serenity/Userland/Libraries/LibGUI/EmojiInputDialog.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

47 lines
1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/OwnPtr.h>
#include <LibGUI/Dialog.h>
#include <LibUnicode/Emoji.h>
namespace GUI {
class EmojiInputDialog final : public Dialog {
C_OBJECT(EmojiInputDialog);
struct Emoji {
RefPtr<Button> button;
Unicode::Emoji emoji;
DeprecatedString text;
};
public:
DeprecatedString const& selected_emoji_text() const { return m_selected_emoji_text; }
private:
explicit EmojiInputDialog(Window* parent_window);
Vector<Emoji> supported_emoji();
void update_displayed_emoji();
void select_first_displayed_emoji();
OwnPtr<ActionGroup> m_category_action_group;
Optional<Unicode::EmojiGroup> m_selected_category;
RefPtr<TextBox> m_search_box;
RefPtr<Toolbar> m_toolbar;
RefPtr<Widget> m_emojis_widget;
Vector<Emoji> m_emojis;
Emoji const* m_first_displayed_emoji { nullptr };
DeprecatedString m_selected_emoji_text;
};
}