if defined(AK_OS_SERENITY)
// FIXME: This is a very naive implementation, and is only valid for small x.
// Probably a good idea to use a better algorithm in the future, such as a taylor approximation.
return angle;
# else
return __builtin_sin(angle);
# endif
#endif
}
template<FloatingPoint T>
constexpr T cos(T angle)
{
CONSTEXPR_STATE(cos, angle);
#if ARCH(X86_64)
T ret;
asm(
"fcos"
: "=t"(ret)
: "0"(angle));
return ret;
#else
# if defined(AK_OS_SERENITY)
// FIXME: This is a very naive implementation, and is only valid for small x.
// Probably a good idea to use a better algorithm in the future, such as a taylor approximation.
return 1 - ((angle * angle) / 2);
# else
return __builtin_cos(angle);
# endif
#endif
}
template<FloatingPoint T>
constexpr void sincos(T angle, T& sin_val, T& cos_val)
{
if (is_constant_evaluated()) {
sin_val = sin(angle);
cos_val = cos(angle);
return;
}
#if ARCH(X86_64)
asm(
"fsincos"
: "=t"(cos_val), "=u"(sin_val)
: "0"(angle));
#else
sin_val = sin(angle);
cos_val = cos(angle);
#endif
}
template<FloatingPoint T>
constexpr T tan(T angle)
{
CONSTEXPR_STATE(tan, angle);
#if ARCH(X86_64)
T ret, one;
asm(
"fptan"
: "=t"(one), "=u"(ret)
: "0"(angle));
return ret;
#else
# if defined(AK_OS_SERENITY)
// FIXME: This is a very naive implementation, and is only valid for small x.
// Probably a good idea to use a better algorithm in the future, such as a taylor approximation.
return angle;
# else
return __builtin_tan(angle);
# endif
#endif
}
template<FloatingPoint T>
constexpr T atan(T value)
{
CONSTEXPR_STATE(atan, value);
#if ARCH(X86_64)
T ret;
asm(
"fld1\n"
"fpatan\n"
: "=t"(ret)
: "0"(value));
return ret;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_atan(value);
#endif
}
template<FloatingPoint T>
constexpr T asin(T x)
{
CONSTEXPR_STATE(asin, x);
if (x > 1 || x < -1)
return NaN<T>;
if (x > (T)0.5 || x < (T)-0.5)
return 2 * atan<T>(x / (1 + sqrt<T>(1 - x * x)));
T squared = x * x;
T value = x;
T i = x * squared;
value += i * Details::product_odd<1>() / Details::product_even<2>() / 3;
i *= squared;
value += i * Details::product_odd<3>() / Details::product_even<4>() / 5;
i *= squared;
value += i * Details::product_odd<5>() / Details::product_even<6>() / 7;
i *= squared;
value += i * Details::product_odd<7>() / Details::product_even<8>() / 9;
i *= squared;
value += i * Details::product_odd<9>() / Details::product_even<10>() / 11;
i *= squared;
value += i * Details::product_odd<11>() / Details::product_even<12>() / 13;
i *= squared;
value += i * Details::product_odd<13>() / Details::product_even<14>() / 15;
i *= squared;
value += i * Details::product_odd<15>() / Details::product_even<16>() / 17;
return value;
}
template<FloatingPoint T>
constexpr T acos(T value)
{
CONSTEXPR_STATE(acos, value);
// FIXME: I am naive
return static_cast<T>(0.5) * Pi<T> - asin<T>(value);
}
template<FloatingPoint T>
constexpr T atan2(T y, T x)
{
CONSTEXPR_STATE(atan2, y, x);
#if ARCH(X86_64)
T ret;
asm("fpatan"
: "=t"(ret)
: "0"(x), "u"(y)
: "st(1)");
return ret;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_atan2(y, x);
#endif
}
}
using Trigonometry::acos;
using Trigonometry::asin;
using Trigonometry::atan;
using Trigonometry::atan2;
using Trigonometry::cos;
using Trigonometry::hypot;
using Trigonometry::sin;
using Trigonometry::sincos;
using Trigonometry::tan;
namespace Exponentials {
template<FloatingPoint T>
constexpr T log2(T x)
{
CONSTEXPR_STATE(log2, x);
#if ARCH(X86_64)
if constexpr (IsSame<T, long double>) {
