serenity/Userland/Games/Minesweeper/Field.cpp
Lucas CHOLLET 3f35ffb648 Userland: Prefer _string over _short_string
As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
2023-08-08 07:37:21 +02:00

585 lines
19 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Field.h"
#include <AK/Assertions.h>
#include <AK/HashTable.h>
#include <AK/NumberFormat.h>
#include <AK/Queue.h>
#include <AK/Random.h>
#include <AK/Types.h>
#include <LibConfig/Client.h>
#include <LibGUI/Application.h>
#include <LibGUI/Button.h>
#include <LibGUI/ImageWidget.h>
#include <LibGUI/Label.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Palette.h>
class SquareButton final : public GUI::Button {
C_OBJECT(SquareButton);
public:
Function<void()> on_secondary_click;
Function<void()> on_middle_click;
virtual void mousedown_event(GUI::MouseEvent& event) override
{
if (event.button() == GUI::MouseButton::Secondary) {
if (on_secondary_click)
on_secondary_click();
}
if (event.button() == GUI::MouseButton::Middle) {
if (on_middle_click)
on_middle_click();
}
GUI::Button::mousedown_event(event);
}
private:
SquareButton()
{
set_focus_policy(GUI::FocusPolicy::TabFocus);
}
};
class SquareImage final : public GUI::ImageWidget {
C_OBJECT(SquareImage);
public:
Function<void()> on_chord_click;
virtual void mousedown_event(GUI::MouseEvent& event) override
{
if (event.button() == GUI::MouseButton::Secondary || event.button() == GUI::MouseButton::Primary) {
if (event.buttons() == (GUI::MouseButton::Secondary | GUI::MouseButton::Primary) || m_square.field->is_single_chording()) {
m_chord = true;
m_square.field->set_chord_preview(m_square, true);
}
}
if (event.button() == GUI::MouseButton::Middle) {
m_square.field->for_each_square([](auto& square) {
if (square.is_considering) {
square.is_considering = false;
square.button->set_icon(nullptr);
}
});
}
GUI::ImageWidget::mousedown_event(event);
}
virtual void mousemove_event(GUI::MouseEvent& event) override
{
if (m_chord) {
if (rect().contains(event.position())) {
m_square.field->set_chord_preview(m_square, true);
} else {
m_square.field->set_chord_preview(m_square, false);
}
}
GUI::ImageWidget::mousemove_event(event);
}
virtual void mouseup_event(GUI::MouseEvent& event) override
{
if (m_chord) {
if (event.button() == GUI::MouseButton::Primary || event.button() == GUI::MouseButton::Secondary) {
if (rect().contains(event.position())) {
if (on_chord_click)
on_chord_click();
}
m_chord = false;
}
}
m_square.field->set_chord_preview(m_square, m_chord);
GUI::ImageWidget::mouseup_event(event);
}
private:
explicit SquareImage(Square& square)
: m_square(square)
{
}
Square& m_square;
bool m_chord { false };
};
ErrorOr<NonnullRefPtr<Field>> Field::create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button)
{
auto field = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) Field(flag_label, time_label, face_button)));
field->m_mine_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/mine.png"sv));
field->m_flag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/flag.png"sv));
field->m_badflag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/badflag.png"sv));
field->m_consider_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/consider.png"sv));
field->m_default_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-default.png"sv));
field->m_good_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-good.png"sv));
field->m_bad_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/graphics/minesweeper/face-bad.png"sv));
for (int i = 0; i < 8; ++i)
field->m_number_bitmap[i] = TRY(Gfx::Bitmap::load_from_file(DeprecatedString::formatted("/res/graphics/minesweeper/{}.png", i + 1)));
field->initialize();
return field;
}
Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button)
: m_mine_palette(GUI::Application::the()->palette().impl().clone())
, m_face_button(face_button)
