serenity/Userland/Games/Snake/Game.h

86 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Geometry.h"
#include "Skins/SnakeSkin.h"
#include <AK/CircularQueue.h>
#include <AK/String.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
namespace Snake {
class Game
: public GUI::Frame
, public Config::Listener {
C_OBJECT_ABSTRACT(Game);
public:
static ErrorOr<NonnullRefPtr<Game>> try_create();
virtual ~Game() override = default;
bool is_paused() const { return !has_timer(); }
void start();
void pause();
void reset();
Function<bool(u32)> on_score_update;
void set_skin_color(Color);
Gfx::Color get_skin_color() const { return m_snake_color; }
void set_skin_name(String);
void set_skin(NonnullOwnPtr<SnakeSkin> skin);
private:
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, String snake_skin_name, NonnullOwnPtr<SnakeSkin> skin);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void config_string_did_change(StringView domain, StringView group, StringView key, StringView value) override;
void config_u32_did_change(StringView domain, StringView group, StringView key, u32 value) override;
void game_over();
void spawn_fruit();
bool is_available(Coordinate const&);
void queue_velocity(int v, int h);
Velocity const& last_velocity() const;
Gfx::IntRect cell_rect(Coordinate const&) const;
Direction direction_to_position(Coordinate const& from, Coordinate const& to) const;
int m_rows { 20 };
int m_columns { 20 };
Velocity m_velocity { 0, 1 };
Velocity m_last_velocity { 0, 1 };
CircularQueue<Velocity, 10> m_velocity_queue;
Coordinate m_head;
Vector<Coordinate> m_tail;
Coordinate m_fruit;
int m_fruit_type { 0 };
size_t m_length { 0 };
unsigned m_score { 0 };
bool m_is_new_high_score { false };
Vector<NonnullRefPtr<Gfx::Bitmap>> m_food_bitmaps;
Color m_snake_color;
String m_snake_skin_name;
NonnullOwnPtr<SnakeSkin> m_snake_skin;
};
}