T ret;
asm(
"fld1\n"
"fxch %%st(1)\n"
"fyl2x\n"
: "=t"(ret)
: "0"(x));
return ret;
}
#endif
// References:
// Gist comparing some implementations
// * https://gist.github.com/Hendiadyoin1/f58346d66637deb9156ef360aa158bf9
if (x == 0)
return -Infinity<T>;
if (x <= 0 || __builtin_isnan(x))
return NaN<T>;
FloatExtractor<T> ext { .d = x };
T exponent = ext.exponent - FloatExtractor<T>::exponent_bias;
// When the mantissa shows 0b00 (implicitly 1.0) we are on a power of 2
if (ext.mantissa == 0)
return exponent;
// FIXME: Handle denormalized numbers separately
FloatExtractor<T> mantissa_ext {
.mantissa = ext.mantissa,
.exponent = FloatExtractor<T>::exponent_bias,
.sign = ext.sign
};
// (1 <= mantissa < 2)
T m = mantissa_ext.d;
// This is a reconstruction of one of Sun's algorithms
// They use a transformation to lower the problem space,
// while keeping the precision, and a 14th degree polynomial,
// which is mirrored at sqrt(2)
// TODO: Sun has some more algorithms for this and other math functions,
// leveraging LUTs, investigate those, if they are better in performance and/or precision.
// These seem to be related to crLibM's implementations, for which papers and references
// are available.
// FIXME: Dynamically adjust the amount of precision between floats and doubles
// AKA floats might need less accuracy here, in comparison to doubles
bool inverted = false;
// m > sqrt(2)
if (m > Sqrt2<T>) {
inverted = true;
m = 2 / m;
}
T s = (m - 1) / (m + 1);
// ln((1 + s) / (1 - s)) == ln(m)
T s2 = s * s;
// clang-format off
T high_approx = s2 * (static_cast<T>(0.6666666666666735130)
+ s2 * (static_cast<T>(0.3999999999940941908)
+ s2 * (static_cast<T>(0.2857142874366239149)
+ s2 * (static_cast<T>(0.2222219843214978396)
+ s2 * (static_cast<T>(0.1818357216161805012)
+ s2 * (static_cast<T>(0.1531383769920937332)
+ s2 * static_cast<T>(0.1479819860511658591)))))));
// clang-format on
// ln(m) == 2 * s + s * high_approx
// log2(m) == log2(e) * ln(m)
T log2_mantissa = L2_E<T> * (2 * s + s * high_approx);
if (inverted)
log2_mantissa = 1 - log2_mantissa;
return exponent + log2_mantissa;
}
template<FloatingPoint T>
constexpr T log(T x)
{
CONSTEXPR_STATE(log, x);
#if ARCH(X86_64)
T ret;
asm(
"fldln2\n"
"fxch %%st(1)\n"
"fyl2x\n"
: "=t"(ret)
: "0"(x));
return ret;
#elif defined(AK_OS_SERENITY)
// FIXME: Adjust the polynomial and formula in log2 to fit this
return log2<T>(x) / L2_E<T>;
#else
return __builtin_log(x);
#endif
}
template<FloatingPoint T>
constexpr T log10(T x)
{
CONSTEXPR_STATE(log10, x);
#if ARCH(X86_64)
T ret;
asm(
"fldlg2\n"
"fxch %%st(1)\n"
"fyl2x\n"
: "=t"(ret)
: "0"(x));
return ret;
#elif defined(AK_OS_SERENITY)
// FIXME: Adjust the polynomial and formula in log2 to fit this
return log2<T>(x) / L2_10<T>;
#else
return __builtin_log10(x);
#endif
}
template<FloatingPoint T>
constexpr T exp(T exponent)
{
CONSTEXPR_STATE(exp, exponent);
#if ARCH(X86_64)
T res;
asm("fldl2e\n"
"fmulp\n"
"fld1\n"
"fld %%st(1)\n"
"fprem\n"
"f2xm1\n"
"faddp\n"
"fscale\n"
"fstp %%st(1)"
: "=t"(res)
: "0"(exponent));
return res;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_exp(exponent);
#endif
}
template<FloatingPoint T>
constexpr T exp2(T exponent)
{
CONSTEXPR_STATE(exp2, exponent);
#if ARCH(X86_64)
T res;
asm("fld1\n"
"fld %%st(1)\n"
"fprem\n"
"f2xm1\n"
"faddp\n"
"fscale\n"
"fstp %%st(1)"
: "=t"(res)
: "0"(exponent));
return res;
#else
# if defined(AK_OS_SERENITY)
// TODO: Add implementation for this function.
