serenity/Userland/Applications/SoundPlayer/main.cpp
Tim Ledbetter 0d8a013ee1 SoundPlayer: Don't drop the unix pledge
Without it, `SoundPlayer` crashes as soon as you try to open a file.
2024-01-19 09:08:37 +01:00

171 lines
6.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "AlbumCoverVisualizationWidget.h"
#include "BarsVisualizationWidget.h"
#include "Player.h"
#include "SampleWidget.h"
#include "SoundPlayerWidget.h"
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/FlacLoader.h>
#include <LibConfig/Client.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibImageDecoderClient/Client.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath thread unix proc"));
StringView file_path;
Core::ArgsParser args_parser;
args_parser.add_positional_argument(file_path, "Path to audio file to play", "file", Core::ArgsParser::Required::No);
args_parser.parse(arguments);
auto app = TRY(GUI::Application::create(arguments));
auto audio_client = TRY(Audio::ConnectionToServer::try_create());
auto decoder_client = TRY(ImageDecoderClient::Client::try_create());
Config::pledge_domains({ "SoundPlayer", "FileManager" });
app->set_config_domain("SoundPlayer"_string);
auto app_icon = GUI::Icon::default_icon("app-sound-player"sv);
auto window = GUI::Window::construct();
window->set_title("Sound Player");
window->set_icon(app_icon.bitmap_for_size(16));
// start in advanced view by default
Player* player = window->set_main_widget<SoundPlayerWidget>(window, audio_client, decoder_client);
if (!file_path.is_empty()) {
player->play_file_path(file_path);
if (player->is_playlist(file_path))
player->set_loop_mode(Player::LoopMode::Playlist);
}
auto file_menu = window->add_menu("&File"_string);
file_menu->add_action(GUI::CommonActions::make_open_action([&](auto&) {
Optional<ByteString> path = GUI::FilePicker::get_open_filepath(window);
if (path.has_value()) {
player->play_file_path(path.value());
}
}));
file_menu->add_separator();
file_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) {
app->quit();
}));
auto playback_menu = window->add_menu("&Playback"_string);
GUI::ActionGroup loop_actions;
loop_actions.set_exclusive(true);
auto loop_none = GUI::Action::create_checkable("&No Loop", { Mod_Ctrl, Key_N }, [&](auto&) {
player->set_loop_mode(Player::LoopMode::None);
});
loop_actions.add_action(loop_none);
playback_menu->add_action(loop_none);
auto loop_file = GUI::Action::create_checkable("Loop &File", { Mod_Ctrl, Key_F }, [&](auto&) {
player->set_loop_mode(Player::LoopMode::File);
});
loop_actions.add_action(loop_file);
playback_menu->add_action(loop_file);
auto loop_playlist = GUI::Action::create_checkable("Loop &Playlist", { Mod_Ctrl, Key_P }, [&](auto&) {
player->set_loop_mode(Player::LoopMode::Playlist);
});
loop_actions.add_action(loop_playlist);
playback_menu->add_action(loop_playlist);
auto linear_volume_slider = GUI::Action::create_checkable("&Nonlinear Volume Slider", [&](auto& action) {
static_cast<SoundPlayerWidget*>(player)->set_nonlinear_volume_slider(action.is_checked());
});
playback_menu->add_separator();
playback_menu->add_action(linear_volume_slider);
playback_menu->add_separator();
auto playlist_toggle = GUI::Action::create_checkable("&Show Playlist", [&](auto& action) {
static_cast<SoundPlayerWidget*>(player)->set_playlist_visible(action.is_checked());
});
if (player->loop_mode() == Player::LoopMode::Playlist) {
playlist_toggle->set_checked(true);
loop_playlist->set_checked(true);
} else {
loop_none->set_checked(true);
}
playback_menu->add_action(playlist_toggle);
auto shuffle_mode = GUI::Action::create_checkable("S&huffle Playlist", [&](auto& action) {
if (action.is_checked())
player->set_shuffle_mode(Player::ShuffleMode::Shuffling);
else
player->set_shuffle_mode(Player::ShuffleMode::None);
});
playback_menu->add_action(shuffle_mode);
auto visualization_menu = window->add_menu("&Visualization"_string);
GUI::ActionGroup visualization_actions;
visualization_actions.set_exclusive(true);
auto set_selected_visualization_in_config = [](StringView name) {
Config::write_string("SoundPlayer"sv, "Preferences"sv, "Visualization"sv, name);
};
auto bars = GUI::Action::create_checkable("&Bars", [&](auto&) {
static_cast<SoundPlayerWidget*>(player)->set_visualization<BarsVisualizationWidget>();
set_selected_visualization_in_config("bars"sv);
});
visualization_menu->add_action(bars);
visualization_actions.add_action(bars);
auto samples = GUI::Action::create_checkable("&Samples", [&](auto&) {
static_cast<SoundPlayerWidget*>(player)->set_visualization<SampleWidget>();
set_selected_visualization_in_config("samples"sv);
});
visualization_menu->add_action(samples);
visualization_actions.add_action(samples);
auto album_cover_visualization = GUI::Action::create_checkable("&Album Cover", [&](auto&) {
auto* view = static_cast<SoundPlayerWidget*>(player);
view->set_visualization<AlbumCoverVisualizationWidget>([&view]() {
return view->get_image_from_music_file();
});
set_selected_visualization_in_config("album_cover"sv);
});
visualization_menu->add_action(album_cover_visualization);
visualization_actions.add_action(album_cover_visualization);
auto selected_visualization_widget = bars;
auto visualization = Config::read_string("SoundPlayer"sv, "Preferences"sv, "Visualization"sv, "bars"sv);
if (visualization == "samples")
selected_visualization_widget = samples;
else if (visualization == "album_cover")
selected_visualization_widget = album_cover_visualization;
selected_visualization_widget->set_checked(true);
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_about_action("Sound Player"_string, app_icon, window));
window->show();
return app->exec();
}