, m_flag_label(flag_label)
, m_time_label(time_label)
{
}
void Field::initialize()
{
m_timer = Core::Timer::create_repeating(
1000, [this] {
++m_time_elapsed;
m_time_label.set_text(String::from_deprecated_string(human_readable_digital_time(m_time_elapsed)).release_value_but_fixme_should_propagate_errors());
},
this)
.release_value_but_fixme_should_propagate_errors();
// Square with mine will be filled with background color later, i.e. red
m_mine_palette.set_color(Gfx::ColorRole::Base, Color::from_rgb(0xff4040));
set_fill_with_background_color(true);
m_face_button.on_click = [this](auto) { reset(); };
set_face(Face::Default);
{
bool single_chording = Config::read_bool("Minesweeper"sv, "Game"sv, "SingleChording"sv, false);
int mine_count = Config::read_i32("Minesweeper"sv, "Game"sv, "MineCount"sv, 10);
int rows = Config::read_i32("Minesweeper"sv, "Game"sv, "Rows"sv, 9);
int columns = Config::read_i32("Minesweeper"sv, "Game"sv, "Columns"sv, 9);
auto difficulty_string = Config::read_string("Minesweeper"sv, "Game"sv, "Difficulty"sv, "beginner"sv);
auto difficulty = difficulty_from_string(difficulty_string);
// Do a quick sanity check to make sure the user hasn't tried anything crazy
if (!difficulty.has_value() || mine_count > rows * columns || rows <= 0 || columns <= 0 || mine_count <= 0)
set_field_difficulty(Difficulty::Beginner);
else if (difficulty.value() == Difficulty::Custom)
set_field_size(Difficulty::Custom, rows, columns, mine_count);
else
set_field_difficulty(difficulty.value());
set_single_chording(single_chording);
}
}
void Field::set_face(Face face)
{
switch (face) {
case Face::Default:
m_face_button.set_icon(*m_default_face_bitmap);
break;
case Face::Good:
m_face_button.set_icon(*m_good_face_bitmap);
break;
case Face::Bad:
m_face_button.set_icon(*m_bad_face_bitmap);
break;
}
}
template<typename Callback>
void Square::for_each_neighbor(Callback callback)
{
size_t r = row;
size_t c = column;
if (r > 0) // Up
callback(field->square(r - 1, c));
if (c > 0) // Left
callback(field->square(r, c - 1));
if (r < (field->m_rows - 1)) // Down
callback(field->square(r + 1, c));
if (c < (field->m_columns - 1)) // Right
callback(field->square(r, c + 1));
if (r > 0 && c > 0) // UpLeft
callback(field->square(r - 1, c - 1));
if (r > 0 && c < (field->m_columns - 1)) // UpRight
callback(field->square(r - 1, c + 1));
if (r < (field->m_rows - 1) && c > 0) // DownLeft
callback(field->square(r + 1, c - 1));
if (r < (field->m_rows - 1) && c < (field->m_columns - 1)) // DownRight
callback(field->square(r + 1, c + 1));
}
void Field::reset()
{
m_first_click = true;
set_updates_enabled(false);
m_time_elapsed = 0;
m_time_label.set_text("00:00"_string);
m_flags_left = m_mine_count;
m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
m_timer->stop();
set_greedy_for_hits(false);
set_face(Face::Default);
m_squares.resize(max(m_squares.size(), rows() * columns()));
for (int i = rows() * columns(); i < static_cast<int>(m_squares.size()); ++i) {
auto& square = m_squares[i];
square->button->set_visible(false);
square->image->set_visible(false);
}
size_t i = 0;
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
if (!m_squares[i])
m_squares[i] = make<Square>();
Gfx::IntRect rect = { frame_thickness() + static_cast<int>(c) * square_size(), frame_thickness() + static_cast<int>(r) * square_size(), square_size(), square_size() };
auto& square = this->square(r, c);
square.field = this;
square.row = r;
square.column = c;
square.has_mine = false;
square.has_flag = false;
square.is_considering = false;
square.is_swept = false;
if (!square.image) {
square.image = add<SquareImage>(square);
square.image->set_palette(m_mine_palette);
square.image->set_background_role(Gfx::ColorRole::Base);
}
square.image->set_fill_with_background_color(false);
square.image->set_relative_rect(rect);
square.image->set_visible(false);
