serenity/Userland/Applications/SoundPlayer/SampleWidget.h
kleines Filmröllchen 19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00

22 lines
499 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "VisualizationWidget.h"
#include <LibGUI/Frame.h>
class SampleWidget final : public VisualizationWidget {
C_OBJECT(SampleWidget)
public:
virtual ~SampleWidget() override = default;
private:
SampleWidget();
virtual void render(GUI::PaintEvent&, FixedArray<float> const& samples) override;
};