serenity/Kernel/SpinLock.h
Tom fb41d89384 Kernel: Implement software context switching and Processor structure
Moving certain globals into a new Processor structure for
each CPU allows us to eventually run an instance of the
scheduler on each CPU.
2020-07-01 12:07:01 +02:00

173 lines
4.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Types.h>
#include <AK/Atomic.h>
#include <Kernel/Forward.h>
#include <Kernel/Arch/i386/CPU.h>
namespace Kernel {
template <typename BaseType = u32>
class SpinLock
{
AK::Atomic<BaseType> m_lock{0};
public:
SpinLock() = default;
SpinLock(const SpinLock&) = delete;
SpinLock(SpinLock&&) = delete;
ALWAYS_INLINE void lock()
{
BaseType expected;
do {
expected = 0;
} while (!m_lock.compare_exchange_strong(expected, 1, AK::memory_order_acq_rel));
}
ALWAYS_INLINE void unlock()
{
ASSERT(is_locked());
m_lock.store(0, AK::memory_order_release);
}
ALWAYS_INLINE bool is_locked() const
{
return m_lock.load(AK::memory_order_consume) != 0;
}
ALWAYS_INLINE void initialize()
{
m_lock.store(0, AK::memory_order_release);
}
};
class RecursiveSpinLock
{
AK::Atomic<FlatPtr> m_lock{0};
u32 m_recursions{0};
public:
RecursiveSpinLock() = default;
RecursiveSpinLock(const RecursiveSpinLock&) = delete;
RecursiveSpinLock(RecursiveSpinLock&&) = delete;
ALWAYS_INLINE void lock()
{
FlatPtr cpu = FlatPtr(&Processor::current());
FlatPtr expected = 0;
while (!m_lock.compare_exchange_strong(expected, cpu, AK::memory_order_acq_rel)) {
if (expected == cpu)
break;
expected = 0;
}
m_recursions++;
}
ALWAYS_INLINE void unlock()
{
ASSERT(m_recursions > 0);
ASSERT(m_lock.load(AK::memory_order_consume) == FlatPtr(&Processor::current()));
if (--m_recursions == 0)
m_lock.store(0, AK::memory_order_release);
}
ALWAYS_INLINE bool is_locked() const
{
return m_lock.load(AK::memory_order_consume) != 0;
}
};
template <typename BaseType = u32, typename LockType = SpinLock<BaseType>>
class ScopedSpinLock
{
LockType* m_lock;
bool m_have_lock{false};
bool m_flag{false};
public:
ScopedSpinLock() = delete;
ScopedSpinLock(LockType& lock):
m_lock(&lock)
{
ASSERT(m_lock);
m_flag = cli_and_save_interrupt_flag();
m_lock->lock();
m_have_lock = true;
}
ScopedSpinLock(ScopedSpinLock&& from):
m_lock(from.m_lock),
m_have_lock(from.m_have_lock),
m_flag(from.m_flag)
{
from.m_lock = nullptr;
from.m_have_lock = false;
from.m_flag = false;
}
ScopedSpinLock(const ScopedSpinLock&) = delete;
~ScopedSpinLock()
{
if (m_lock && m_have_lock) {
m_lock->unlock();
restore_interrupt_flag(m_flag);
}
}
ALWAYS_INLINE void lock()
{
ASSERT(m_lock);
ASSERT(!m_have_lock);
m_flag = cli_and_save_interrupt_flag();
m_lock->lock();
m_have_lock = true;
}
ALWAYS_INLINE void unlock()
{
ASSERT(m_lock);
ASSERT(m_have_lock);
m_lock->unlock();
m_have_lock = false;
restore_interrupt_flag(m_flag);
m_flag = false;
}
ALWAYS_INLINE bool have_lock() const
{
return m_have_lock;
}
};
}