square.image->set_bitmap(nullptr);
if (!square.button) {
square.button = add<SquareButton>();
square.button->on_click = [this, &square](auto) {
on_square_clicked(square);
};
square.button->on_secondary_click = [this, &square] {
on_square_secondary_clicked(square);
};
square.button->on_middle_click = [this, &square] {
on_square_middle_clicked(square);
};
square.image->on_chord_click = [this, &square] {
on_square_chorded(square);
};
}
square.button->set_checked(false);
square.button->set_icon(nullptr);
square.button->set_relative_rect(rect);
square.button->set_visible(true);
++i;
}
}
set_updates_enabled(true);
}
void Field::generate_field(size_t start_row, size_t start_column)
{
VERIFY(m_squares.size() >= rows() * columns());
size_t board_size = rows() * columns();
// FIXME: Handle possible errors
HashTable<size_t> free_squares;
size_t start_index = start_row * columns() + start_column;
free_squares.set(start_index);
square(start_row, start_column).for_each_neighbor([&](auto const& neighbor) {
size_t neighbor_index = neighbor.row * columns() + neighbor.column;
free_squares.set(neighbor_index);
});
VERIFY(m_mine_count <= board_size - free_squares.size());
Vector<size_t> possible_mine_positions;
possible_mine_positions.ensure_capacity(board_size - free_squares.size());
for (size_t i = 0; i < board_size; ++i) {
m_squares[i]->has_mine = false;
m_squares[i]->has_flag = false;
m_squares[i]->is_considering = false;
m_squares[i]->is_swept = false;
m_squares[i]->number = 0;
if (!free_squares.contains(i))
possible_mine_positions.unchecked_append(i);
}
AK::shuffle(possible_mine_positions);
for (size_t i = 0; i < m_mine_count; i++) {
size_t mine_location = possible_mine_positions[i];
m_squares[mine_location]->has_mine = true;
}
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
size_t number = 0;
square.for_each_neighbor([&number](auto& neighbor) {
number += neighbor.has_mine;
});
square.number = number;
if (square.has_mine) {
square.image->set_bitmap(m_mine_bitmap);
} else if (square.number) {
square.image->set_bitmap(m_number_bitmap[square.number - 1]);
}
}
}
m_unswept_empties = rows() * columns() - m_mine_count;
}
void Field::flood_fill(Square& square)
{
Queue<Square*> queue;
queue.enqueue(&square);
while (!queue.is_empty()) {
Square* s = queue.dequeue();
s->for_each_neighbor([this, &queue](Square& neighbor) {
if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
on_square_clicked_impl(neighbor, false);
queue.enqueue(&neighbor);
}
if (!neighbor.has_mine && neighbor.number)
on_square_clicked_impl(neighbor, false);
});
}
}
void Field::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
auto inner_rect = frame_inner_rect();
painter.add_clip_rect(inner_rect);
for (int y = inner_rect.top() - 1; y < inner_rect.bottom(); y += square_size()) {
Gfx::IntPoint a { inner_rect.left(), y };
Gfx::IntPoint b { inner_rect.right() - 1, y };
painter.draw_line(a, b, palette().threed_shadow1());
}
for (int x = frame_inner_rect().left() - 1; x < frame_inner_rect().right(); x += square_size()) {
Gfx::IntPoint a { x, inner_rect.top() };
Gfx::IntPoint b { x, inner_rect.bottom() - 1 };
painter.draw_line(a, b, palette().threed_shadow1());
}
}
void Field::on_square_clicked_impl(Square& square, bool should_flood_fill)
{
if (m_first_click) {
reset();
generate_field(square.row, square.column);
}
m_first_click = false;
if (square.is_swept)
return;
if (square.has_flag)
return;
if (square.is_considering)
return;
if (!m_timer->is_active()) {
m_timer->on_timeout();
m_timer->start();
}
update();
square.is_swept = true;
square.button->set_visible(false);
square.image->set_visible(true);
if (square.has_mine) {
square.image->set_fill_with_background_color(true);
game_over();
return;
}
--m_unswept_empties;
if (should_flood_fill && square.number == 0)
flood_fill(square);
if (!m_unswept_empties)
win();
}
void Field::on_square_clicked(Square& square)