TODO();
# endif
return __builtin_exp2(exponent);
#endif
}
}
using Exponentials::exp;
using Exponentials::exp2;
using Exponentials::log;
using Exponentials::log10;
using Exponentials::log2;
namespace Hyperbolic {
template<FloatingPoint T>
constexpr T sinh(T x)
{
T exponentiated = exp<T>(x);
if (x > 0)
return (exponentiated * exponentiated - 1) / 2 / exponentiated;
return (exponentiated - 1 / exponentiated) / 2;
}
template<FloatingPoint T>
constexpr T cosh(T x)
{
CONSTEXPR_STATE(cosh, x);
T exponentiated = exp(-x);
if (x < 0)
return (1 + exponentiated * exponentiated) / 2 / exponentiated;
return (1 / exponentiated + exponentiated) / 2;
}
template<FloatingPoint T>
constexpr T tanh(T x)
{
if (x > 0) {
T exponentiated = exp<T>(2 * x);
return (exponentiated - 1) / (exponentiated + 1);
}
T plusX = exp<T>(x);
T minusX = 1 / plusX;
return (plusX - minusX) / (plusX + minusX);
}
template<FloatingPoint T>
constexpr T asinh(T x)
{
return log<T>(x + sqrt<T>(x * x + 1));
}
template<FloatingPoint T>
constexpr T acosh(T x)
{
return log<T>(x + sqrt<T>(x * x - 1));
}
template<FloatingPoint T>
constexpr T atanh(T x)
{
return log<T>((1 + x) / (1 - x)) / (T)2.0l;
}
}
using Hyperbolic::acosh;
using Hyperbolic::asinh;
using Hyperbolic::atanh;
using Hyperbolic::cosh;
using Hyperbolic::sinh;
using Hyperbolic::tanh;
template<Integral I, FloatingPoint P>
ALWAYS_INLINE I round_to(P value);
#if ARCH(X86_64)
template<Integral I>
ALWAYS_INLINE I round_to(long double value)
{
// Note: fistps outputs into a signed integer location (i16, i32, i64),
// so lets be nice and tell the compiler that.
Conditional<sizeof(I) >= sizeof(i16), MakeSigned<I>, i16> ret;
if constexpr (sizeof(I) == sizeof(i64)) {
asm("fistpll %0"
: "=m"(ret)
: "t"(value)
: "st");
} else if constexpr (sizeof(I) == sizeof(i32)) {
asm("fistpl %0"
: "=m"(ret)
: "t"(value)
: "st");
} else {
asm("fistps %0"
: "=m"(ret)
: "t"(value)
: "st");
}
return static_cast<I>(ret);
}
template<Integral I>
ALWAYS_INLINE I round_to(float value)
{
// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
// if the value surpasses the i64 limit, even if the result could fit into an u64
// To solve this we would either need to detect that value or do a range check and
// then do a more specialized conversion, which might include a division (which is expensive)
if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
i64 ret;
asm("cvtss2si %1, %0"
: "=r"(ret)
: "xm"(value));
return static_cast<I>(ret);
}
i32 ret;
asm("cvtss2si %1, %0"
: "=r"(ret)
: "xm"(value));
return static_cast<I>(ret);
}
template<Integral I>
ALWAYS_INLINE I round_to(double value)
{
// FIXME: round_to<u64> might will cause issues, aka the indefinite value being set,
// if the value surpasses the i64 limit, even if the result could fit into an u64
// To solve this we would either need to detect that value or do a range check and
// then do a more specialized conversion, which might include a division (which is expensive)
if constexpr (sizeof(I) == sizeof(i64) || IsSame<I, u32>) {
i64 ret;
asm("cvtsd2si %1, %0"
: "=r"(ret)
: "xm"(value));
return static_cast<I>(ret);
}
i32 ret;
asm("cvtsd2si %1, %0"
: "=r"(ret)
: "xm"(value));
return static_cast<I>(ret);
}
#elif ARCH(AARCH64)
template<Signed I>
