serenity/Base/res/html/misc/canvas-gradients.html

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HTML

<h1>Canvas Gradients</h1>
<h2>Radial Gradients</h2>
<em>MDN example</em><br>
<canvas id="mdnRadial" width="200" height="200"></canvas><br>
<em>Balls (transparent end stops)</em><br>
<canvas id = "balls"></canvas>
<h3>Interactive Radial Gradients (mouse over)</h3>
<hr>
<em>A radial gradient</em><br>
<canvas id="radialHell1" width="400" height="300"></canvas>
<br>
<hr>
<em>An inverted radial gradient (start circle larger than end circle)</em><br>
<canvas id="radialHell2" width="400" height="300"></canvas>
<h2>Conic Gradients</h2>
<canvas id="conic" width="200" height="200"></canvas>
<h2>Linear Gradients</h2>
<em>This time in a path to spice things up!</em><br>
<canvas id="linear" width="400" height="200"></canvas>
<script>
{
// MDN radial gradient example
const canvas = document.getElementById("mdnRadial");
const ctx = canvas.getContext("2d");
const gradient = ctx.createRadialGradient(110, 90, 30, 100, 100, 70);
gradient.addColorStop(0, "pink");
gradient.addColorStop(0.9, "white");
gradient.addColorStop(1, "green");
ctx.fillStyle = gradient;
ctx.fillRect(20, 20, 160, 160);
}
</script>
<script>
{
const canvas = document.getElementById('balls');
var ctx = canvas.getContext('2d');
const radgrad = ctx.createRadialGradient(45,45,10,52,50,30);
radgrad.addColorStop(0, '#A7D30C');
radgrad.addColorStop(0.9, '#019F62');
radgrad.addColorStop(1, 'rgba(1,159,98,0)');
const radgrad2 = ctx.createRadialGradient(105,105,20,112,120,50);
radgrad2.addColorStop(0, '#FF5F98');
radgrad2.addColorStop(0.75, '#FF0188');
radgrad2.addColorStop(1, 'rgba(255,1,136,0)');
const radgrad3 = ctx.createRadialGradient(95,15,15,102,20,40);
radgrad3.addColorStop(0, '#00C9FF');
radgrad3.addColorStop(0.8, '#00B5E2');
radgrad3.addColorStop(1, 'rgba(0,201,255,0)');
const radgrad4 = ctx.createRadialGradient(0,150,50,0,140,90);
radgrad4.addColorStop(0, '#F4F201');
radgrad4.addColorStop(0.8, '#E4C700');
radgrad4.addColorStop(1, 'rgba(228,199,0,0)');
ctx.fillStyle = radgrad4;
ctx.fillRect(0,0,150,150);
ctx.fillStyle = radgrad3;
ctx.fillRect(0,0,150,150);
ctx.fillStyle = radgrad2;
ctx.fillRect(0,0,150,150);
ctx.fillStyle = radgrad;
ctx.fillRect(0,0,150,150);
}
</script>
<script>
// Interactive radial gradients... The MacDue debugging experience live!
const makeMouseDemo = (canvasId, body) => {
const canvas = document.getElementById(canvasId);
const ctx = canvas.getContext("2d");
const mouse = { x: 0, y: 0 };
let lastMouse = mouse;
const mouseEvent = (e) => { mouse.x = e.offsetX; mouse.y = e.offsetY }
canvas.addEventListener("mousemove", mouseEvent);
body(canvas, ctx, canvas.width/2, canvas.height/2);
const loop = () => {
if (mouse.x != lastMouse.x || mouse.y != lastMouse.y)
body(canvas, ctx, mouse.x, mouse.y);
lastMouse = { ...mouse };
requestAnimationFrame(loop);
};
requestAnimationFrame(loop);
}
makeMouseDemo("radialHell1", (canvas, ctx, mX, mY) => {
var grd = ctx.createRadialGradient(mX, mY, 10, canvas.width/2, canvas.height/2, 100);
grd.addColorStop(0, "red");
grd.addColorStop(0.4, "purple");
grd.addColorStop(1, "cyan");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = grd;
ctx.fillRect(0, 0, canvas.width, canvas.height);
})
makeMouseDemo("radialHell2", (canvas, ctx, mX, mY) => {
var grd = ctx.createRadialGradient(mX, mY, 100, canvas.width/2, canvas.height/2, 10);
grd.addColorStop(0, "pink");
grd.addColorStop(0.6, "blue");
grd.addColorStop(1, "orange");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = grd;
ctx.fillRect(0, 0, canvas.width, canvas.height);
})
</script>
<script>
{
const canvas = document.getElementById("conic");
const ctx = canvas.getContext("2d");
const gradient = ctx.createConicGradient(0, 100, 100);
gradient.addColorStop(0, "red");
gradient.addColorStop(0.25, "orange");
gradient.addColorStop(0.5, "yellow");
gradient.addColorStop(0.75, "green");
gradient.addColorStop(1, "blue");
ctx.fillStyle = gradient;
ctx.fillRect(20, 20, 200, 200);
}
</script>
<script>
{
const canvas = document.getElementById("linear");
const ctx = canvas.getContext("2d");
const gradient = ctx.createLinearGradient(20, 20, 220, 120);
gradient.addColorStop(0,"red");
gradient.addColorStop(0.15,"yellow");
gradient.addColorStop(0.3,"green");
gradient.addColorStop(0.45,"aqua");
gradient.addColorStop(0.6,"blue");
gradient.addColorStop(0.7,"fuchsia");
gradient.addColorStop(1,"red");
ctx.fillStyle = gradient;
const gradient2 = ctx.createLinearGradient(200,0,400,50);
gradient2.addColorStop(0,"cyan");
gradient2.addColorStop(1,"fuchsia");
ctx.strokeStyle = gradient2;
const starPath = (cx, cy, spikes, outerRadius, innerRadius) => {
let x = cx;
let y = cy;
let rot = Math.PI / 2 * 3;
const step = Math.PI / spikes;
ctx.beginPath();
ctx.moveTo(cx, cy - outerRadius)
for (i = 0; i < spikes; i++) {
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
ctx.lineTo(x, y)
rot += step
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
ctx.lineTo(x, y)
rot += step
}
ctx.lineTo(cx, cy - outerRadius);
ctx.closePath();
}
starPath(canvas.width/4,canvas.height/2,5,100,60);
ctx.fill();
starPath(canvas.width/4 + 200 ,canvas.height/2,5,80,40);
ctx.lineWidth = 5;
ctx.stroke();
}
</script>