{
on_square_clicked_impl(square, true);
}
void Field::on_square_chorded(Square& square)
{
if (!square.is_swept)
return;
if (!square.number)
return;
size_t adjacent_flags = 0;
square.for_each_neighbor([&](auto& neighbor) {
if (neighbor.has_flag)
++adjacent_flags;
});
if (square.number != adjacent_flags)
return;
square.for_each_neighbor([&](auto& neighbor) {
if (neighbor.has_flag)
return;
on_square_clicked(neighbor);
});
}
void Field::on_square_secondary_clicked(Square& square)
{
if (square.is_swept)
return;
if (!square.has_flag && !m_flags_left)
return;
set_flag(square, !square.has_flag);
}
void Field::set_flag(Square& square, bool flag)
{
VERIFY(!square.is_swept);
if (square.has_flag == flag)
return;
square.is_considering = false;
if (!flag) {
++m_flags_left;
} else {
VERIFY(m_flags_left);
--m_flags_left;
}
square.has_flag = flag;
m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
square.button->set_icon(square.has_flag ? m_flag_bitmap : nullptr);
square.button->update();
}
void Field::on_square_middle_clicked(Square& square)
{
if (square.is_swept)
return;
if (square.has_flag) {
++m_flags_left;
square.has_flag = false;
m_flag_label.set_text(String::number(m_flags_left).release_value_but_fixme_should_propagate_errors());
}
square.is_considering = !square.is_considering;
square.button->set_icon(square.is_considering ? m_consider_bitmap : nullptr);
square.button->update();
}
void Field::win()
{
m_timer->stop();
set_greedy_for_hits(true);
set_face(Face::Good);
for_each_square([&](auto& square) {
if (!square.has_flag && square.has_mine)
set_flag(square, true);
});
reveal_mines();
}
void Field::game_over()
{
m_timer->stop();
set_greedy_for_hits(true);
set_face(Face::Bad);
reveal_mines();
}
void Field::reveal_mines()
{
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
if (square.has_mine && !square.has_flag) {
square.button->set_visible(false);
square.image->set_visible(true);
}
if (!square.has_mine && square.has_flag) {
square.button->set_icon(*m_badflag_bitmap);
square.button->set_visible(true);
square.image->set_visible(false);
}
}
}
update();
}
void Field::set_chord_preview(Square& square, bool chord_preview)
{
if (m_chord_preview == chord_preview)
return;
m_chord_preview = chord_preview;
square.for_each_neighbor([&](auto& neighbor) {
neighbor.button->set_checked(false);
if (!neighbor.has_flag && !neighbor.is_considering)
neighbor.button->set_checked(chord_preview);
});
}
void Field::set_field_difficulty(Difficulty difficulty)
{
switch (difficulty) {
case Difficulty::Beginner:
set_field_size(difficulty, 9, 9, 10);
break;
case Difficulty::Intermediate:
set_field_size(difficulty, 16, 16, 40);
break;
case Difficulty::Expert:
set_field_size(difficulty, 16, 30, 99);
break;
case Difficulty::Madwoman:
set_field_size(difficulty, 32, 60, 350);
break;
default:
VERIFY_NOT_REACHED();
}
}
void Field::set_field_size(Difficulty difficulty, size_t rows, size_t columns, size_t mine_count)
{
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
return;
{
Config::write_i32("Minesweeper"sv, "Game"sv, "MineCount"sv, mine_count);
Config::write_i32("Minesweeper"sv, "Game"sv, "Rows"sv, rows);
Config::write_i32("Minesweeper"sv, "Game"sv, "Columns"sv, columns);
Config::write_string("Minesweeper"sv, "Game"sv, "Difficulty"sv, difficulty_to_string(difficulty));
}
m_difficulty = difficulty;
m_rows = rows;
m_columns = columns;
m_mine_count = mine_count;
set_fixed_size(frame_thickness() * 2 + m_columns * square_size(), frame_thickness() * 2 + m_rows * square_size());
reset();
}
void Field::set_single_chording(bool enabled)
{
m_single_chording = enabled;
Config::write_bool("Minesweeper"sv, "Game"sv, "SingleChording"sv, m_single_chording);
}
template<typename Callback>
void Field::for_each_square(Callback callback)
{
for (size_t i = 0; i < rows() * columns(); ++i)
callback(*m_squares[i]);
}