ALWAYS_INLINE I round_to(float value)
{
if constexpr (sizeof(I) <= sizeof(u32)) {
i32 res;
asm("fcvtns %w0, %s1"
: "=r"(res)
: "w"(value));
return static_cast<I>(res);
}
i64 res;
asm("fcvtns %0, %s1"
: "=r"(res)
: "w"(value));
return static_cast<I>(res);
}
template<Signed I>
ALWAYS_INLINE I round_to(double value)
{
if constexpr (sizeof(I) <= sizeof(u32)) {
i32 res;
asm("fcvtns %w0, %d1"
: "=r"(res)
: "w"(value));
return static_cast<I>(res);
}
i64 res;
asm("fcvtns %0, %d1"
: "=r"(res)
: "w"(value));
return static_cast<I>(res);
}
template<Unsigned U>
ALWAYS_INLINE U round_to(float value)
{
if constexpr (sizeof(U) <= sizeof(u32)) {
u32 res;
asm("fcvtnu %w0, %s1"
: "=r"(res)
: "w"(value));
return static_cast<U>(res);
}
i64 res;
asm("fcvtnu %0, %s1"
: "=r"(res)
: "w"(value));
return static_cast<U>(res);
}
template<Unsigned U>
ALWAYS_INLINE U round_to(double value)
{
if constexpr (sizeof(U) <= sizeof(u32)) {
u32 res;
asm("fcvtns %w0, %d1"
: "=r"(res)
: "w"(value));
return static_cast<U>(res);
}
i64 res;
asm("fcvtns %0, %d1"
: "=r"(res)
: "w"(value));
return static_cast<U>(res);
}
#else
template<Integral I, FloatingPoint P>
ALWAYS_INLINE I round_to(P value)
{
if constexpr (IsSame<P, long double>)
return static_cast<I>(__builtin_llrintl(value));
if constexpr (IsSame<P, double>)
return static_cast<I>(__builtin_llrint(value));
if constexpr (IsSame<P, float>)
return static_cast<I>(__builtin_llrintf(value));
}
#endif
template<FloatingPoint T>
constexpr T pow(T x, T y)
{
CONSTEXPR_STATE(pow, x, y);
// FIXME: I am naive
if (__builtin_isnan(y))
return y;
if (y == 0)
return 1;
if (x == 0)
return 0;
if (y == 1)
return x;
int y_as_int = (int)y;
if (y == (T)y_as_int) {
T result = x;
for (int i = 0; i < fabs<T>(y) - 1; ++i)
result *= x;
if (y < 0)
result = 1.0l / result;
return result;
}
return exp2<T>(y * log2<T>(x));
}
template<FloatingPoint T>
constexpr T ceil(T num)
{
if (is_constant_evaluated()) {
if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
return num;
return (static_cast<T>(static_cast<i64>(num)) == num)
? static_cast<i64>(num)
: static_cast<i64>(num) + ((num > 0) ? 1 : 0);
}
#if ARCH(AARCH64)
AARCH64_INSTRUCTION(frintp, num);
#else
return __builtin_ceil(num);
#endif
}
template<FloatingPoint T>
constexpr T floor(T num)
{
if (is_constant_evaluated()) {
if (num < NumericLimits<i64>::min() || num > NumericLimits<i64>::max())
return num;
return (static_cast<T>(static_cast<i64>(num)) == num)
? static_cast<i64>(num)
: static_cast<i64>(num) - ((num > 0) ? 0 : 1);
}
#if ARCH(AARCH64)
AARCH64_INSTRUCTION(frintm, num);
#else
return __builtin_floor(num);
#endif
}
template<FloatingPoint T>
constexpr T round(T x)
{
CONSTEXPR_STATE(round, x);
// Note: This is break-tie-away-from-zero, so not the hw's understanding of
// "nearest", which would be towards even.
if (x == 0.)
return x;
if (x > 0.)
return floor(x + .5);
return ceil(x - .5);
}
template<typename T>
constexpr int clamp_to_int(T value)
{
if (value >= NumericLimits<int>::max()) {
return NumericLimits<int>::max();
} else if (value <= NumericLimits<int>::min()) {
return NumericLimits<int>::min();
}
return value;
}
#undef CONSTEXPR_STATE
#undef AARCH64_INSTRUCTION
}
#if USING_AK_GLOBALLY
using AK::round_to;
#endif