serenity/Userland/Games/Hearts/main.cpp

116 lines
4.3 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include "SettingsDialog.h"
#include <AK/URL.h>
#include <Games/Hearts/HeartsGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
auto app = TRY(GUI::Application::create(arguments));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts"sv));
Config::pledge_domains({ "Games", "Hearts" });
Config::monitor_domain("Games");
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec"));
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/bin/GamesSettings", "x"));
TRY(Core::System::unveil(nullptr, nullptr));
auto window = GUI::Window::construct();
window->set_title("Hearts");
auto widget = window->set_main_widget<GUI::Widget>();
TRY(widget->load_from_gml(hearts_gml));
auto& game = *widget->find_descendant_of_type_named<Hearts::Game>("game");
game.set_focus(true);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
statusbar.set_text(0, "Score: 0"_string);
DeprecatedString player_name = Config::read_string("Hearts"sv, ""sv, "player_name"sv, "Gunnar"sv);
game.on_status_change = [&](String const& status) {
statusbar.set_override_text(status);
};
app->on_action_enter = [&](GUI::Action& action) {
statusbar.set_override_text(action.status_tip());
};
app->on_action_leave = [&](GUI::Action&) {
statusbar.set_override_text({});
};
auto change_settings = [&] {
auto settings_dialog = SettingsDialog::construct(window, player_name);
if (settings_dialog->exec() != GUI::Dialog::ExecResult::OK)
return;
player_name = settings_dialog->player_name();
Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name);
GUI::MessageBox::show(settings_dialog, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
};
auto game_menu = window->add_menu("&Game"_string);
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.setup(player_name);
}));
game_menu->add_separator();
game_menu->add_action(TRY(Cards::make_cards_settings_action(window)));
game_menu->add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
change_settings();
}));
game_menu->add_separator();
game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md"), "/bin/Help");
}));
help_menu->add_action(GUI::CommonActions::make_about_action("Hearts"_string, app_icon, window));
window->set_resizable(false);
window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height().as_int());
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup(player_name);
return app->exec();
}