serenity/Userland/Games/TwentyFourtyEight/main.cpp
2024-04-15 14:01:13 +02:00

237 lines
8.3 KiB
C++

/*
* Copyright (c) 2020-2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BoardView.h"
#include "Game.h"
#include "GameSizeDialog.h"
#include "GameWindowWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <LibURL/URL.h>
#include <stdio.h>
#include <time.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
srand(time(nullptr));
auto app = TRY(GUI::Application::create(arguments));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-2048"sv));
auto window = GUI::Window::construct();
Config::pledge_domain("2048");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/2048.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
size_t board_size = Config::read_i32("2048"sv, ""sv, "board_size"sv, 4);
u32 target_tile = Config::read_i32("2048"sv, ""sv, "target_tile"sv, 2048);
bool evil_ai = Config::read_bool("2048"sv, ""sv, "evil_ai"sv, false);
if ((target_tile & (target_tile - 1)) != 0) {
// If the target tile is not a power of 2, reset to its default value.
target_tile = 2048;
}
Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
window->set_double_buffering_enabled(false);
window->set_title("2048");
window->resize(315, 336);
auto main_widget = TwentyFourtyEight::GameWindowWidget::try_create().release_value_but_fixme_should_propagate_errors();
window->set_main_widget(main_widget);
Game game { board_size, target_tile, evil_ai };
auto board_view = TRY(main_widget->find_descendant_of_type_named<GUI::Widget>("board_view_container")->try_add<BoardView>(&game.board()));
board_view->set_focus(true);
auto statusbar = main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
app->on_action_enter = [&](GUI::Action& action) {
statusbar->set_override_text(action.status_tip());
};
app->on_action_leave = [&](GUI::Action&) {
statusbar->set_override_text({});
};
auto update = [&]() {
board_view->set_board(&game.board());
board_view->update();
statusbar->set_text(String::formatted("Score: {}", game.score()).release_value_but_fixme_should_propagate_errors());
};
update();
Vector<Game> undo_stack;
Vector<Game> redo_stack;
RefPtr<GUI::Action> undo_action;
RefPtr<GUI::Action> redo_action;
undo_action = GUI::CommonActions::make_undo_action([&](auto& action) {
redo_stack.append(game);
redo_action->set_enabled(true);
game = undo_stack.take_last();
if (undo_stack.is_empty())
action.set_enabled(false);
update();
});
undo_action->set_enabled(false);
redo_action = GUI::CommonActions::make_redo_action([&](auto& action) {
undo_stack.append(game);
undo_action->set_enabled(true);
game = redo_stack.take_last();
if (redo_stack.is_empty())
action.set_enabled(false);
update();
});
redo_action->set_enabled(false);
auto change_settings = [&] {
auto size_dialog = TwentyFourtyEight::GameSizeDialog::construct(window, board_size, target_tile, evil_ai);
if (size_dialog->exec() != GUI::Dialog::ExecResult::OK)
return;
board_size = size_dialog->board_size();
target_tile = size_dialog->target_tile();
evil_ai = size_dialog->evil_ai();
if (!size_dialog->temporary()) {
Config::write_i32("2048"sv, ""sv, "board_size"sv, board_size);
Config::write_i32("2048"sv, ""sv, "target_tile"sv, target_tile);
Config::write_bool("2048"sv, ""sv, "evil_ai"sv, evil_ai);
GUI::MessageBox::show(size_dialog, "New settings have been saved and will be applied on a new game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
return;
}
GUI::MessageBox::show(size_dialog, "New settings have been set and will be applied on the next game"sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
};
auto start_a_new_game = [&] {
// Do not leak game states between games.
undo_stack.clear();
redo_stack.clear();
undo_action->set_enabled(false);
redo_action->set_enabled(false);
game = Game(board_size, target_tile, evil_ai);
// This ensures that the sizes are correct.
board_view->set_board(nullptr);
board_view->set_board(&game.board());
update();
window->update();
};
board_view->on_move = [&](Game::Direction direction) {
undo_stack.append(game);
undo_action->set_enabled(true);
redo_stack.clear();
redo_action->set_enabled(false);
auto outcome = game.attempt_move(direction);
switch (outcome) {
case Game::MoveOutcome::OK:
if (undo_stack.size() >= 16)
undo_stack.take_first();
update();
break;
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won: {
update();
auto want_to_continue = GUI::MessageBox::show(window,
String::formatted("You won the game in {} turns with a score of {}. Would you like to continue?", game.turns(), game.score()).release_value_but_fixme_should_propagate_errors(),
"Congratulations!"sv,
GUI::MessageBox::Type::Question,
GUI::MessageBox::InputType::YesNo);
if (want_to_continue == GUI::MessageBox::ExecResult::Yes)
game.set_want_to_continue();
else
start_a_new_game();
break;
}
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()).release_value_but_fixme_should_propagate_errors(),
"You lost!"sv,
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
}
};
auto game_menu = window->add_menu("&Game"_string);
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
start_a_new_game();
}));
game_menu->add_action(*undo_action);
game_menu->add_action(*redo_action);
game_menu->add_separator();
game_menu->add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
change_settings();
}));
game_menu->add_separator();
game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto view_menu = window->add_menu("&View"_string);
view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) {
window->set_fullscreen(!window->is_fullscreen());
}));
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/2048.md"), "/bin/Help");
}));
help_menu->add_action(GUI::CommonActions::make_about_action("2048"_string, app_icon, window));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}