serenity/Widgets/Rect.h
2018-10-12 22:50:28 +02:00

102 lines
2.2 KiB
C++

#pragma once
#include "Point.h"
class Rect {
public:
Rect() { }
Rect(int x, int y, int width, int height)
: m_location(x, y)
, m_width(width)
, m_height(height)
{
}
bool isEmpty() const
{
return width() == 0 || height() == 0;
}
void moveBy(int dx, int dy)
{
m_location.moveBy(dx, dy);
}
void moveBy(const Point& delta)
{
m_location.moveBy(delta);
}
Point center() const
{
return { x() + width() / 2, y() + height() / 2 };
}
void inflate(int w, int h)
{
setX(x() - w / 2);
setWidth(width() + w);
setY(y() - h / 2);
setHeight(height() + h);
}
bool contains(int x, int y) const
{
return x >= m_location.x() && x < right() && y >= m_location.y() && y < bottom();
}
bool contains(const Point& point) const
{
return contains(point.x(), point.y());
}
int left() const { return x(); }
int right() const { return x() + width(); }
int top() const { return y(); }
int bottom() const { return y() + height(); }
void setLeft(int left)
{
setWidth(x() - left);
setX(left);
}
void setTop(int top)
{
setHeight(y() - top);
setY(top);
}
bool intersects(const Rect& other) const
{
return left() < other.right()
&& other.left() < right()
&& top() < other.bottom()
&& other.top() < bottom();
}
int x() const { return location().x(); }
int y() const { return location().y(); }
int width() const { return m_width; }
int height() const { return m_height; }
void setX(int x) { m_location.setX(x); }
void setY(int y) { m_location.setY(y); }
void setWidth(int width) { m_width = width; }
void setHeight(int height) { m_height = height; }
Point location() const { return m_location; }
bool operator==(const Rect& other) const
{
return m_location == other.m_location
&& m_width == other.m_width
&& m_height == other.m_height;
}
private:
Point m_location;
int m_width { 0 };
int m_height { 0 };
};